Commit graph

133 commits

Author SHA1 Message Date
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
6091c7eae3 fixed trample and deathtouch not working when deathtouch is gained by an outside source (fixes #7633) 2021-02-28 09:34:09 -05:00
Evan Kranzler
5390963d38
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
2021-02-22 17:11:24 -05:00
Oleg Agafonov
b6f6bac5e0 Refactor: overflow method naming 2021-02-02 19:26:50 +04:00
Evan Kranzler
a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Evan Kranzler
c0efada19a [KHM] Implemented Toralf, God of Fury / Toralf's Hammer 2021-01-13 19:32:56 -05:00
Oleg Agafonov
35f5a8257b Refactor: replaced sourceId by source and introduced source param in some methods (part 2); 2020-12-13 02:01:49 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
LevelX2
13fa98ec44 * Added missing check for damage prevention by protection for planeswalkers (fixes #7194). 2020-11-24 17:33:03 +01:00
Evan Kranzler
8b3064fc17 [CMR] Implemented Malcolm, Keen-Eyed Navigator 2020-11-10 20:31:54 -05:00
Evan Kranzler
17169e0bec [CMR] Implemented Frenzied Saddlebrute 2020-11-08 18:21:58 -05:00
Evan Kranzler
319775c0b4 [CMR] Implemented Benevolent Blessing 2020-11-08 18:06:30 -05:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
00411b4a9b * Regeneration abilities improved:
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
2020-08-02 14:01:58 +04:00
Oleg Agafonov
c7595ca476 * Regeneration abilities - added card hint about activated and used regeneration; 2020-08-01 21:29:08 +04:00
Evan Kranzler
73026b57b1 implemented Neyith of the Dire Hunt 2020-06-30 21:29:59 -04:00
LevelX2
d2d892a7cb * Fixed that permanents under non owner control sine they are on the battlefield were no exiled if the controller left the game (e.g. Captive Audience) (fixes #5593). 2020-06-27 23:47:04 +02:00
Oleg Agafonov
2b21298377 * UI: fixed that tokens in M15 render mode did not use a variety of images (all same named tokens uses same image); 2020-06-15 20:21:30 +04:00
LevelX2
f65f4a4344 * Fixed that calling the destroy method for an object of the class permanent did move the card in game but shouldn't (#6571). 2020-06-03 15:06:12 +02:00
Oleg Agafonov
c656bea31c Ability refactor: removed deprecated code 2020-05-28 23:38:16 +04:00
Oleg Agafonov
f3f1c29926 Ability refactor: face down; 2020-05-28 23:02:20 +04:00
Oleg Agafonov
978118148b Ability refactor: new code to remove abilities from permanent; 2020-05-28 22:31:54 +04:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities (#6451)
* updated implementation of hexproof abilities

* added hexproof from color test

* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Samuel Sandeen
29ce4b1ad4
Fix Lifelink so it triggers per source instead of per recipient in combat. (#6272)
* Fix Lifelink so it triggers once per source instead of once per recipient in combat.

* Undo an import collapse.

* Add more tests for lifelink.
2020-02-08 20:31:50 -06:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
cae3081123 Additional card hints for 68326c8554 2020-01-29 07:08:52 +04:00
Oleg Agafonov
68326c8554 * UI: added card hints about active requirement effects (permanent must attack or must block); 2020-01-29 06:51:39 +04:00
Oleg Agafonov
8ca6fd8552 Can't be target/attached effects - fixed that user gets multiple warning message about prevention effect; 2020-01-28 05:31:32 +04:00
Oleg Agafonov
9ec6aa83c4 * Infected counters - fixed rollback error on usage; 2020-01-26 18:41:01 +04:00
Oleg Agafonov
11976b5c89 Refactor: move player.damage params to default (same as permanent.damage); 2020-01-14 09:15:33 +04:00
Oleg Agafonov
ab1475d7e0 Little fixes 2020-01-09 08:52:25 +04:00
LevelX2
b68110f60b * Removed redundant applies check. 2020-01-06 23:16:33 +01:00
Oleg Agafonov
9cf1ee2f42 Questing Beast - fixed rollback error on damage prevent (#6116); 2019-12-24 10:53:51 +04:00
LevelX2
515b55f088 Fixed handling of Guardian Beast, fixed rule text display (fixes #5922). 2019-12-14 22:20:59 +01:00
John Gray
b05981020c add unit test for hapatra vizier of poisons + fix issue #5886 2019-07-20 13:21:14 -04:00
Oleg Agafonov
7ac58f9787 * UI: fixed missing text for tokens in Card Viewer; 2019-07-19 10:32:09 +04:00
Evan Kranzler
61287046f4 Implemented Veil of Summer 2019-06-23 19:29:28 -04:00
Oleg Agafonov
ec5134a663 * Chandra, Fire Artisan - fixed that it doesn't triggers on own damage; 2019-04-30 18:26:37 +04:00
Oleg Agafonov
6846db75f4 * Fixed cards with skip untap optional ability that cause game freezes (#5606) 2019-03-01 18:10:32 +04:00
Oleg Agafonov
7e4767fd30 Hints: removed duplicated hints from popup; 2019-02-09 12:28:29 +04:00
Oleg Agafonov
f341d35ece Hints: disable card hints in m15 render mode; 2019-02-09 12:00:24 +04:00
Oleg Agafonov
1b32793388 Added restrict effect hints to permanents; 2019-02-08 03:08:28 +04:00
Oleg Agafonov
2a63314714 Added condition hints for cards 2019-02-05 02:43:13 +04:00
Oleg Agafonov
13ed3c6dbd Added static and colored hints for cards 2019-02-04 18:48:45 +04:00
Evan Kranzler
7a89d22880 Implemented Sphinx of the Guildpact 2019-01-10 19:05:38 -05:00
Ingmar Goudt
d5003a6f8f add null check 2019-01-11 01:04:34 +01:00
Evan Kranzler
fd709bcd28 Implemented Verity Circle 2019-01-04 20:58:02 -05:00
Evan Kranzler
1f24af8716 Implemented Carnival // Carnage 2019-01-04 12:28:14 -05:00