Commit graph

31 commits

Author SHA1 Message Date
Oleg Agafonov
fbb08ab1a8 Devs: added todo with mana calculation freezes (Cascading Cataracts) 2021-04-02 11:32:35 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
LevelX2
c48331f216 * Doubling Cube - Added support for possible mana calculation (related to #6698). 2020-08-18 00:22:53 +02:00
LevelX2
768f1bec4f * Fixed available mana calculation for Cryptic Trilobite and Titans' Nest. Added some improvements for available mana calculation of conditional mana. 2020-08-16 01:16:52 +02:00
LevelX2
27b5c920f7 * Offering - Fixed handling of hybrid mana in casting costs of offered creatures (fixes #6961). 2020-08-14 10:25:47 +02:00
Oleg Agafonov
3430013f8d * Server: fixed that too much permanents or mana sources on battlefield can crush or slow down the server (#6938); 2020-08-04 05:36:43 +04:00
LevelX2
cbc1c02cde * Fixed bug that caused some tests to fail introduced with 67dd45c1c7. 2020-08-03 08:32:26 +02:00
LevelX2
67dd45c1c7 * Added getProducableManaTypes method for mana effects to handle Squandered Resources or Reflecting Pool like abilities.
* Fixes to Soldevi Adnate, Skirge Familiar, Mana Web.
2020-08-02 10:51:22 +02:00
LevelX2
06968ad921 * Fixed a problem of available mana generation caused by order of usage of mana sourced with costs (example Coal Golem and then Dromar's Attendant - related to #6698). 2020-07-30 23:37:04 +02:00
LevelX2
653a2dd7b2 * Available mana calculation - Fixed a problem with repeatable mana converting abilities (e.g. Farrelite Priest) that were only considered once (#6698). 2020-07-24 12:06:14 +02:00
LevelX2
3a82840e66 * Fixed some more available mana calculation problems. Mana of the pool is now taken into account (e.g. Coal Golem problem). Crucible of the Spirit Dragon - Conditional mana curretnly not handled correctly in available mana calculation. Crystalline Crawler works now.Related to #6698. 2020-07-16 22:37:51 +02:00
LevelX2
7ad7d5f03d * Fixed available mana generation for Caged Sun and storage lands (e.g. Calciform Pools) related to #6698. 2020-07-16 12:44:01 +02:00
LevelX2
89249888b5 * Added handling of triggered mana to available mana calculation (fixes #585). 2020-07-11 00:53:47 +02:00
LevelX2
68f4d67600 * Fixed a problem with mana sources that blocked casting spells because their available mana calculation caused return of no available mana (Chrome Mox, Mox Amber #6698). 2020-07-03 15:31:16 +02:00
LevelX2
3c43e544b0 * Fixed a bug that for mana abilities with multiple net mana entries wrongly no available mana was calculated (fixes #6617). 2020-06-14 16:29:05 +02:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
igoudt
ca1ebeb55e add method Game.isActivePlayer(UUID playerId) 2018-06-29 14:59:11 +02:00
LevelX2
99cfd86533 * Some more fixes for ManaOptions #5023 2018-06-24 18:11:17 +02:00
LevelX2
da92cd745e * Some rework/fixes/optimizations of calculation of available mana. 2018-06-24 01:27:42 +02:00
LevelX2
fdddbbbbe6 * Some rework/fixes/optimizations of calculation of available mana. 2018-06-24 01:23:49 +02:00
LevelX2
cd8e038679 * Changes for netMana null handling #5023. 2018-06-21 16:27:05 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
3972695428 * Some changes to improve mana use of AI. 2018-05-21 11:50:49 +02:00
Oleg Agafonov
68c6551188 Fixed cards with any color lands produce ability:
* Fixed ManaOptions result (no more duplicated records with same options);
  * Fixed mana types searching (now mana search return {Any} type too);
  * Fixed cards: Fellwar Stone, Harvester Druid, Reflecting Pool (#4125), Sylvok Explorer, Exotic Orchard (#3374), Naga Vitalist;
2017-12-28 02:15:49 +04:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
LevelX2
d2561c1752 * Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account. 2016-11-03 22:37:54 +01:00
Neil Gentleman
564e2cd58b use Mana.ColorlessMana; SimpleManaAbility
removing explicit `new BasicManaEffect()` calls, where SimpleManaAbility will do it implicitly
2016-10-30 23:02:04 -07:00
LevelX2
f54c675c4b * Fixed a bug of colorless mana (e.g. caused Heartbeat of Spring not working with Urza's lands). 2016-02-16 17:15:47 +01:00
LevelX2
782190bac3 Some changes to mana handling to handle {C} mana. 2016-01-08 23:25:42 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/abilities/mana/ManaOptions.java (Browse further)