* add types and subtypes
* add startingDefense attribute
* [MOM] Implement Invasion of Ravnica / Guildpact Paragon
* fix two small errors
* refactor various instances of "any target"
* fully implement defense counters
* battles can now be attacked
* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper
* [MOM] Implement Invasion of Innistrad / Deluge of the Dead
* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship
* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs
* [MOM] Implement Invasion of Karsus / Refraction Elemental
* [MOM] Implement Invasion of Tolvada / The Broken Sky
* simplify battle info ability
* fix verify failure
* some more fixes for attacking battles
* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree
* [MOM] Implement Invasion of Lorwyn / Winnowing Forces
* [MOM] Implement Invasion of Moag / Bloomwielder Dryads
* [MOM] Implement Invasion of Shandalar / Leyline Surge
* [MOM] Implement Invasion of Belenon / Belenon War Anthem
* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn
* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring
* [MOM] Implement Marshal of Zhalfir
* [MOM] Implement Sunfall
* implement protectors for sieges
* partially implement siege defeated trigger
* fix verify failure
* some updates to blocking
* [MOM] Implement Invasion of Mercadia / Kyren Flamewright
* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering
* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir
* [MOM] Implement Invasion of Xerex / Vertex Paladin
* add initial battle test
* fix verify failure
* [MOM] Implement Invasion of Amonkhet / Lazotep Convert
* [MOM] update spoiler
* update how protectors are chosen
* update text
* battles can't block
* add control change test
* rename battle test for duel
* add multiplayer test
* [MOM] Implement Invasion of Alara / Awaken the Maelstrom
* [MOM] Implement Invasion of Eldraine
* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger
* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur
* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)
* add TODO
* add ignore for randomly failing test
* a few small fixes
* add defense to MtgJsonCard (unused like loyalty)
* implement ProtectorIdPredicate
* small fixes
* replaced blocking/blocked by predicates
* added test for knight of dusk (currently fails)
* added source parameter to filters and everything else that needs it
* some changes to various predicates
* test fix
* small changes to filter code
* merge fix
* fixed a test failure
* small change to Karn, Scion of Urza
* removed sourceId from filter methods and other similar places
* added new getobject method to fix some test failures
* a few more fixes
* fixed merge conflicts
* merge fix
* changing goad to designation, refactored goad effects to be continuous
* [AFC] Implemented Vengeful Ancestor
* reworked effects which goad an attached creature
* updated goading implementation
* updated combat with new goad logic
* some more changes, added a test
* another fix
* update to test, still fails
* added more failing tests
* more failing tests
* added additional goad check
* small fix to two tests (still failing
* added a regular combat test (passes and fails randomly)
* fixed bug in computer player random selection
* some changes to how TargetDefender is handled
* removed unnecessary class
* more combat fixes, tests pass now
* removed tests which no longer work due to combat changes
* small merge fix
* [NEC] Implemented Komainu Battle Armor
* [NEC] Implemented Kaima, the Fractured Calm
* [NEC] added all variants
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.