LevelX2
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bd6fa770aa
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* Fixed a lot of cards where order of card discarding/hand,graveyard,permanents into library shuffling and card draw order was not correctly implemented. This could cause bugs for draw replacement effects (e.g. Notion Thief).
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2015-08-19 03:31:44 +02:00 |
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emerald000
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9974cfe070
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Color settings removal part 4
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2015-05-20 04:43:02 -04:00 |
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LevelX2
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3afd378c2d
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* Fixed a lot of cards where hand or graveyard cards were moved to library without firing zone change events.
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2015-05-07 00:47:26 +02:00 |
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emerald000
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966e8d1698
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Removed PostResolveEffect class.
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2015-03-26 16:59:33 -04:00 |
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LevelX2
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37efad7d2c
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Added Release the Ants. Created package for post resolve effects and started moving post resolve effects there.
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2014-08-26 17:45:13 +02:00 |
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North
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14fa5b0f57
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[refactor] removed generic parmaeter from CardImpl
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2014-06-02 21:15:53 +03:00 |
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North
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c5f7db441e
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[refactor] removed generic parameter from Effects
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2014-06-02 13:12:58 +03:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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North
|
239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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BetaSteward
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d903ba56e1
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fixed issue 225
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2011-08-28 22:24:13 -04:00 |
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BetaSteward
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84b9cbb16b
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this is a big one - fixed modal targetting and refactored getText()
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2011-07-21 22:04:08 -04:00 |
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North
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569191a55a
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Removed getArt and everything related to it.
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2011-05-30 00:07:02 +03:00 |
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BetaSteward
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0cd0b7045a
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lots of fixes - mainly to continuous effects and zone changes
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2010-11-23 05:08:45 +00:00 |
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BetaSteward
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304b7404cf
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more cards + singleton landwalk abilities
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2010-11-08 03:41:26 +00:00 |
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