Commit graph

15 commits

Author SHA1 Message Date
LevelX2
b93ff11aeb Added possibility to set a flag for effects that causes to call game.applyEffects() after the effect is resolved. 2013-07-17 11:45:22 +02:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
3ade484a45 New ExileAllEffect, new SecondTargetPointer, changes to BoostTargetEffect (rule text), Added setText method to Effect . 2013-01-26 15:56:33 +01:00
North
fde10788db removed redundant modifiers from interfaces 2012-12-20 23:45:47 +02:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
magenoxx
0267e963e9 Since now use effect.setValue(key, object) instead of gameState.setValue(key, object). 2011-08-19 08:55:27 +04:00
magenoxx
5e8aa0036e Hurray! Fixed Issue 61. This also fixes card copies not working (e.g. Basilisk Collar copied several times with Prototype Portal). 2011-08-01 20:01:44 +04:00
magenoxx
aa2449f342 [SOM] Grafted Exoskeleton 2011-07-29 02:50:36 +04:00
BetaSteward
84b9cbb16b this is a big one - fixed modal targetting and refactored getText() 2011-07-21 22:04:08 -04:00
Loki
b7c7290e6f now Massacre Wurm not used direct targets 2011-06-07 23:19:37 +03:00
BetaSteward
428609ab8b fixes for issues 18, 19, 20, 21 + more fixes 2010-11-25 03:15:35 +00:00
BetaSteward
0cd0b7045a lots of fixes - mainly to continuous effects and zone changes 2010-11-23 05:08:45 +00:00
BetaSteward
f13c9bc3bb fixes and cleanup 2010-11-09 03:38:55 +00:00
BetaSteward
3fa0e8b8f4 ... 2010-09-01 03:01:43 +00:00
BetaSteward
a4ecfa58fa Initial 2010-03-20 02:47:42 +00:00