LevelX2
309d4685e8
* Cleaned up FixedTargets MageObjectReference handling.
2018-02-24 17:28:55 +01:00
LevelX2
9a95e49ac9
* Fixed Stifle rule text and some other minor things related to TragetActivatedAbility.
2018-02-24 01:00:23 +01:00
Oleg Agafonov
5b0e71021d
Fixed compile error on getFixedTarget and failed test on new lower names
2018-02-23 16:16:47 +04:00
LevelX2
c02c5a175b
* Fixed some target pointer handling.
2018-02-22 17:46:23 +01:00
Oleg Agafonov
9a0b48e9b7
Little fix on filter
2018-01-13 14:58:43 +04:00
igoudt
267100d3d6
fix for #4402
2018-01-12 15:03:54 +01:00
igoudt
27ec3431ee
rewrite with staticfilter
2018-01-07 22:39:31 +01:00
LevelX2
0f0b1d8330
[RIX] Added 8 cards.
2018-01-07 02:33:32 +01:00
Evan Kranzler
8cbffc89d8
updated some text and implementations
2017-10-18 14:53:30 -04:00
Evan Kranzler
08bdfcc961
updated some text and implementations
2017-10-18 14:45:30 -04:00
Evan Kranzler
474048bcbc
fixed implementation of Confusion in the Ranks
2017-10-17 14:02:47 -04:00
Evan Kranzler
0fc3afb235
fixed Evangelize not being castable when caster controls no creatures.
...
(fixes #4094 )
2017-10-12 07:56:45 -04:00
Evan Kranzler
dcddc91144
Updated cards which target cards with attribute x
2017-09-16 21:08:52 -04:00
LevelX2
e909f5c801
C17 Added Portal Mage.
2017-08-28 16:50:00 +02:00
LevelX2
5b7fb59b52
* Sepulchral Primordial - Fixed that its ETB ability doesn't trigger if at least one opponent in range had no creature in the graveyard ( fixes #3257 ).
2017-08-22 16:10:40 +02:00
LevelX2
9ac7fe27f0
* Vindictive Lich (mode target handling not fixed yet).
2017-08-21 18:49:37 +02:00
theelk801
385e462f15
Implemented Epicenter, Infested Roothold, Brown Ouphe, Rust, Ouphe Vandals, Fatal Attraction, Fighting Chance, Arcbound Fiend, Carry Away, Caverns of Despair, Amulet of Unmaking, Aphetto Exterminator, Balduvian Conjurer, Barrin's Unmaking, Each Mana Battery, Blood Hound, Boa Constrictor, Bola Warrior, Brass Talon Chimera, Briar Patch, Brine Shaman, Call to Arms, Goham Djinn, Halam Djinn, Ruham Djinn, Sulam Djinn, Zanam Djinn, Heroic Defiance and Tsabo's Assassin ( #3779 )
...
* Implement Epicenter
* Implement Infested Roothold
* Implement Brown Ouphe
* Implement Rust
* Implement Ouphe Vandals
* Implement Fatal Attraction
* Implement Fighting Chance
* Implement Arcbound Fiend
* Implement Carry Away
* Implement Caverns of Despair
* Implement Amulet of Unmaking
* Implement Aphetto Exterminator
* Implement Balduvian Conjurer, Barrin's Unmaking, Each Mana Battery, Blood Hound and Boa Constrictor
* Implement Bola Warrior, Brass Talon Chimera, Briar Patch and Brine Shaman
* Implemented Call to Arms, Goham Djinn, Halam Djinn, Ruham Djinn, Sulam Djinn, Zanam Djinn, Heroic Defiance and Tsabo's Assassin, updated Barrin's Unmaking and Epicenter
2017-08-08 21:49:14 -05:00
LevelX2
cd6c7623ed
* Added missing imports, imports reorg.
2017-07-23 16:29:29 +02:00
LevelX2
4806738cfb
* Some more use of StaticFilter objects.
2017-07-23 14:59:13 +02:00
igoudt
b7159d7d2c
update spellfilters to staticfilters
2017-07-11 00:18:41 +02:00
LevelX2
28cfbad76a
[HOU] Nimble Obstructionist - Fixed that the Cycle ability blocked the game if no valid target to counter is on the stack (fixes +3615).
2017-07-08 18:42:50 +02:00
emerald000
e8c1def9b0
[HOU] Added Nimble Obstructionist.
2017-07-06 23:00:37 -04:00
LevelX2
40f192eafc
* Squelch - Fixed that it was causing a ClassCastException ( fixes #3396 ).
2017-05-20 23:22:31 +02:00
LevelX2
7dcfbd5be5
* Hexproof Planeswalkers can't be attacked ( fixes #3328 ).
2017-05-16 10:34:58 +02:00
LevelX2
645a4ec062
* Ravnica: City of Guilds - Added 3 cards.
2017-05-07 16:24:01 +02:00
LevelX2
f5b4c41188
* Ravnica: City of Guilds - Added 3 cards.
2017-05-06 16:05:14 +02:00
LevelX2
3708ea2a89
* Added 3 cards from Ravinca City of Gold set.
2017-04-25 15:47:21 +02:00
ingmargoudt
594ffa2754
rewrote some streams and optionals
2017-04-01 22:45:40 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
Jeff
c4dc0222d8
- Fixed Indomitable Creativity. Bug #3029
2017-03-27 16:42:32 -05:00
Achilles
3a2c828fb8
- Fixed Rivals' Duel.
2017-03-26 18:25:45 -05:00
Achilles
c2bcb59c82
- Added Barrin's Spite. Fixed a targeting issue.
2017-03-25 22:41:03 -05:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
Nathaniel Brandes
4a9eddb724
Properly fix targeting.
...
The notTarget should only invalidate the canBeTargetedBy return.
The Filter should still be relevant.
2017-03-08 20:59:01 -08:00
Nathaniel Brandes
495e20ae1a
Fix target defender cases that don't target.
2017-03-08 20:44:02 -08:00
Achilles
31ba751c66
- Fix for Spellskite dealing with a targeted source spell/ability that has multiple targets.
2017-03-07 22:14:18 -06:00
Justin Herlehy
8cfe66e29c
Fix Ichorid to set notTarget flag.
...
Fixes issued #2906
2017-03-04 16:20:17 -08:00
ingmargoudt
d01aed42ed
change enum equals to ==
2017-03-01 15:05:44 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
034ef22468
* Fixed PreventDamageByTargetEffect to handle delayed spell damge ( fixes #2822 ).
2017-01-30 21:19:17 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
076840df53
Big refactoring
...
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
a9f2c8c407
Refactoring
...
We don't need to override basic methods to just call the basic method again.
2017-01-09 18:13:43 +03:00
LevelX2
2162fab114
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
2017-01-01 14:56:34 +01:00
vraskulin
f04ba151f7
Refactoring
...
See github line by line comments in 'File changed'
2016-12-29 16:49:12 +03:00
LevelX2
c6d54c929f
Fixed a problem that selecting cards in hand or libraray could unintended trigger "becomes the target of a spell or ability" abilities.
2016-12-24 11:42:11 +01:00
LevelX2
8ba22ad7e2
* Fixed that selecting no target players let fizzle the spell (e.g. Wheel and Deal).
2016-12-22 23:50:02 +01:00