Commit graph

101 commits

Author SHA1 Message Date
LevelX2
a174bef27b * Fixed a bug with Infernal Scarring that the ability did not trigger that let you draw a card as the enchanted creature died. 2015-06-30 12:29:17 +02:00
LevelX2
67aec0be0b * Plea for Power - Fixed the order the players are asked to vote. 2015-06-25 17:16:39 +02:00
LevelX2
c7184a6055 * Browbeat - Fixed player list handling. 2015-06-23 01:09:31 +02:00
LevelX2
87f919ecac * Reworked handling of revealed and look at windows. Windows can stay open now and moved to a position and stay there. 2015-06-21 23:49:16 +02:00
LevelX2
324188a86e Fixed missing copy statements of cardAttribute in game state. 2015-06-14 23:22:38 +02:00
LevelX2
c27ef5ee97 * Started to fix color setting for cards (e.g. Painter's Serverant) #408 (not completely finished yet). 2015-06-10 01:24:38 +02:00
LevelX2
3b61a10237 Fixed some bugs and added a AI Test player class. 2015-06-08 18:31:54 +02:00
LevelX2
8acf28eed1 * Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen. 2015-06-07 00:53:08 +02:00
LevelX2
5a428f10ab * Fixed a bug that continuous effects created by copied cards (e.g. by Isochronic Scepter using Silence) were not applied correctly. 2015-05-29 18:43:21 +02:00
LevelX2
8d31a38d1d Fixed world enchantment rule. 2015-05-28 11:59:19 +02:00
LevelX2
f5245ade01 * Game timer - Fixed that the timer count down was not shown while selecting the starting player and deciding for mulligan. 2015-05-20 23:27:00 +02:00
betasteward
c5e216ddbf more MCTS improvements 2015-05-04 15:41:37 -04:00
betasteward
282f600749 additions and improvements to ThreadLocalStringBuilder 2015-05-03 13:09:22 -04:00
betasteward
e131caa453 Use ThreadLocal StringBuilder for frequently used StringBuilders - saves having to construct new StringBuilder objects 2015-05-01 08:10:22 -04:00
LevelX2
9aa02f3d6f * Sidisi, Brood Tyrant - Fixed that the second ability did wrongly trigger, if Sidisi left battlefield before first ability did resolve. 2015-04-15 08:16:58 +02:00
betasteward
18a4a98f1a moved copied cards to GameState 2015-04-03 13:37:11 -04:00
LevelX2
dbb9be6703 * Arashin Sovereign - Fixed that the player had no option to let the card go to the graveyard. 2015-04-03 16:28:40 +02:00
betasteward
6405c8d2f0 move zoneChangeCounter to GameState - Card is now immutable 2015-03-29 08:30:31 -04:00
betasteward
72ff6f27b3 changes to the way abilities are added to cards 2015-03-23 13:04:09 -04:00
LevelX2
43b0694ee3 * Jhoira of the Ghitu and Epochrasite - Fixed the not working suspend handling. 2015-03-08 01:40:16 +01:00
LevelX2
b4894f5564 * Fixed a bug that could cause endless loop of applying replacement/prevention effects (e.g. prevent effect of Hedron-Field Purists) locking the UI. 2015-03-07 16:42:11 +01:00
LevelX2
fb40dc553e CardState - Replaced putIfAsent by put to be 1.7 compatible. 2015-03-03 00:47:32 +01:00
betasteward
632573fc3e moved Watchers to Ability and moved Counters to CardState 2015-03-01 21:17:23 -05:00
LevelX2
5973a764aa * Wall of Root - Fixed that the mana ability could wrongly not used again after canceling a previous pay mana action. 2015-01-07 16:43:26 +01:00
LevelX2
eb0544957b * Fix that commander replacement effects work again, some cleanup after the changes of continuous effects and triggered abilities. 2014-12-25 03:08:31 +01:00
LevelX2
4f1368f3de * Made a lot of changes to handling of continuous and triggered abilities. This should fix the problems with Mage Singletons like Flyinging / Intimidate / Reach not working. Fixed also #533 and some other problems with copy effects of cards like Clone that did not end if e.g. Clone left the battlefield. 2014-12-25 02:07:40 +01:00
LevelX2
1cdf2ab4b0 [C14] Added two planeswalker and 10 black cards. 2014-11-27 00:56:35 +01:00
LevelX2
e7e6a5bb99 * Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611). 2014-11-07 16:13:57 +01:00
magenoxx
ffa987755b Added using RuleModification effect and setting targetAbility for triggered abilities 2014-08-18 19:42:29 +04:00
LevelX2
a7fc5b9583 * Hushwing Gryff - Fixed a bug that the effect was wrongly implemented as replacement effect with potential to repalce other replacement effects. 2014-08-09 16:40:21 +02:00
LevelX2
53964ee80c * Phyrexian Unlife - Fixed that damage from a combat damage step was not handled as if all damage was dealt at once. This could cause a wrong mix of damage and poison conters. 2014-06-28 10:30:47 +02:00
Quercitron
bba23e05cb Fix handling of multiple simultaneous control changing effects 2014-06-26 03:30:05 +04:00
Quercitron
d7489789d9 Add TurnId to GameState (for Final Fortune card) 2014-05-23 23:48:13 +04:00
LevelX2
06eaa5ab99 * Added possibility for continuous layer effects to add static abilities (e.g. Flash) to non static cards. 2014-05-11 20:48:11 +02:00
LevelX2
9364616517 * Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all effect). (not complete finished yet, because Undying test does not run without error). 2014-05-06 17:51:37 +02:00
LevelX2
c40dd7fb4b * Select card window - Fixed a bug that the window (also if reqiured) was closed, if you clicked on the frame of the window (e.g. to resize). Now the window is not closed in this case and can also be resized (fixes #100). However if the target is not set to required, the window is not modal and clicking anywhere beside the window, will still close the window without having made a selection. 2014-03-27 17:05:29 +01:00
LevelX2
2f8ac76417 * Game log - triggered abilities are now logged as they go to stack. Some minor formatting. 2014-03-17 08:37:54 +01:00
LevelX2
ca831aee05 if multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle). 2014-02-06 01:02:44 +01:00
LevelX2
0a18a7bea6 Removed majority of memory leaks from game / editor / dialog handling. 2014-02-02 21:57:02 +01:00
LevelX2
47a442ba28 * Divine Reckoning - Fixed that only active players in range of controller are asked to choose a creature. 2014-01-17 08:18:36 +01:00
LevelX2
e83982498f Some fclean-up and fixes for commander handling. 2013-11-23 15:51:44 +01:00
LevelX2
b7c45a7090 Added CompoundCondition, AttachedToTappedCondition and EquipmentAttachedCondition. 2013-11-21 10:59:50 +01:00
LevelX2
77ac99b03f Added AtTheBeginningOfNextUpkeepDelayedTriggeredAbility, fixed ability picker giving not always text back for spell ability. 2013-11-17 08:33:53 +01:00
LevelX2
50e0a2c2a8 Added boolean to deactivate legend rule. 2013-10-24 10:12:31 +02:00
LevelX2
a7f9ba65fe * Doran, the Siege Tower - Fixed handling of use toughness instead of power for damage effect. Prevention effects work now always for the correct amount of damage. 2013-10-01 14:41:19 +02:00
LevelX2
8e19052d6d Added extra turn attribute to GameState. 2013-09-12 17:18:22 +02:00
LevelX2
ac23750310 * Fixed a bug that looked at cards were sometimes not shown (fixes #266 and fixes #264). Removed unused code. 2013-07-20 16:58:02 +02:00
Plopman
9499c65fe6 [Commander] Added possibility to cast Commander 2013-07-17 20:37:31 +02:00
LevelX2
f9c79e509f * Mana Bloom - Fixed that Mana Bloom couldn't be used after cancel or undo (fixes #255). 2013-07-10 11:58:40 +02:00
LevelX2
7b260c960b Added a quit match option. FFA game gets no more killed if host left mage or quitted match. 2013-07-02 22:15:49 +02:00