* [BLB] Implement Camellia, the Seedmiser.
Also implemented SacrificedPermanentBatchEvent, SacrificeOneOrMorePermanentsTriggeredAbility, and refactored existing Whenever you sacrifice one or more [filter] abilities to use the new SacrificeOneOrMorePermanentsTriggeredAbility (even though as they all only trigger once per turn and technically function correctly with the old SacrificePermanentTriggeredAbility.
* Fix accidental newline.