LevelX2
c02c5a175b
* Fixed some target pointer handling.
2018-02-22 17:46:23 +01:00
LevelX2
bc490ef91a
Added Spellweaver Volute.
2018-01-02 23:48:07 +01:00
LevelX2
53448e6dc4
Ficed a problem with Bestow, adding multiple times "AURA" subtype.
2017-11-24 12:30:15 +01:00
Evan Kranzler
549103a2f0
some more changes to CDA effects, tested and working correctly
2017-10-02 16:32:36 -04:00
igoudt
b12b0e29b8
change subtype.contains() to hasSubtype()
2017-09-25 21:21:13 +02:00
LevelX2
e6225e3ad3
Merge branch 'master' into adjustTargets
2017-09-23 19:27:45 +02:00
LevelX2
0714ae39dc
* Hope of Ghirapur - Fixed a problem with check if current object has daone the damage.
2017-09-23 19:16:21 +02:00
Evan Kranzler
856dcb54d5
updated abilities with x targets
2017-09-16 17:07:48 -04:00
Evan Kranzler
d68efc21c5
Changed some X cost abilities (untested)
2017-09-16 12:58:25 -04:00
Evan Kranzler
3cc178196e
Refactored more subtypes usages to enum
2017-09-08 11:05:58 -04:00
Evan Kranzler
252c941b4f
Refactored more subtypes usages to enum
2017-09-08 09:57:51 -04:00
LevelX2
66c69e51a3
Started to implement a solution for effects that change words in rule text.
2017-09-03 07:31:36 +02:00
LevelX2
7b168a9d5e
* Minds Aglow - Fixed that payed mana can be undone if X was set to a too high value.
2017-07-30 18:50:36 +02:00
LevelX2
878ba90625
* Fixed a bug that prevented players from paying costs during spell resolution (e.g. Mana Leak) - ( fixes #3715 ).
2017-07-23 19:48:04 +02:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
...
* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
igoudt
905829561e
talk to interfaces rather than implementations
2017-07-16 11:08:09 +02:00
LevelX2
eb9a18c07a
* Fixed a problem that you can see the second card from top of libraray while able to cancel the cast of the top card ( fixes #3196 ).
2017-07-12 17:05:44 +02:00
emerald000
564e0ff70d
Fix compilation error.
2017-06-30 11:10:33 -04:00
ingmargoudt
8b90f87af6
added addCardType to MageObject
2017-04-05 19:10:43 +02:00
LevelX2
097a8ce0dd
Some rework to end turn logic and removing of stack objects (related to #2977 ).
2017-04-02 15:18:50 +02:00
ingmargoudt
594ffa2754
rewrote some streams and optionals
2017-04-01 22:45:40 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
LevelX2
c042d50ec7
Fixed a bug that fizzling spell copies let also wrongly fizzle the original spell on the stack the copy was made from.
2017-03-11 12:00:05 +01:00
Nathaniel Brandes
900d68f77d
Fix CMC for flashbacked cards.
...
This should fix Conflagate/Chalice of the Void interaction.
2017-03-09 23:32:42 -08:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
ingmargoudt
d01aed42ed
change enum equals to ==
2017-03-01 15:05:44 +01:00
vraskulin
0bc9cf91a8
Minor improvements - StringBuilder now have initial value
2017-02-28 15:26:07 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
cec9d00a59
* Fixed that non creature spells with morph could not be countered with Remove if cast with morph.
2017-01-24 23:08:47 +01:00
LevelX2
75cbfdf3b9
* Some changes to EnterTheBattlefield events, some other fixes ( fixes #2765 ).
2017-01-15 15:22:33 +01:00
LevelX2
d1af9b0b85
* Fixed a problem of the improvise ability that prevented to pay costs during the resolution of the spell cast using improvise (e.g. Metallic Rebike).
2017-01-13 23:02:21 +01:00
LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
LevelX2
ecc18072cf
Cyclopean Tomb - Update.
2016-12-28 02:02:57 +01:00
LevelX2
ca25cc4679
* Fixed a problem that optional effects could produce IndexOutOfBoundsExceptions.
2016-11-19 12:47:20 +01:00
Neil Gentleman
592cd55518
remove unused method Card.build()
2016-10-30 23:47:01 -07:00
LevelX2
97b872d926
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-22 10:38:10 +02:00
LevelX2
ee96531de5
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-21 00:15:41 +02:00
LevelX2
24fc597fe5
Fixed mode handling for modes that can be selected multiple times.
2016-10-03 19:41:46 +02:00
LevelX2
86648c7190
* Reworked some parts of transform handling. Fixes #2396 .
2016-09-28 17:02:37 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
0a5a073637
* Flashback - Fixed handling of combined flashback costs (e.g. Deep Analysis).
2016-09-15 17:34:25 +02:00
Samuel Sandeen
cdff9bae78
Add Event to the signature of updateZoneChangeCounter.
...
This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Mark Langen
b549dfe0dc
Added frameStyle Characteristic for cards
...
* Added FrameStyle Enum containing a list of styles that cards can be rendered in.
* Added getFrameStyle() getter to Card interface.
* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
Samuel Sandeen
bec11804f5
Make the handling of counters more consistent.
...
This dramatically reduces the code duplication around counters handling.
2016-09-03 16:52:41 -04:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
...
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc
Merge remote-tracking branch 'magefree/master'
2016-09-02 19:44:51 -04:00