Evan Kranzler
ca80806400
Reworking triggered ability text generation to allow for ability words and flavor words to be added more easily ( #8010 )
...
* refactor all instances of getRule in triggered abilities using new getTriggerPrefix method
* updated triggered ability rules generation
* renamed method
* fixed a test failure
* some more refactoring
* simplified some instances of ability word usage
2021-07-15 07:46:38 -04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide ( #7899 )
...
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Oleg Agafonov
b6cb5cef9c
Refactor: removed default comment headers
2021-02-21 08:15:16 +04:00
arcox
9c7982e8f6
Update *.sh and *.java files to use Unix line endings
2020-07-09 13:07:26 -04:00
igoudt
9f06046f22
add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts
2018-07-04 14:24:11 +02:00
LevelX2
847c6981ca
* Some rework for TargetPointer handling.
2017-07-26 17:21:03 +02:00
Styxo
2aec9f2ca7
Refactored counters on permanents counting
...
Added BecomeMonstrousTriggeredAbility
Added Target and Filter class for creature an opponent controls
2016-09-03 12:38:58 +02:00