Commit graph

28 commits

Author SHA1 Message Date
theelk801
58b5bb76f9 various text fixes 2025-06-13 13:44:33 -04:00
Oleg Agafonov
2d9ac4e732 refactor: removed outdated Player::assignDamage by multi amount dialog, fixed getMultiAmount to work with min values, added additional checks 2024-10-24 15:31:04 +04:00
xenohedron
5cc4901580 fix #12575
add test for AddManaInAnyCombinationEffect

cleanup Grand Warlord Radha, add test

simplify some abilities to common class

remove unused constructors
2024-07-25 01:35:51 -04:00
xenohedron
18c6596cc0
Improvements to player selection of TargetAmount (#11341) 2023-10-26 02:12:15 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
xenohedron
aaf99a4c1a followup fixes 2023-07-14 22:12:08 -04:00
xenohedron
ae9f920d87 more [LTR] text fixes / corrections 2023-07-14 21:58:33 -04:00
xenohedron
e50f8b05c1
[LTR] [LTC] Text fixes (#10569) 2023-07-06 00:24:12 -04:00
Alex Vasile
55a6acba22
Refactor: Significant speed-up for ManaOptions (#9233) 2022-10-04 00:08:20 -04:00
Alex Vasile
a8a16968d3
[AKH] Fix game slowdown from Cascading Cataracts. Closes #7649. (#9068) 2022-07-04 22:20:54 -04:00
Alex Vasile
7643ff5597 - Fixed AddManaInAnyCombinationEffect and DynamicManaEffect to not let you click Choose until you've selected the correct amount.
- Added an extra constructor to Mana using ColoredManaSymbols and a count so that a for loop isn't needed in AddManaInAnyCombinationEffect.
2022-05-27 17:16:43 -06:00
Alex Vasile
5e26066b24 - Improving performance Mana.toString().
- Slightly improved performance of  getPossiblePayCombinations().
- Flattened getNetMana slightly.

For #7710.
2022-05-16 21:03:39 -06:00
Evan Kranzler
24478afbe1 [TSP] various text fixes 2022-04-01 08:42:38 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Gösta
f750dc9c42 improved grammar of AddMana* Effects
Fixes #7051
2020-10-02 21:43:31 +02:00
LevelX2
768f1bec4f * Fixed available mana calculation for Cryptic Trilobite and Titans' Nest. Added some improvements for available mana calculation of conditional mana. 2020-08-16 01:16:52 +02:00
LevelX2
67dd45c1c7 * Added getProducableManaTypes method for mana effects to handle Squandered Resources or Reflecting Pool like abilities.
* Fixes to Soldevi Adnate, Skirge Familiar, Mana Web.
2020-08-02 10:51:22 +02:00
LevelX2
23087e6c23 * Used ManaOptions to calculate possible mana combinations (related to comment of 7ad7d5f03d). 2020-07-16 22:56:33 +02:00
LevelX2
7ad7d5f03d * Fixed available mana generation for Caged Sun and storage lands (e.g. Calciform Pools) related to #6698. 2020-07-16 12:44:01 +02:00
Oleg Agafonov
169d9bf761 * Non basic mana abilities - fixed rollback errors in AI games (#6300); 2020-02-25 12:41:45 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Evan Kranzler
9a603fbaab replaced StaticValue with singletons 2020-01-05 11:33:21 -05:00
Oleg Agafonov
4445f8556e Fixed multiple calls of mana choice dialogs, related to #6132 2019-12-31 20:24:25 +04:00
Iain Monro
48fbd30f2d #5935 Fix and standardise firing of TAPPED_FOR_MANA event 2019-08-16 15:26:40 +01:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
21e5591e29 * Some rework of handling of mana effects. 2018-05-13 22:52:14 +02:00
Renamed from Mage/src/main/java/mage/abilities/effects/common/AddManaInAnyCombinationEffect.java (Browse further)