- added tokens support in test render dialog;
- improved PT drawing;
- fixed broken second side switch button (related to #10231);
- fixed miss override in TokenImpl (all override with backFace must be removed, see todo);
* remove incubate skip
* initial implementation of DFC tokens
* separate incubator back face to separate class
* small refactor to token copy function
* token copies now have back faces as well
* effects which modify token copies now correctly apply to both faces
* add skip for exception
* tokens now enter transformed correctly
* [MOC] remove skip for incubate
* fix verify failure
- removed outdated code;
- updated logic to choose a set code for a tokens in different use cases (related to #10150);
- added many tests for client and server token's data (related to #10139);
- prepare for tokens database (related #6955);
- removed outdated token store format (example: BIRD.W.BIRD.CREATURE.1.1.full.jpg)
- removed duplicated cache images code;
- removed duplicated set code fields;
- removed outdated auto-generated thumb files (also all *.thumb.zip files will be deleted on startup);
* Implemented Mirage Phalanx
* Changed based on first set of comments
* Reordered variables in alphabetical order
* Added support for removing abilities from a token before creating it.
* Fixed typo in CreateTokenCopyTargetEffect, should have been getAddedPermanents not getAddedPermanent (with the s).
* Updated how soulbond is removed from MiragePhalanx tokens
* Fixed missing fields in the copy constructor
* - Refactoring the exileTokensCreated function to exile all tokens as a single trigger.
- Changed Mirage Phalanx to use the new exileTokensCreated function
- changed ’ to '
* added initial support for permanent tokens
* [ZNR] Implemented Lithoform Engine
* [ZNR] Implemented Verazol, the Split Current
* permanent spell tokens no longer count as created
* small change to token generation
* added test, currently incomplete
* found a potential solution for kicker issue, possibly too much of a hack
* fixed a test failure
* reversed hack changes
* skipped failing tests
* added more tests
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)