Commit graph

79 commits

Author SHA1 Message Date
Oleg Agafonov
dd2cf5a939 Added gate you control hint for cards; 2019-02-08 17:17:40 +04:00
Oleg Agafonov
cb289b1b04 Refactor creature/s you control to use static filters and values 2019-02-06 21:28:26 +04:00
Oleg Agafonov
283b101a08 Refactor OpponentsLostLifeCount to enum 2019-02-06 17:31:34 +04:00
Oleg Agafonov
6a7253d22f Added delirium hint as enum 2019-02-05 23:12:42 +04:00
Evan Kranzler
fd7b8f29ca made many dynamicvalues into singleton enums 2019-01-12 21:29:02 -05:00
Jeff
da7b91095c - correct spelling 2019-01-11 16:23:30 -06:00
Evan Kranzler
44115b93d0 Implemented Gruul Beastmaster 2019-01-07 19:30:47 -05:00
Ingmar Goudt
9a310732d8 rewrite watchers to GameState.getWatcher(), rather than getWatchers().get(). This hides away the implementation of the watchers. Accepts the class rather than the name. Always returns the specific subclass, so there is no more casting needed. Only 1 line in the common library remains, that is still using the old 'deprecated' method. Needs a new version release to do that. 2019-01-06 20:59:13 +01:00
Ingmar Goudt
95a31759b5 add nullchecks on watchers 2019-01-06 00:35:26 +01:00
ninthworld
8183797c41 fix manatype in pool count to include conditional mana 2019-01-02 23:29:11 -08:00
Oleg Agafonov
9986c1d365 [GNT] implemented Militant Angel 2018-11-13 00:25:48 +04:00
Oleg Agafonov
209bccef0c [GNT] implemented Inspired Sphinx 2018-11-12 22:31:42 +04:00
LevelX2
c7ddd676c8 * Ral, Izzet Viceroy - Fixed second ability. 2018-09-23 01:16:16 +02:00
Evan Kranzler
7f51656b0a Implemented Beacon Bolt 2018-09-17 21:46:01 -04:00
Ingmar Goudt
f04d7c9b03 remove redundant null checks before instanceof 2018-09-17 21:09:42 +02:00
Quercitron
9593462520 * One with the Machine - Fix that non-artifact permanents are considered in determining the amount of cards drawn (fixes #5292). 2018-09-01 16:10:51 +03:00
Will Hall
76d0baa792 Implemented Gyrus, Waker of Corpses 2018-07-27 18:38:36 -07:00
igoudt
9f06046f22 add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts 2018-07-04 14:24:11 +02:00
Evan Kranzler
8b37c778f0 fixed Rush of Knowledge counting all permanents (fixes #5069) 2018-06-25 08:26:28 -04:00
Evan Kranzler
9c7fc43737 Implemented One with the Machine 2018-06-20 16:26:55 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
Evan Kranzler
ac6c68180a Replaced more mana pool errata 2018-05-25 19:37:54 -04:00
Evan Kranzler
40ff146764 fixed Death's Shadow getting bigger from negative life totals (no longer how the rules work) 2018-05-14 11:39:27 -04:00
LevelX2
21e5591e29 * Some rework of handling of mana effects. 2018-05-13 22:52:14 +02:00
LevelX2
e821d22fb6 [DOM] Some fixes and tooltip rule text changes. 2018-04-19 17:53:30 +02:00
Evan Kranzler
62869362e2 fixed parley count including players out of range (fixes #4757) 2018-04-14 21:04:25 -04:00
Jimmy Gunter
37ebdaa6b7 Implement Multani, Yavimaya's Avatar 2018-04-13 19:02:15 -07:00
igoudt
00f91391e9 Homarid Drake, reprints, and rewriting his or her to their 2018-03-22 16:52:26 +01:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
LevelX2
66bd5294e8 * Removed effect's ApplyEffectsAfter functionality. It's now always applied. 2018-03-17 13:43:31 +01:00
igoudt
b12b0e29b8 change subtype.contains() to hasSubtype() 2017-09-25 21:21:13 +02:00
Evan Kranzler
3cc178196e Refactored more subtypes usages to enum 2017-09-08 11:05:58 -04:00
Evan Kranzler
255b81f143 fixed bug #3834 2017-08-23 21:26:39 -04:00
LevelX2
5a3243890d Fixed that the information what mana was payed to pay the mana cost of a spell or ability were not correct if "spend mana as though" abilities were involved in the payment (fixes #3604). 2017-07-10 16:53:02 +02:00
igoudt
a167122459 loop to streams 2017-07-08 10:58:47 +02:00
igoudt
c44c301f5b subtypes #1 2017-05-20 22:41:25 +02:00
LevelX2
e090b26240 * Urborg Justice - Fixed that tokens going to graveyard were not counted. 2017-05-18 23:42:32 +02:00
igoudt
fc7cdcdc4e small rewrite in the creaturesDiedWatcher 2017-05-12 22:47:35 +02:00
LevelX2
833237e09b * Ravnica: City of Guilds - Added 5 cards. 2017-05-06 15:43:01 +02:00
igoudt
b6fe6f772a finish rewriting watchers 2017-04-29 12:07:46 +02:00
Mark Langen
db74576397 Added 4 cards from AHK
* Added Cartouche of Strength
* Added Nest of Scarabs (More correct implementation than existing one)
* Added Soul-Scar Mage
* Added Battlefield Scavenger
2017-04-11 17:40:15 -06:00
ingmargoudt
234cfe9519 rewrote singleton to enum where applicable 2017-03-14 16:32:47 +01:00
ingmargoudt
1f215cdbe3 removed autoboxing :
Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
ingmargoudt
5a57731968 added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call 2017-03-04 00:16:36 +01:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
Styxo
90b3bacf6e [AER] Added rest of green cards 2017-01-07 00:26:30 +01:00
LevelX2
df0cd60fbc * Marionette Master and Mortis Dogs, fixed that power below 0 caused life gain. 2016-12-31 17:41:12 +01:00
MTGfan
36d6c006ca New AttachedPermanentToughnessValue, updated DamageAttachedControllerEffect to take DynamicValue (ex. to work with AttachedPermanentToughnessValue), and updated Creature Bond to use AttachedPermanentToughnessValue and DamageAttachedControllerEffect. Corrected Gaea's Liege, Kor Scythemaster, Soltari Lancer, and Spirit of the Night to use SourceAttackingCondition. Rmoved the AttackingCondition we creature for Gaea's Liege since it duplicated the already existing SourceAttackingCondition. For the other three using SourceAttackingCondition and the minor changes to the code for them should make their code more efficient. 2016-11-26 03:57:46 -05:00
Neil Gentleman
7f2b3b71c2 more card text cleanup
Angel of Salvation, Blinding Flare, Allied Strategies, Footbottom Feast,
Delve, Reinforce, Clockwork *, Choking Sands, Cloud Key, Covetous Dragon
2016-11-05 11:26:31 -07:00