Commit graph

14 commits

Author SHA1 Message Date
LevelX2
bd6fa770aa * Fixed a lot of cards where order of card discarding/hand,graveyard,permanents into library shuffling and card draw order was not correctly implemented. This could cause bugs for draw replacement effects (e.g. Notion Thief). 2015-08-19 03:31:44 +02:00
emerald000
9974cfe070 Color settings removal part 4 2015-05-20 04:43:02 -04:00
LevelX2
3afd378c2d * Fixed a lot of cards where hand or graveyard cards were moved to library without firing zone change events. 2015-05-07 00:47:26 +02:00
emerald000
966e8d1698 Removed PostResolveEffect class. 2015-03-26 16:59:33 -04:00
LevelX2
37efad7d2c Added Release the Ants. Created package for post resolve effects and started moving post resolve effects there. 2014-08-26 17:45:13 +02:00
North
14fa5b0f57 [refactor] removed generic parmaeter from CardImpl 2014-06-02 21:15:53 +03:00
North
c5f7db441e [refactor] removed generic parameter from Effects 2014-06-02 13:12:58 +03:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
BetaSteward
d903ba56e1 fixed issue 225 2011-08-28 22:24:13 -04:00
BetaSteward
84b9cbb16b this is a big one - fixed modal targetting and refactored getText() 2011-07-21 22:04:08 -04:00
North
569191a55a Removed getArt and everything related to it. 2011-05-30 00:07:02 +03:00
BetaSteward
0cd0b7045a lots of fixes - mainly to continuous effects and zone changes 2010-11-23 05:08:45 +00:00
BetaSteward
304b7404cf more cards + singleton landwalk abilities 2010-11-08 03:41:26 +00:00