Commit graph

64 commits

Author SHA1 Message Date
Oleg Agafonov
46911a82bb cheats: added 2 new special commands (add card to hand, add lands to battlefield), added default special commands (no needs to put it in init.txt) 2023-11-02 12:32:58 +04:00
Oleg Agafonov
5c705a92a3 Cheats: added error dialog on wrong cheat command, added chat message about cheat try; 2023-05-09 00:22:00 +04:00
Oleg Agafonov
1dea98cf1f Game: fixed that search by card name was able to return a wrong card (example: cheat command) 2023-05-08 22:58:30 +04:00
Oleg Agafonov
5f55c7c667 Tokens and command objects reworked (part 1 of 2):
- fixed that copy effect doesn't restore original image after effect's end;
 - removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
 - refactor command objects to use CommandObjectImpl;
 - refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
 - refactor another game objects to remove some duplicated fields;
2023-05-08 02:15:07 +04:00
Oleg Agafonov
a6337fd28a Cheats: improved cheat and test commands to use same set_code-card_name notation, added additional tests (related to #10139, cheat command example: battlefield:Human:XLN-Island:1) 2023-04-04 22:05:22 +04:00
Oleg Agafonov
c1db466d05 AI: fixed computer's errors if all players quit the game; 2021-07-24 05:52:02 +04:00
Oleg Agafonov
fc0ff6c22d Test framework: added support to test client side data in unit tests (getGameView -> CardView, etc); 2021-07-19 13:07:09 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Oleg Agafonov
30fe344e23 Test framework: added planes support in tests (command: addPlane) 2020-08-29 20:38:57 +04:00
Oleg Agafonov
96155ec799 Cheat engine: fixed that it doesn't init effects and other staff from battlefield permanents (#6888); 2020-07-27 20:46:21 +04:00
LevelX2
f0080462fa * Allow player names with space for the init.txt test help. 2020-06-12 16:10:07 +02:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
Oleg Agafonov
823d677068 Planechase: refactor planes; 2020-04-13 21:50:40 +04:00
Oleg Agafonov
67cf4bc535 Cheat engine: added support of @ref command (replace @ref by commands from another group) 2020-02-27 03:07:28 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
2db9419ff1 * Flicker of Fate - fixed that it return permanents tapped; 2020-01-30 05:38:23 +04:00
Oleg Agafonov
4ac88ad289 * Cheat engine: added command to activate opponent's playable ability
* AI can't activate or play some things, but you can instruct it to do that;
 * insert special command in init.txt to enable it: [@activate opponent ability]
 * use cheat button to activate that command;
 * you will see all playable abilities for your opponent;
 * select any ability to activate (it will be activated by opponent);
 * maybe buggy as all other cheat engine commands;
2020-01-29 07:44:48 +04:00
LevelX2
1f7a7a10b0 * Panopticon Plane - Fixed draw card abilities. 2020-01-11 01:25:26 +01:00
Oleg Agafonov
5b9f0c970c Removed bloated logs 2019-12-24 21:12:20 +04:00
Oleg Agafonov
8af784e8e6 Test framework: added commands to put cards in sideboard, outside and exiled zones; 2019-12-24 02:03:51 +04:00
Oleg Agafonov
07cf5201ba * Added new game mode: Oathbreaker (#5678); 2019-05-27 16:17:15 +04:00
Oleg Agafonov
8448afc709 Test framework: added commander games support (quick start button, "commander" command to put card as commander); 2019-05-13 13:20:41 +04:00
Ingmar Goudt
3359c1f3f1 sonar 220219, criticals 2019-02-22 12:06:11 +01:00
Oleg Agafonov
f1ba813518 Cheats: added amount supports in stack command; 2019-01-26 14:32:32 +04:00
Oleg Agafonov
8ef30e4cde Cheats: added command to add any card/spell to stack without cost (only simple cast supports, without targets and modes); 2019-01-26 14:16:44 +04:00
Oleg Agafonov
b2d4d1eba8 Cheats: added command to add loyalty points to card 2019-01-15 20:45:08 +04:00
Oleg Agafonov
063be44523 Fixed NPE errors for some cards (#5471) 2019-01-08 07:15:39 +04:00
Ingmar Goudt
f04d7c9b03 remove redundant null checks before instanceof 2018-09-17 21:09:42 +02:00
Oleg Agafonov
1a4e892f04 Cheat engine:
+ added commands to show my hand and library (@show my hand, @show my library);
  + added params to show color identity ("color commander") and card's color ("color cost");
2018-05-06 01:05:04 +04:00
spjspj
b45a409939 Continuing implementation of Planechase. 2018-04-15 19:40:15 +10:00
Oleg Agafonov
645fbf6da1 * Cheat engine: added optional set code in card's command (example: battlefield:Human:Island:HOU:1); 2018-03-24 18:44:02 +04:00
spjspj
6e15835232 New M15 Rendering for Unstable lands
(Way to default to 'UST' for the cheat button.
2018-03-20 16:15:08 +11:00
Oleg Agafonov
74f988ce1d Cheats: added 2 new special commands, see #4334:
* show opponent hand
  * show opponent library
  * added params to special commands to show more or less info:
    - pt;
    - color;
    - abilities count;
    - abilities list.
2018-01-26 06:42:23 +04:00
Oleg Agafonov
eae85e71bc UI: added new cheat engine for manual testing (see #4334) 2018-01-04 01:35:33 +04:00
spjspj
b467ff2080 Add emblems into the int.txt file 'emblem:Human:ElspethSunsChampionEmblem:1' for example 2017-05-21 12:42:50 +10:00
LevelX2
a068de8d18 * Rooftop Storm - Fixed wrong alternate cost handling (fixes #3387). 2017-05-17 15:06:52 +02:00
spjspj
94ea9b8ebd spjspj - Add option of adding in Tokens from the init.txt file
token:Human:MerfolkWizardToken:1
token:Human:GermToken:1
are examples
2017-04-23 02:51:49 +10:00
vraskulin
498c8cf60c Made utility classes final to explicitly forbid it's inheritance 2017-02-27 17:03:38 +03:00
vraskulin
f1ef3bf68b Narrowed variables scope. 2017-02-15 16:05:18 +03:00
vraskulin
31589778ca Try/finally refactored to try with resources 2017-02-06 14:32:11 +03:00
vraskulin
d8c4e60138 Removed outdated "main" method that prints few sanitized lines 2017-02-06 14:32:11 +03:00
igoudt
ac8962cb29 replaced enum comparison from equals to == 2017-01-11 09:53:16 +01:00
vraskulin
46d369c8ed Big refactoring (server)
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:47:03 +03:00
LevelX2
c46f75ac28 Added chat mute and user (de)activation actions to the Mage server console. 2016-10-05 00:59:51 +02:00
Samuel Sandeen
377a0edec9 Fix a bug in the cheat system for manual testing. 2016-09-15 19:20:04 -04:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
Samuel Sandeen
d53f751711 Update the cheat testing code
The new Zone change code is more strict so the cheat code needs to
trick it.
2016-09-08 19:56:40 -04:00