* [NEO] Implemented Tamiyo, Compleated Sage
* replaced PhyrexianManaCost calls with ManaCostsImpl calls
* updated phyrexian mana implementation
* added phyrexian hybrid symbol support
* updated starting loyalty implementation for planeswalkers
* change compleated to singleton
* implemented Compleated ability
* added some missing loyalty setters
* changed when loyalty is added to a walker to fix bugs
* slight change to some tests to fix them from failing
* fixed token issue
* adding initial day/night support in game state
* remove card exclusion for testing
* added functional implementation to abilities from main branch
* functionally implemented NightCondition
* updated DayNightHint
* added support for nightbound entering transformed at night
* [MID] Implemented Unnatural Moonrise
* [MID] Implemented The Celestus
* added some docs
* changed access for state day/night methods
* added transformation to day/night switch
* re-added unfinished filter, removed day/night cards
* fixed some errors with transforming
* added hints to all day/night cards
* added transformation prevention plus a test
* added Immerwolf test
* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge
* refactored some cards to not use isTransformable
* removed transformable parameter
* simplified some transform code
* fixed null pointer exception
* removed unnecessary canTransform method
* fixed a small error
* reworked implementation of rule 701.28f
* small change in transform logic
* fixed failiing test
* fixed verify failure
* small merge change
* added support for day/night switching based on spells cast
* [MID] Implemented Curse of Leeches / Leeching Lurkers
* moved day/night handling to untap step
* added tests for cards which set day and trigger from a change
* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris
* added support for creatures transforming to match day/night when necessary
* fixed verify failures
* fixed another verify failure
* remove temporary verify skip
* added transform message
* removed unnecessary transform message
* [MID] Implemented Angelic Enforcer / Enduring Angel
* updated DayNightHint with more information
* fixed verify failure
* merge fix
* fixed Startled Awake / Persistent Nightmare / Moonmist interaction
* added another test for Moonmist
* merge fix
* merge fix
* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder
* merge fix
* [MID] various text fixes
* [MID] a few more text fixes
* Merge fix
* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);
* fixed a test failure
* Merge fix
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
* ConditionalAsThoughEffect - improved support with target effects (see comments from e6e802033b);
* TargetCardInLibrary - added additional checks on wrong usage (must be used inside effects only, not as ability's target);
* PlayFromNotOwnHandZone - fixed wrong playable mark on battlefield's permanents (AI related too);
* refactor all instances of getRule in triggered abilities using new getTriggerPrefix method
* updated triggered ability rules generation
* renamed method
* fixed a test failure
* some more refactoring
* simplified some instances of ability word usage
* added dungeon and dungeon room class
* [AFR] Implemented Tomb of Annihilation
* [AFR] Implemented Shortcut Seeker
* [AFR] Implemented Gloom Stalker
* [AFR] Implemented Nadaar, Selfless Paladin
* added room triggers
* added more venturing code, currently untested
* fixed error
* moved venture into dungeon from player class to game class
* removed unnecessary sourceobject from dungeon
* fixed npe error
* added dungeon completion
* fixed concurrent modification exception
* added logging
* added proper copy methods
* added views
* updated room text generation
* added some missing code
* finished implementing CompletedDungeonCondition
* [AFR] Implemented Ellywick Tumblestrum
* [AFR] Implemented Lost Mine of Phandelver
* added choice dialog for dungeons
* [AFR] Implemented Dungeon of the Mad Mage
* small text fix
* added initial dungeon test
* [AFR] Implemented Cloister Gargoyle
* [AFR] Implemented Dungeon Crawler
* small text change for dungeon rooms
* added more tests
* some simplification to dungeon props
* updated testing helper functions
* added currently failing test for venturing on separate steps and turns
* added tests for dungeon completion
* fixed missing trigger visual and dungeons not persisting through turns
* some text updates
* added rollback test
* added a test for multiple dungeons at once
* added one more condition test
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
* Now player must choose additional costs before ability's modes;
* Fixed broken kicker ability from ZNR (see comments from d4ca287f0f);
* Improved compatibility of additional cost with cost modification effects (fixed that optional multi-costs doesn't affected by cost modification);
* Improved compatibility of additional cost with alternative cost (some cards ignores additional cost on alternative usage, e.g. on play free);
This also handles the rather unique case caused by Sevinne's Reclamation where the original spell resolves before the copy of it.
Also fixes a couple typos.