LevelX2
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a174bef27b
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* Fixed a bug with Infernal Scarring that the ability did not trigger that let you draw a card as the enchanted creature died.
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2015-06-30 12:29:17 +02:00 |
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LevelX2
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67aec0be0b
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* Plea for Power - Fixed the order the players are asked to vote.
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2015-06-25 17:16:39 +02:00 |
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LevelX2
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c7184a6055
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* Browbeat - Fixed player list handling.
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2015-06-23 01:09:31 +02:00 |
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LevelX2
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87f919ecac
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* Reworked handling of revealed and look at windows. Windows can stay open now and moved to a position and stay there.
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2015-06-21 23:49:16 +02:00 |
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LevelX2
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324188a86e
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Fixed missing copy statements of cardAttribute in game state.
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2015-06-14 23:22:38 +02:00 |
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LevelX2
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c27ef5ee97
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* Started to fix color setting for cards (e.g. Painter's Serverant) #408 (not completely finished yet).
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2015-06-10 01:24:38 +02:00 |
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LevelX2
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3b61a10237
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Fixed some bugs and added a AI Test player class.
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2015-06-08 18:31:54 +02:00 |
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LevelX2
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8acf28eed1
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* Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen.
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2015-06-07 00:53:08 +02:00 |
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LevelX2
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5a428f10ab
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* Fixed a bug that continuous effects created by copied cards (e.g. by Isochronic Scepter using Silence) were not applied correctly.
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2015-05-29 18:43:21 +02:00 |
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LevelX2
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8d31a38d1d
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Fixed world enchantment rule.
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2015-05-28 11:59:19 +02:00 |
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LevelX2
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f5245ade01
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* Game timer - Fixed that the timer count down was not shown while selecting the starting player and deciding for mulligan.
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2015-05-20 23:27:00 +02:00 |
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betasteward
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c5e216ddbf
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more MCTS improvements
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2015-05-04 15:41:37 -04:00 |
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betasteward
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282f600749
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additions and improvements to ThreadLocalStringBuilder
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2015-05-03 13:09:22 -04:00 |
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betasteward
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e131caa453
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Use ThreadLocal StringBuilder for frequently used StringBuilders - saves having to construct new StringBuilder objects
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2015-05-01 08:10:22 -04:00 |
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LevelX2
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9aa02f3d6f
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* Sidisi, Brood Tyrant - Fixed that the second ability did wrongly trigger, if Sidisi left battlefield before first ability did resolve.
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2015-04-15 08:16:58 +02:00 |
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betasteward
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18a4a98f1a
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moved copied cards to GameState
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2015-04-03 13:37:11 -04:00 |
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LevelX2
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dbb9be6703
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* Arashin Sovereign - Fixed that the player had no option to let the card go to the graveyard.
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2015-04-03 16:28:40 +02:00 |
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betasteward
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6405c8d2f0
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move zoneChangeCounter to GameState - Card is now immutable
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2015-03-29 08:30:31 -04:00 |
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betasteward
|
72ff6f27b3
|
changes to the way abilities are added to cards
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2015-03-23 13:04:09 -04:00 |
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LevelX2
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43b0694ee3
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* Jhoira of the Ghitu and Epochrasite - Fixed the not working suspend handling.
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2015-03-08 01:40:16 +01:00 |
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LevelX2
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b4894f5564
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* Fixed a bug that could cause endless loop of applying replacement/prevention effects (e.g. prevent effect of Hedron-Field Purists) locking the UI.
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2015-03-07 16:42:11 +01:00 |
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LevelX2
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fb40dc553e
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CardState - Replaced putIfAsent by put to be 1.7 compatible.
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2015-03-03 00:47:32 +01:00 |
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betasteward
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632573fc3e
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moved Watchers to Ability and moved Counters to CardState
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2015-03-01 21:17:23 -05:00 |
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LevelX2
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5973a764aa
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* Wall of Root - Fixed that the mana ability could wrongly not used again after canceling a previous pay mana action.
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2015-01-07 16:43:26 +01:00 |
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LevelX2
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eb0544957b
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* Fix that commander replacement effects work again, some cleanup after the changes of continuous effects and triggered abilities.
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2014-12-25 03:08:31 +01:00 |
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LevelX2
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4f1368f3de
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* Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield.
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2014-12-25 02:07:40 +01:00 |
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LevelX2
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1cdf2ab4b0
|
[C14] Added two planeswalker and 10 black cards.
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2014-11-27 00:56:35 +01:00 |
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LevelX2
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e7e6a5bb99
|
* Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611).
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2014-11-07 16:13:57 +01:00 |
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magenoxx
|
ffa987755b
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Added using RuleModification effect and setting targetAbility for triggered abilities
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2014-08-18 19:42:29 +04:00 |
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LevelX2
|
a7fc5b9583
|
* Hushwing Gryff - Fixed a bug that the effect was wrongly implemented as replacement effect with potential to repalce other replacement effects.
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2014-08-09 16:40:21 +02:00 |
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LevelX2
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53964ee80c
|
* Phyrexian Unlife - Fixed that damage from a combat damage step was not handled as if all damage was dealt at once. This could cause a wrong mix of damage and poison conters.
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2014-06-28 10:30:47 +02:00 |
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Quercitron
|
bba23e05cb
|
Fix handling of multiple simultaneous control changing effects
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2014-06-26 03:30:05 +04:00 |
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Quercitron
|
d7489789d9
|
Add TurnId to GameState (for Final Fortune card)
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2014-05-23 23:48:13 +04:00 |
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LevelX2
|
06eaa5ab99
|
* Added possibility for continuous layer effects to add static abilities (e.g. Flash) to non static cards.
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2014-05-11 20:48:11 +02:00 |
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LevelX2
|
9364616517
|
* Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error).
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2014-05-06 17:51:37 +02:00 |
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LevelX2
|
c40dd7fb4b
|
* Select card window - Fixed a bug that the window (also if reqiured) was closed, if you clicked on the frame of the window (e.g. to resize). Now the window is not closed in this case and can also be resized (fixes #100). However if the target is not set to required, the window is not modal and clicking anywhere beside the window, will still close the window without having made a selection.
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2014-03-27 17:05:29 +01:00 |
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LevelX2
|
2f8ac76417
|
* Game log - triggered abilities are now logged as they go to stack. Some minor formatting.
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2014-03-17 08:37:54 +01:00 |
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LevelX2
|
ca831aee05
|
if multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle).
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2014-02-06 01:02:44 +01:00 |
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LevelX2
|
0a18a7bea6
|
Removed majority of memory leaks from game / editor / dialog handling.
|
2014-02-02 21:57:02 +01:00 |
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LevelX2
|
47a442ba28
|
* Divine Reckoning - Fixed that only active players in range of controller are asked to choose a creature.
|
2014-01-17 08:18:36 +01:00 |
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LevelX2
|
e83982498f
|
Some fclean-up and fixes for commander handling.
|
2013-11-23 15:51:44 +01:00 |
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LevelX2
|
b7c45a7090
|
Added CompoundCondition, AttachedToTappedCondition and EquipmentAttachedCondition.
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2013-11-21 10:59:50 +01:00 |
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LevelX2
|
77ac99b03f
|
Added AtTheBeginningOfNextUpkeepDelayedTriggeredAbility, fixed ability picker giving not always text back for spell ability.
|
2013-11-17 08:33:53 +01:00 |
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LevelX2
|
50e0a2c2a8
|
Added boolean to deactivate legend rule.
|
2013-10-24 10:12:31 +02:00 |
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LevelX2
|
a7f9ba65fe
|
* Doran, the Siege Tower - Fixed handling of use toughness instead of power for damage effect. Prevention effects work now always for the correct amount of damage.
|
2013-10-01 14:41:19 +02:00 |
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LevelX2
|
8e19052d6d
|
Added extra turn attribute to GameState.
|
2013-09-12 17:18:22 +02:00 |
|
LevelX2
|
ac23750310
|
* Fixed a bug that looked at cards were sometimes not shown (fixes #266 and fixes #264). Removed unused code.
|
2013-07-20 16:58:02 +02:00 |
|
Plopman
|
9499c65fe6
|
[Commander] Added possibility to cast Commander
|
2013-07-17 20:37:31 +02:00 |
|
LevelX2
|
f9c79e509f
|
* Mana Bloom - Fixed that Mana Bloom couldn't be used after cancel or undo (fixes #255).
|
2013-07-10 11:58:40 +02:00 |
|
LevelX2
|
7b260c960b
|
Added a quit match option. FFA game gets no more killed if host left mage or quitted match.
|
2013-07-02 22:15:49 +02:00 |
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