Oleg Agafonov
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5adab75324
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Revert "format: organize imports"
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2020-02-05 02:17:00 +04:00 |
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Leandro Doctors
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8a0a9acff7
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format: organize imports
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2020-02-04 16:21:48 -03:00 |
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Oleg Agafonov
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105062beb7
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Fixed multiple NPE errors in cards;
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2020-01-28 03:37:49 +04:00 |
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Oleg Agafonov
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a31da48084
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Little fixes
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2020-01-16 17:11:19 +04:00 |
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Oleg Agafonov
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699329f522
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* Woodland Champion - fixed that it doesn't trigger on tokens put (#5871);
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2019-07-01 12:00:10 +04:00 |
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LevelX2
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226019be89
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* Desecrated Tomb - fixed that it did not produce bat tokens if a Zombie cards was cast from graveyard (fixes #5318).
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2018-09-27 17:26:22 +02:00 |
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LevelX2
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cddd81123b
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Some changes related to #4893.
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2018-05-03 01:33:21 +02:00 |
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LevelX2
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041ad9e036
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[DOM] Added three cards. Some fixes to rule texts and some more minor fixes.
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2018-04-15 11:33:57 +02:00 |
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vraskulin
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d93061c0bc
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Equals should be compared with == but not equals()
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2017-03-22 14:50:50 +03:00 |
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vraskulin
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498c8cf60c
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Made utility classes final to explicitly forbid it's inheritance
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2017-02-27 17:03:38 +03:00 |
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vraskulin
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a15220d51e
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Bugfixes with != instead of equals and default toString calls
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2017-02-15 19:52:20 +03:00 |
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vraskulin
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0557b5e89c
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list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
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2017-02-06 14:32:51 +03:00 |
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LevelX2
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75cbfdf3b9
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* Some changes to EnterTheBattlefield events, some other fixes (fixes #2765).
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2017-01-15 15:22:33 +01:00 |
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vraskulin
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c0cf22bbf7
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Refactoring
See github line by line comments in 'File changed'
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2016-12-29 16:16:08 +03:00 |
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LevelX2
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7daa476542
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* Fixed that the color of cards cast face dwon and later turned face up was not set.
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2016-11-20 22:34:12 +01:00 |
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LevelX2
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97b872d926
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* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
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2016-10-22 10:38:10 +02:00 |
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LevelX2
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4ad3ef4e68
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* Fixed a problem with card movement that prevented Tiny Leaders go to command zone at game start.
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2016-09-22 23:08:40 +02:00 |
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Samuel Sandeen
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17d4d6c190
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Handle tokens correctly in the new zone change code.
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2016-09-15 19:44:32 -04:00 |
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Samuel Sandeen
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91b4e024fb
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Remove a bit of duplicate code.
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2016-09-14 19:33:17 -04:00 |
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Samuel Sandeen
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edd97587fc
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Add code for a few edge cases in zone change handling
Specifically this should fix the bugs that happen when tokens copy
PermanentCards.
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2016-09-14 19:30:14 -04:00 |
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LevelX2
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9f199dfa39
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* ZonesHandler - fixed possible null pointer exception (#2271). Cause still unclear.
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2016-09-14 23:25:36 +02:00 |
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Samuel Sandeen
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cdff9bae78
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Add Event to the signature of updateZoneChangeCounter.
This is required to Implement Skullbriar, the Walking Grave
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2016-09-10 17:45:26 -04:00 |
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Samuel Sandeen
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c33a731a4a
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Refactor the core zone change code to use a common code path.
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2016-09-07 23:31:26 -04:00 |
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