Commit graph

147 commits

Author SHA1 Message Date
Ingmar Goudt
5ba206111a add missing Override annotations 2019-07-14 20:28:48 +02:00
Oleg Agafonov
c45f64bdec UI: improved card render test dialog (added render mode and size choose); 2019-05-06 23:16:58 +04:00
Oleg Agafonov
10234d508f * UI: added CTRL/SHIFT/ALT supports for hotkeys (#2042); 2019-04-06 07:32:44 +04:00
John Hitchings
5c01b38ed6 Rename pressing to tinting. Change to behavior when leaving the rect will remove the tint (would stop tinting only when button released). 2019-03-10 23:12:48 -07:00
John Hitchings
11b93d0771 Simulate JButton behavior while still preserving check for BUTTON1 using MouseAdapter. Add a slight tint when button is pressing, but not pressed. 2019-03-10 23:02:13 -07:00
Ingmar Goudt
ee3f592186 fix some bugs from Sonar 06032019 2019-03-06 23:01:05 +01:00
Ingmar Goudt
8319fbf9ad replace public fields with encapsulation 2019-03-03 09:51:14 +01:00
John Hitchings
f76efb2b65 Merge branch 'master' into migrate-google-collections-to-guava 2019-02-22 22:43:23 -08:00
Ingmar Goudt
3359c1f3f1 sonar 220219, criticals 2019-02-22 12:06:11 +01:00
Ingmar Goudt
056226d83c Sonar fixes 19022019 2019-02-19 21:51:45 +01:00
John Hitchings
b18efe2fbf Migrate from older version of google collections to guava. Required migration from MapMaker to CacheBuilder. See: https://github.com/google/guava/wiki/MapMakerMigration 2019-02-10 10:13:05 -08:00
Oleg Agafonov
e1f8d97512 Refactor: removed outdated images code and fixed missing images logs for tokens; 2019-01-12 03:03:04 +04:00
Oleg Agafonov
79370108eb Refactor: extract make window centered code; 2018-12-18 17:57:46 +04:00
Ingmar Goudt
f04d7c9b03 remove redundant null checks before instanceof 2018-09-17 21:09:42 +02:00
Evan Kranzler
50b5377a8e fixed mana pool errata 2018-04-15 14:30:01 -04:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
spjspj
7698856d29 Add an on-hover highlight effect. 2018-04-02 01:01:32 +10:00
spjspj
2ff3d2ca87 Add an on-hover highlight effect. 2018-04-01 21:40:16 +10:00
spjspj
938ac35981 Have a faded life total over the avatar which glows then fades again reddish for damage and bluish for life gain. 2018-03-29 00:28:56 +11:00
spjspj
08ffbecdb4 Have a faded life total over the avatar which glows then fades again reddish for damage and bluish for life gain. 2018-03-28 02:22:28 +11:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
LevelX2
af296cbe79 * Added display of live on player avatar image, 2018-03-17 00:47:09 +01:00
LevelX2
bd9b11fc49 Fixed some problems with popup window not been hidden if another frame is shown. 2017-05-27 14:35:50 +02:00
LevelX2
2446abcc98 * Some minor changes to sleep command. 2017-04-02 11:48:05 +02:00
LevelX2
5a072ea760 * Some minor changes to sleep command (fixes #2992). 2017-04-02 11:32:25 +02:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
ingmargoudt
2b91b88551 fixing some additional singleton classes 2017-03-16 09:48:02 +01:00
vraskulin
11dc1e10f1 Few lambda's and removed explicit type from creating lists and hashmaps 2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5 Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback 2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c Made utility classes final to explicitly forbid it's inheritance 2017-02-27 17:03:38 +03:00
vraskulin
af3986df46 All final strings became static - it will give a little perfomance boost, due to not instantiating same string every time 2017-02-27 16:33:32 +03:00
vraskulin
f99cd21275 Mostly code format fixes. 2017-02-09 18:30:31 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
ludwig.hirth
d051cb7b42 * Some client menu changes. 2016-12-02 16:06:34 +01:00
LevelX2
68d0e6b9fa Added the monarch concept to xmage and all related cards. 2016-11-27 01:14:32 +01:00
LevelX2
8f317305fa Some minor changes. 2016-10-24 17:55:28 +02:00
Campbell Suter
4c292466c1
Make it impossible to have multiple actions bound to the same key. 2016-10-21 09:54:09 +13:00
LevelX2
89a739e902 * Removed debug messages. 2016-10-20 15:16:31 +02:00
Campbell Suter
cde9afa091
Make keybound buttons cache their text, in case the keys are changed midgame 2016-10-20 12:49:58 +13:00
Campbell Suter
b4dc47fbc9
Improve keybinding buttons, add information 2016-10-20 12:36:18 +13:00
Campbell Suter
5ea636126f
Make the text on the playing buttons update with the current keybinds 2016-10-20 12:36:18 +13:00
Campbell Suter
d7a3904569
Add key options to prefs dialog 2016-10-20 12:36:18 +13:00
Mark Langen
615b93f8c3 Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
Get
ed7378da66 Player Panel UI redesign (new icons, new colors, new buttons) 2016-09-18 17:10:54 +03:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
LevelX2
ce004cc2b7 * Added some missing static SessionHandler usages. 2016-09-16 00:40:37 +02:00
ingmargoudt
3019991473 removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session 2016-09-15 20:52:41 +02:00