LevelX2
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b93ff11aeb
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Added possibility to set a flag for effects that causes to call game.applyEffects() after the effect is resolved.
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2013-07-17 11:45:22 +02:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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3ade484a45
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New ExileAllEffect, new SecondTargetPointer, changes to BoostTargetEffect (rule text), Added setText method to Effect .
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2013-01-26 15:56:33 +01:00 |
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North
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fde10788db
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removed redundant modifiers from interfaces
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2012-12-20 23:45:47 +02:00 |
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North
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239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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magenoxx
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0267e963e9
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Since now use effect.setValue(key, object) instead of gameState.setValue(key, object).
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2011-08-19 08:55:27 +04:00 |
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magenoxx
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5e8aa0036e
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Hurray! Fixed Issue 61. This also fixes card copies not working (e.g. Basilisk Collar copied several times with Prototype Portal).
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2011-08-01 20:01:44 +04:00 |
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magenoxx
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aa2449f342
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[SOM] Grafted Exoskeleton
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2011-07-29 02:50:36 +04:00 |
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BetaSteward
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84b9cbb16b
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this is a big one - fixed modal targetting and refactored getText()
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2011-07-21 22:04:08 -04:00 |
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Loki
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b7c7290e6f
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now Massacre Wurm not used direct targets
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2011-06-07 23:19:37 +03:00 |
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BetaSteward
|
428609ab8b
|
fixes for issues 18, 19, 20, 21 + more fixes
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2010-11-25 03:15:35 +00:00 |
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BetaSteward
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0cd0b7045a
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lots of fixes - mainly to continuous effects and zone changes
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2010-11-23 05:08:45 +00:00 |
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BetaSteward
|
f13c9bc3bb
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fixes and cleanup
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2010-11-09 03:38:55 +00:00 |
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BetaSteward
|
3fa0e8b8f4
|
...
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2010-09-01 03:01:43 +00:00 |
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BetaSteward
|
a4ecfa58fa
|
Initial
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2010-03-20 02:47:42 +00:00 |
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