Oleg Agafonov
fbb08ab1a8
Devs: added todo with mana calculation freezes (Cascading Cataracts)
2021-04-02 11:32:35 +04:00
Oleg Agafonov
db239a1055
Refactor: replaced sourceId by source and introduced source param in some methods;
2020-12-12 20:23:19 +04:00
LevelX2
c48331f216
* Doubling Cube - Added support for possible mana calculation (related to #6698 ).
2020-08-18 00:22:53 +02:00
LevelX2
768f1bec4f
* Fixed available mana calculation for Cryptic Trilobite and Titans' Nest. Added some improvements for available mana calculation of conditional mana.
2020-08-16 01:16:52 +02:00
LevelX2
27b5c920f7
* Offering - Fixed handling of hybrid mana in casting costs of offered creatures ( fixes #6961 ).
2020-08-14 10:25:47 +02:00
Oleg Agafonov
3430013f8d
* Server: fixed that too much permanents or mana sources on battlefield can crush or slow down the server ( #6938 );
2020-08-04 05:36:43 +04:00
LevelX2
cbc1c02cde
* Fixed bug that caused some tests to fail introduced with 67dd45c1c7.
2020-08-03 08:32:26 +02:00
LevelX2
67dd45c1c7
* Added getProducableManaTypes method for mana effects to handle Squandered Resources or Reflecting Pool like abilities.
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* Fixes to Soldevi Adnate, Skirge Familiar, Mana Web.
2020-08-02 10:51:22 +02:00
LevelX2
06968ad921
* Fixed a problem of available mana generation caused by order of usage of mana sourced with costs (example Coal Golem and then Dromar's Attendant - related to #6698 ).
2020-07-30 23:37:04 +02:00
LevelX2
653a2dd7b2
* Available mana calculation - Fixed a problem with repeatable mana converting abilities (e.g. Farrelite Priest) that were only considered once ( #6698 ).
2020-07-24 12:06:14 +02:00
LevelX2
3a82840e66
* Fixed some more available mana calculation problems. Mana of the pool is now taken into account (e.g. Coal Golem problem). Crucible of the Spirit Dragon - Conditional mana curretnly not handled correctly in available mana calculation. Crystalline Crawler works now.Related to #6698 .
2020-07-16 22:37:51 +02:00
LevelX2
7ad7d5f03d
* Fixed available mana generation for Caged Sun and storage lands (e.g. Calciform Pools) related to #6698 .
2020-07-16 12:44:01 +02:00
LevelX2
89249888b5
* Added handling of triggered mana to available mana calculation ( fixes #585 ).
2020-07-11 00:53:47 +02:00
LevelX2
68f4d67600
* Fixed a problem with mana sources that blocked casting spells because their available mana calculation caused return of no available mana (Chrome Mox, Mox Amber #6698 ).
2020-07-03 15:31:16 +02:00
LevelX2
3c43e544b0
* Fixed a bug that for mana abilities with multiple net mana entries wrongly no available mana was calculated ( fixes #6617 ).
2020-06-14 16:29:05 +02:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
igoudt
ca1ebeb55e
add method Game.isActivePlayer(UUID playerId)
2018-06-29 14:59:11 +02:00
LevelX2
99cfd86533
* Some more fixes for ManaOptions #5023
2018-06-24 18:11:17 +02:00
LevelX2
da92cd745e
* Some rework/fixes/optimizations of calculation of available mana.
2018-06-24 01:27:42 +02:00
LevelX2
fdddbbbbe6
* Some rework/fixes/optimizations of calculation of available mana.
2018-06-24 01:23:49 +02:00
LevelX2
cd8e038679
* Changes for netMana null handling #5023 .
2018-06-21 16:27:05 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
3972695428
* Some changes to improve mana use of AI.
2018-05-21 11:50:49 +02:00
Oleg Agafonov
68c6551188
Fixed cards with any color lands produce ability:
...
* Fixed ManaOptions result (no more duplicated records with same options);
* Fixed mana types searching (now mana search return {Any} type too);
* Fixed cards: Fellwar Stone, Harvester Druid, Reflecting Pool (#4125 ), Sylvok Explorer, Exotic Orchard (#3374 ), Naga Vitalist;
2017-12-28 02:15:49 +04:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
Neil Gentleman
564e2cd58b
use Mana.ColorlessMana; SimpleManaAbility
...
removing explicit `new BasicManaEffect()` calls, where SimpleManaAbility will do it implicitly
2016-10-30 23:02:04 -07:00
LevelX2
f54c675c4b
* Fixed a bug of colorless mana (e.g. caused Heartbeat of Spring not working with Urza's lands).
2016-02-16 17:15:47 +01:00
LevelX2
782190bac3
Some changes to mana handling to handle {C} mana.
2016-01-08 23:25:42 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00