Commit graph

138 commits

Author SHA1 Message Date
ssk97
5e095afdb0
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-10-09 21:06:19 -04:00
Steven Knipe
e7927cb50f make Morph cost reduction a separate class (and fix to work with new system) 2023-09-18 03:33:20 -07:00
Steven Knipe
3e4d439d18 Make Morph a SpellAbility (part 1) 2023-09-18 02:48:30 -07:00
ssk97
b6dbc782be
Fix casting Transformed (#10778)
* Combine casting Transformed into a shared SpellAbility, apply transform effect before spell is cast

* Minor cleanup

* Use effect.apply() rather than game.applyEffects()

* Add test with Maskwood Nexus
2023-09-15 17:56:32 -04:00
Oleg Agafonov
8a65b0f149 refactor: removed netbeans's auto-generated comments 2023-09-02 16:05:29 +04:00
Evan Kranzler
b892562b95
Fixing aura token creation (#10858)
* rework aura token creation

* add missing copy constructor

* add message for token if unable to be created

* add a few extra role tests
2023-08-18 13:25:48 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
Oleg Agafonov
3d3358cd05 game: turn modification improves:
- fixed miss phase changed events and logs in some use cases;
 - added source info in turn modification logs;
 - added game logs for take and lost control of the spell (example: Word of Command)
 - added game logs for skip step;
 - added game logs for extra step;
 - added game logs for skip phase;
2023-08-01 16:52:53 +04:00
Susucre
4856c65443
[BOT] Implement Megatron, Tyrant // Megatron, Destructive Force (#10666)
* [BOT] Implement Megatron, Tyrant // Megatron, Destructive Force

* fix verify test.

* cleanup AbilityCastMode for Disturb & MoreThanMeetsTheEye

* cleanup unecessary checks.

* fix duration of silence static effect

* fix Disturb tests
2023-07-29 13:45:09 -04:00
Evan Kranzler
60e488cf05
rename classes (#10383) 2023-05-17 18:49:30 -04:00
Evan Kranzler
024c3081df
[BRC] Implement Rootpath Purifier (ready for review) (#10363)
* refactor check supertype methods

* change supertype to list to match card type

* refactor various subtype methods

* implement mageobjectattribute for supertype

* a few fixes

* [BRC] Implement Rootpath Purifier

* a few extra fixes

* more fixes

* add test for purifier
2023-05-13 10:48:07 -04:00
Oleg Agafonov
5f55c7c667 Tokens and command objects reworked (part 1 of 2):
- fixed that copy effect doesn't restore original image after effect's end;
 - removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
 - refactor command objects to use CommandObjectImpl;
 - refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
 - refactor another game objects to remove some duplicated fields;
2023-05-08 02:15:07 +04:00
Evan Kranzler
726e289646
Implement DFC tokens for Incubate (#10231)
* remove incubate skip

* initial implementation of DFC tokens

* separate incubator back face to separate class

* small refactor to token copy function

* token copies now have back faces as well

* effects which modify token copies now correctly apply to both faces

* add skip for exception

* tokens now enter transformed correctly

* [MOC] remove skip for incubate

* fix verify failure
2023-04-27 19:03:25 +04:00
Evan Kranzler
947351932b
Ready for Review: Implementing Battles (#10156)
* add types and subtypes

* add startingDefense attribute

* [MOM] Implement Invasion of Ravnica / Guildpact Paragon

* fix two small errors

* refactor various instances of "any target"

* fully implement defense counters

* battles can now be attacked

* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper

* [MOM] Implement Invasion of Innistrad / Deluge of the Dead

* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship

* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs

* [MOM] Implement Invasion of Karsus / Refraction Elemental

* [MOM] Implement Invasion of Tolvada / The Broken Sky

* simplify battle info ability

* fix verify failure

* some more fixes for attacking battles

* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree

* [MOM] Implement Invasion of Lorwyn / Winnowing Forces

* [MOM] Implement Invasion of Moag / Bloomwielder Dryads

* [MOM] Implement Invasion of Shandalar / Leyline Surge

* [MOM] Implement Invasion of Belenon / Belenon War Anthem

* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn

* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring

* [MOM] Implement Marshal of Zhalfir

* [MOM] Implement Sunfall

* implement protectors for sieges

* partially implement siege defeated trigger

* fix verify failure

* some updates to blocking

* [MOM] Implement Invasion of Mercadia / Kyren Flamewright

* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering

* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir

* [MOM] Implement Invasion of Xerex / Vertex Paladin

* add initial battle test

* fix verify failure

* [MOM] Implement Invasion of Amonkhet / Lazotep Convert

* [MOM] update spoiler

* update how protectors are chosen

* update text

* battles can't block

* add control change test

* rename battle test for duel

* add multiplayer test

* [MOM] Implement Invasion of Alara / Awaken the Maelstrom

* [MOM] Implement Invasion of Eldraine

* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger

* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur

* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)

* add TODO

* add ignore for randomly failing test

* a few small fixes

* add defense to MtgJsonCard (unused like loyalty)

* implement ProtectorIdPredicate

* small fixes
2023-04-13 20:03:16 -04:00
Oleg Agafonov
66d0ef4b35 Refactor cards and token images code (#10139):
- removed outdated token store format (example: BIRD.W.BIRD.CREATURE.1.1.full.jpg)
 - removed duplicated cache images code;
 - removed duplicated set code fields;
 - removed outdated auto-generated thumb files (also all *.thumb.zip files will be deleted on startup);
2023-03-24 06:44:11 +04:00
Grath
19c06e560a
[CLB] Implement Nalfeshnee (#9928) 2023-02-08 19:45:10 +00:00
Alex W. Jackson
5e891f50c0
Refactor PutCards to address issue #9643 (#9644) 2022-10-14 01:07:14 -04:00
Alex W. Jackson
e40934921f Rework Spell.counter using PutCards and reimplement Desertion. Fixes #9299 2022-10-10 21:21:41 -04:00
Alex W. Jackson
020503c826 Fix #9551 2022-09-22 20:33:16 -04:00
Alex W. Jackson
c985ba3938 Add some internal documentation to Spell.copySpell 2022-09-22 10:12:35 -04:00
Alex W. Jackson
3996127032
Fix copying fused spells; also fixes #9545 (#9546) 2022-09-22 01:59:21 -04:00
Alex W. Jackson
a94c837ad0
Fix casting of Disturb cards with Auras on the back (#8600) 2022-07-08 23:37:52 -04:00
Daniel Bomar
d745141b7b
(WIP) [SNC] Implemented Ob Nixilis, the Adversary (#8838)
* [SNC] Implemented Ob Nixilis, the Adversary

* Allow starting loyalty to be changed on the stack

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2022-04-18 22:04:51 -04:00
Evan Kranzler
a581d55160 removed unnecessary lastAddedToken method from TokenImpl, reworked Warren Weirding 2022-03-31 20:12:09 -04:00
Alex W. Jackson
79b7a0a627 Remove obsolete adjustCosts and adjustTargets methods from MageObject interface 2022-03-12 19:01:59 -05:00
Evan Kranzler
f7b1078210 removed unfinished text changing implementation 2022-02-06 18:09:41 -05:00
Daniel Bomar
7082b86eb3
[MID] Implemented Disturb mechanic (#8201)
* [MID] Implemented Disturb mechanic

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2021-11-09 10:12:50 +04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Evan Kranzler
a88427a6d9 [MIC] Implemented Visions of Dominance 2021-09-20 08:48:28 -04:00
Evan Kranzler
2fa76fc7be reworked Clockwork creature implementations (fixes #8292) 2021-09-18 11:08:17 -04:00
Oleg Agafonov
f21c492ce2 Refactor: added docs for a copy stack object code (#7662); 2021-08-15 17:12:59 +04:00
Oleg Agafonov
530cd627cc * Copy spell - improved support for some cards and abilities (#8074); 2021-07-31 15:48:57 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
bd92ced539 [MH2] fixed Garth One-Eye permanent spells not becoming tokens 2021-06-10 18:42:02 -04:00
Evan Kranzler
92007f0132 updated copy implementation to work with stack objects 2021-04-26 18:55:48 -04:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Evan Kranzler
2a42bec1f2 simplified various cards to use isInstantOrSorcery method 2021-03-22 20:01:20 -04:00
Evan Kranzler
9c56a98dc9
Refactor implementation of spell copies for cards like Twinning Staff as well as refactor handling of target changing (WIP) (#7662)
* refactored createCopyOnStack to be void

* added new interface for modifying copied spellsspells

* update implementation of Fork to use new applier

* reworked epic effect

* add applier to spell copy code

* updated implementation of Beamsplitter Mage

* updated cards which copy for each possible target

* added support for additional copies having targets changed

* fixed/ignored failing tests

* updated target changing to prevent unnecessary choosing

* added test for Twinning Staff

* updated implementation of spell copy applier

* added new method for choosing order of copies on stack

* fixed test failures

* [TSR] various text fixes

* fixed a test failure

* [SLD] fixed Rick, Steadfast Leader only counting Human creatures

* updated test framework to handle skips without affecting starting player choice

* fixed another test failure

* updated copy messaging for consistency

* added copy messaging to stack abilities
2021-03-12 12:47:49 -05:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Oleg Agafonov
7e72ba95bc Fixed typos 2021-03-07 03:08:17 +04:00
Oleg Agafonov
b36f915d74 * Copy spell - improved support, now all copied spells are independent (bug example: Seasons Past fizzled after copy resolve, see #7634, 10f8022043); 2021-03-06 19:32:17 +04:00
Oleg Agafonov
a377999f57 * Desertion - fixed rollback error on fizzled counter spell (#7613); 2021-02-22 08:51:07 +04:00
Oleg Agafonov
9b8df48183 Improved commander support for mdf/split/adventure cards (additional fixes for ac98a3a31a) 2021-02-06 17:07:10 +04:00
Oleg Agafonov
f38639e1db Token's zone change counter (ZCC) improves:
* Now token's zcc uses same logic as card's zcc: enters to battlefield with +1 zcc instead +0 zcc
* It can improve support of copied spells that store zcc related data (bug example: lost kicked status for copied spell/token);
* Kicker abilities - improved support with copied creature spells (example: Verazol, the Split Current, #7431, #7433);
* Refactor: simplified kicker code;
2021-02-04 19:15:54 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
LevelX2
c67ce93ec4 * Fixed some problems with color changes of cards and spells - e.g. Painter's Servant (fixes #7325 fixes #6487). 2021-01-08 11:03:39 +01:00
Oleg Agafonov
4d362d7edc * Copy spells - improved combo support with other abilities like Kicker or Entwine (#7192):
* Now ZCC of copied spells syncs with source card or coping spell (allows to keep ability settings that depends on ZCC);
  * Fixed bug that allows to lost kicked status in copied spells after counter the original spell or moves the original card (see #7192);
  * Test framework: improved support of targeting copy or non copy spells on stack;
2020-12-15 20:06:53 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00