Commit graph

99 commits

Author SHA1 Message Date
Oleg Agafonov
52180d1393 Added data collectors, AI and testing tools improves:
- dev: added data collectors API to collect and process game data in real time;
- tests: added game logs output in all unit tests (enabled by default);
- tests: added games history storage (decks, game logs, chats - disabled by default);
2025-07-05 21:44:55 +04:00
xenohedron
24f030fa71
fix #13523 (trigger on becomes the target of recast spell) (#13740)
move findTargetingStackObject from CardUtil to Game, so saved data can be cleared with short living lki

add test cases
2025-06-14 00:09:40 -04:00
Oleg Agafonov
3405b51aaf tests: improved load tests (improved progress bar, added effects stats) 2025-02-04 11:41:42 +04:00
Oleg Agafonov
92b7ed8efc AI: reworked blockers selections:
* fixed game freezes for no-possible block configurations like Menace (#13290);
* fixed computer cheating to ignore block requirements like Menace (now AI will choose all required blockers instead 1);
* improved computer logic for blockers selection (try to sacrifice a creature instead game loose, simple use cases only);
* added freeze protection for bad or unsupported attacker-block configuration;
* refactor: deleted outdated AI code;
2025-02-04 01:14:59 +04:00
Oleg Agafonov
c076f4925f Turn under control reworked:
- game: added support for human games (cards like Emrakul, the Promised End, #12878);
 - game: added support of 720.1. to reset control in the turn beginning instead cleanup step (related to #12115);
 - game: added game logs for priorities in cleanup step;
 - game: fixed game freezes and wrong skip settings usages (related to #12878);
 - gui: added playable and choose-able marks for controlling player's cards and permanents, including switched hands;
 - gui: added controlling player name in all choice dialogs;
 - info: control of computer players is it not yet supported;
2025-01-07 12:38:01 +04:00
Oleg Agafonov
bf2c4cac15 Venture into abilities - added card hints about current dungeon and room (part of #12274); 2024-09-20 18:03:23 +04:00
xenohedron
9fcbfdeac6
Rework drawing cards and associated replacement effects; implement [WHO] River Song (#12700)
* remove unused scoring system code

* add test for Alms Collector replacement effect

* flatten draw cards into single method in PlayerImpl

* remove outdated MageAction framework

* clarify game event for drawing two or more cards

* clarify methods for getting cards from library

* implement [WHO] River Song

* fix error

* adjust library methods

* add lots of test cases for draw replacement effects

* fix #12616

* track cards drawn this way through multi draw replacement as well

* add test for River Song

* remove redundant comment
2024-08-24 01:02:55 -04:00
ssk97
78649c1a62
Remove KickerAbility.getSpellKickedCount (#12553)
* Remove KickerAbility.getSpellKickedCount

* Check spell LKI instead of only current spell object

* Remove bad LKI storage under wrong ID
2024-07-22 23:13:48 -04:00
Oleg Agafonov
ce15d190e1 refactor: additional todos for players lists 2024-07-01 16:25:55 +04:00
Oleg Agafonov
1e2d179410 multiple player/opponent choose - fixed that game ask players in random order instead APNAP (closes #12532);
game: fixed wrong player restore for TestPlayer and SimulatedPlayer2;
2024-07-01 13:22:58 +04:00
xenohedron
d61de05eb8
refactor: simpler processAction syntax (#12458)
* game.processAction() instead of game.getState().processAction(game)

* add simpler method name and docs

* find/replace to new method

* remove old method

* deprecate applyEffects
2024-06-11 22:55:43 -04:00
xenohedron
0d4acf26e5 refactor: improve method name - checkShortLivingLKI 2024-06-09 22:13:33 -04:00
Susucre
bcff245a31
rework more Prevention Effects involving counters. Implement [PIP] Bloatfly Swarm (#12205) 2024-05-23 19:48:44 +02:00
Oleg Agafonov
e8e2f23284 server: improved server stability (#11285) and reworked triggers/playable logic (#8426):
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
2024-04-16 23:10:18 +04:00
Oleg Agafonov
e38a79f231
Face down images and cards rework (#11873)
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
2024-02-29 01:14:54 +04:00
Oleg Agafonov
229e8d3075 game engine, tests and other fixes:
tests: fixed wrong permanent structure for battlefield cards (addCard command);
tests: added docs and additional runtime checks;
game: Modal double-faced cards - improved support, no more other side effects on battlefield;
game: Copy abilities - improved stability and cards support;
game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks);
server: fixed bloated logs with game timer;
AI: fixed wrong timer in computer games;
2024-02-17 19:35:44 +04:00
Matthew Wilson
0db2599fa5
tests: allow cards to be added to exile during a card test (#11739) 2024-01-31 10:50:04 +04:00
Oleg Agafonov
eedb9e6054 server, tests: improved game error and AI logs, added docs, added error stats in load test's result table (related to #11572); 2024-01-08 23:21:44 +04:00
ssk97
f3e310cfd3
Fixed tags cost and MageObjectReference usage (#11500)
* Fix costs tag clearing while permanent still on the battlefield
* Improved version of game.getPermanentOrLKIBattlefield with MageObjectReference
* Improve documentation
2023-12-01 19:24:39 +04:00
Oleg Agafonov
53add71826 Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
2023-11-24 21:22:16 +04:00
ssk97
bea33c7493
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)
* Implement Costs Tag Map system

* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents

* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent

* Create and use deep copy function in CardUtil, add Copyable<T> to many classes

* Fix Hall Of the Bandit Lord infinite loop

* Add additional comments

* Don't store null/empty costs tags maps (saves memory)

* Fix two more Watchers with Ability variable

* Add check for exact collection types during deep copy

* Use generics instead of pure type erasure during deep copy

* convert more code to using deep copy helper, everything use Object copier, add EnumMap

* fix documentation

* Don't need the separate null checks anymore (handled in deepCopyObject)

* Minor cleanup
2023-11-16 23:12:32 +04:00
Oleg Agafonov
d57a3c100d Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302) 2023-10-14 15:54:10 +04:00
Susucre
4554fbc408
[LTC] Implement Denethor, Stone Seer (#10709)
* [LTC] Implement Denethor, Stone Seer

* rename game.damagePlayerOrPlaneswalker.

Reason being that It does actually damage any player or permanent.
2023-07-30 23:06:21 -04:00
Alexander Novotny
519b3988be
game timer: Add chess-style buffer time option (#10598)
* UI Changes

* Add new buffer time options

* Main functionality

* Final implementation

Also added player UI for when they are using their buffer time (timer turns green)
2023-07-28 22:05:21 -04:00
Alexander Novotny
a36a7d9b7f
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
2023-07-28 21:29:40 -04:00
Oleg Agafonov
f26b1470fa game: fixed miss state triggers check in multi-steps abilities/effects (#10564) 2023-07-05 09:52:38 +04:00
Oleg Agafonov
6529ead72f refactor: simplified extra turn code, fixed NPE error on usage (Alchemist's Gambit) 2023-06-30 06:39:01 +04:00
Oleg Agafonov
5f55c7c667 Tokens and command objects reworked (part 1 of 2):
- fixed that copy effect doesn't restore original image after effect's end;
 - removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
 - refactor command objects to use CommandObjectImpl;
 - refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
 - refactor another game objects to remove some duplicated fields;
2023-05-08 02:15:07 +04:00
Evan Kranzler
3503513c4e
Implement The Ring Tempts You mechanic (#10320)
* remove skip

* initial implementation of the ring mechanic

* some changes

* rework ring-bearer choosing

* [LTR] Implement Call of the Ring

* update ring-bearer condition
2023-05-07 14:32:28 -04:00
Oleg Agafonov
a15a0daa04 Fixed potential NPE errors in getPhase usage (fixed Berserker's Frenzy, etc) 2023-03-25 16:01:27 +04:00
PurpleCrowbar
725c29182b Allowed getOpponents to filter out players who have lost the game. Fixes Corrupt mechanic, Mycosynth Fiend, etc 2023-02-03 02:23:10 +00:00
Alex Vasile
63aaf44f93 [CLB] Fix initiativeId not being set when a player first takes the initiative. Added documentation to related functions. For #9010. 2022-05-29 12:30:09 -06:00
teskogi
7ec94425df
Implement Aeon Engine (#8804)
Co-authored-by: teskogi <tojile7269@yeafam.com>
2022-05-25 15:33:28 -05:00
Evan Kranzler
86dad5e54f [CLB] Implemented White Plume Adventurer 2022-05-17 20:18:18 -04:00
Evan Kranzler
80e11b2052
(WIP) Replacing blocking/blocked by predicates (#8729)
* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
2022-03-23 18:45:02 -04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Daniel Bomar
eec3c44f1e
Removed game.preventDamage method (fixes #8280) 2021-09-27 16:01:28 -05:00
Oleg Agafonov
1d60c2039b * Game: fixed priority lost on rollback (example: game skips to next step instead current step after a rollback error);
* Game: added game logs on rollback error;
2021-08-18 10:58:43 +04:00
Oleg Agafonov
1664ee01cf Fixed miss copy code in Game object (lki, cards), removed unused code. Possible fixes:
* simulated games was able to change objects from another games (ConcurrentModificationException, related to d202278ccd, details in 3a6cdd2615);
* AI: fixed cards disappear in multiplayer games with computer (details in #6738);
2021-08-12 00:08:08 +04:00
Oleg Agafonov
8a69ea97e7 Tests: fixed that some game errors can't be caught by test framework (related to d202278ccd) 2021-08-12 00:08:08 +04:00
Oleg Agafonov
6e0184a38d Real fix for 4125d1eb46, updated outdated comments. 2021-07-31 09:47:29 +04:00
Oleg Agafonov
19693c94f7 * Path of Ancestry - fixed that it doesn't triggers a scry on commander cast (#7917, #7538, #7750); 2021-07-20 01:01:16 +04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
Evan Kranzler
cbc949c08e removed deprecated method for adding delayed triggered abilities 2021-04-17 12:13:37 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Evan Kranzler
f9467d5142 [STX] Implemented Strict Proctor 2021-04-16 18:48:40 -04:00
Oleg Agafonov
9416c6140a [KHM] fixed Reidane, God of the Worthy - rollback error on some events check without sourceId; 2021-02-06 13:04:20 +04:00
Oleg Agafonov
dc0a29007c Commanders improves:
* [KHM] fixed that some effects can't find mdf commanders on battlefield (example: Fierce Guardianship, #7504);
* Oathbreaker: fixed that some cards that refer to commander can affects signature spells too;
2021-02-05 17:19:30 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Oleg Agafonov
10cf9c4a4e * Genesis Ultimatum - fixed rollback error on usage with modal double faces cards (#7275); 2020-12-23 09:15:04 +04:00