* simplify LoyaltyAbility constructors
* remove unused constructors in ActivatedAbilityImpl
* cleanup
* remove null rule setting
* another unused constructor
* fix escape ability reminder text
* escape text adjustment
* simplify Trigons, remove Costs constructor
* rework Villainous Ogre, remove another class and constructor
* fix test using wrong text for trigon ability
* Rework AsThoughEffect
* some cleanup of MageIdentifer
* refactor ActivationStatus
* fix bolas's citadel
* fix a couple of the Alternative Cost being applied too broadly.
* fix Risen Executioneer
* allow cancellation of AsThough choice.
* fix One with the Multiverse
* cleanup cards needing their own MageIdentifier
* last couple of fixes
* apply reviews for cleaner code.
* some more cleanup
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters
1b. fix cost adjuster for imprinted cards affected by the above
2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl`
3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl`
4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class
4b. Don't copy `manaTemplate` in copy constructor since it doesn't change
4c. Add comments explaining copy usage for `manaTemplate`
4d. Remove redundant variable assignment and make fields final
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Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
* [NEO] Implemented Tamiyo, Compleated Sage
* replaced PhyrexianManaCost calls with ManaCostsImpl calls
* updated phyrexian mana implementation
* added phyrexian hybrid symbol support
* updated starting loyalty implementation for planeswalkers
* change compleated to singleton
* implemented Compleated ability
* added some missing loyalty setters
* changed when loyalty is added to a walker to fix bugs
* slight change to some tests to fix them from failing
* fixed token issue
* added support of non controller activates in ActivatedManaAbility (mayActivate);
* removed custom code from ActivatedManaAbility;
* removed custom code from Mana Cache;
* added additional comments;
* added dungeon and dungeon room class
* [AFR] Implemented Tomb of Annihilation
* [AFR] Implemented Shortcut Seeker
* [AFR] Implemented Gloom Stalker
* [AFR] Implemented Nadaar, Selfless Paladin
* added room triggers
* added more venturing code, currently untested
* fixed error
* moved venture into dungeon from player class to game class
* removed unnecessary sourceobject from dungeon
* fixed npe error
* added dungeon completion
* fixed concurrent modification exception
* added logging
* added proper copy methods
* added views
* updated room text generation
* added some missing code
* finished implementing CompletedDungeonCondition
* [AFR] Implemented Ellywick Tumblestrum
* [AFR] Implemented Lost Mine of Phandelver
* added choice dialog for dungeons
* [AFR] Implemented Dungeon of the Mad Mage
* small text fix
* added initial dungeon test
* [AFR] Implemented Cloister Gargoyle
* [AFR] Implemented Dungeon Crawler
* small text change for dungeon rooms
* added more tests
* some simplification to dungeon props
* updated testing helper functions
* added currently failing test for venturing on separate steps and turns
* added tests for dungeon completion
* fixed missing trigger visual and dungeons not persisting through turns
* some text updates
* added rollback test
* added a test for multiple dungeons at once
* added one more condition test
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).