18ths
40036271da
Implemented Allosaurus Shepherd and Blessed Sanctuary ( #6711 )
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* added allosaurus shepherd and blessed sanctuary
* fixed nonascii apostrophes
* added continuous effect dependency
2020-06-24 10:17:32 -05:00
Evan Kranzler
785be83484
Refactoring cards that mill (WIP, do not merge) ( #6713 )
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* added mill method
* updated mill effects to use new method
* refactored individual cards
* small updated to Grindstone and Sphinx's Tutelage
* another updated to Grindstone
* fixed a test
* fixed Countermand null check
* more refactoring
* updated dredge ability to use mill
2020-06-24 07:50:00 -04:00
LevelX2
29e5230469
* Oathbreaker format - Fixed that signate spell didn't return to command zone. Added unit test for oathbreaker format ( fixes #6695 ).
2020-06-23 09:18:40 +02:00
LevelX2
c8ddd62e3b
* Reworked some card movement to player methods ( #4866 ).
2020-06-22 15:38:36 +02:00
Evan Kranzler
6754636f86
fixed an error
2020-06-21 22:39:09 -04:00
Evan Kranzler
d74c2c8355
Implemented Tinybones, Trinket Thief
2020-06-21 22:14:03 -04:00
Oleg Agafonov
05950dcc2f
Improved text generation for TargetCardInASingleGraveyard (additional to #6557 )
2020-06-20 02:17:20 +04:00
Oleg Agafonov
85083a4433
* Devour abilities - fixed that it doesn't trigger simultaneous events after multiple permanents sacrifice ( #6254 , #6273 )
2020-06-19 21:52:31 +04:00
Evan Kranzler
d8370013af
Implemented Thriving Heath
2020-06-17 20:49:36 -04:00
LevelX2
85709c0a16
* Some rework/clean up of the PlayFromNotOwnHandZone effects ( fixes #6580 ). Some added tests.
2020-06-18 01:19:23 +02:00
Thomas ARBLAY
2f68db7086
[RFR] Correction of the text of some cards ( #6602 )
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* Fix some cards
* Fix Clot Sliver
* Fix WarrenScourgeElf
* Fix Olivia Voldaren
* Fix Domri Rade Emblem
* Fix Broken Ambitions Missing text
Co-authored-by: Thomas ARBLAY <thomas.arblay@smile.fr>
2020-06-17 09:58:35 -05:00
htrajan
d8f90f9196
Implement chandra cards ( #6641 )
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* Implement Chandra, Heart of Fire
* Implement Chandra's Pyreling
* rename var
2020-06-15 18:56:01 -04:00
LevelX2
f9479993e2
* UntapLandsEffect - Changed filter message.
2020-06-14 19:41:18 +02:00
LevelX2
39ca6d0dcc
Merge pull request #6615 from Grath/patch-2
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Text correction on UntapLandsEffect
2020-06-14 19:37:59 +02:00
Oleg Agafonov
ad4be5a9fe
Fixed effect texts
2020-06-14 04:28:58 +04:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) ( #6620 )
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* updated commander zone change rules
* moved commander tracking into game state
* fixed a zone change error
* fixed some more tests for new commander rule
* updated variable names
* updated a test name
2020-06-12 07:42:36 -04:00
18ths
e68a20c5fb
fixed and refactored balance effect ( #6595 )
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* fixed and refactored balance effect
* inversed logic in balance effect - now players choose cards to keep instead to sacrifice/discard
2020-06-12 01:19:45 +04:00
Evan Kranzler
c592542ff6
a few more mill changes
2020-06-11 08:20:33 -04:00
Evan Kranzler
36b31d097e
reinstated new mill wording
2020-06-10 22:38:59 -04:00
LevelX2
1e36b39434
- Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
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- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
(that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd ).
2020-06-10 22:28:23 +02:00
LevelX2
25802dc105
* Updated some failing tests with old text after fix of 5a17b9665e.
2020-06-10 22:08:51 +02:00
LevelX2
5a17b9665e
* Fixed text generation for cards going from library to graveyard.
2020-06-10 17:17:40 +02:00
jeffwadsworth
2e8ece1dbd
- Fixed #6581
2020-06-09 10:04:59 -05:00
LevelX2
6c90eb1b3c
* Changed the method for step end processing of spells with multiple steps (608.2) from game.applyEffects() to game.getState().processAction(game);
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Added d8fb962 change for two more effects.
2020-06-09 14:49:46 +02:00
johnmeat
3119e7e78c
Fixed Unlicensed Disintegration damage part ( #6614 )
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* Damage to creature's controller abilities -- fixed that damage part can be skipped if that creature died/destroyed (example: Unlicensed Disintegration, see #6614 )
Co-authored-by: johnm <johnm@WINDOWS-QR5QIIL.lan>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-06-09 05:51:58 +04:00
htrajan
5185d71638
Implement liliana4 and necromentia ( #6616 )
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* LilianaWakerOfTheDead init commit
* Necromentia init commit
* benefit outcome
* fix text
* fix Liliana
* don't change VerifyCardDataTest
* use hasOpponent
* add hint and fix name chooser
* use positive # for hint
* don't change test
2020-06-07 21:16:53 -04:00
Evan Kranzler
0590243d6d
updated some more of the mill templating
2020-06-07 19:29:00 -04:00
Evan Kranzler
c4283cd591
Implemented Carrion Grub
2020-06-07 19:21:19 -04:00
Eric Nelson
bc9da1d11f
Text correction on UntapLandsEffect
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UntapLandsEffect asks you to choose untapped lands to untap; by changing the fillter from "untapped lands" to "tapped lands" (technically you can choose already untapped lands but...) it will now ask you to choose tapped lands to untap.
2020-06-07 17:52:38 -04:00
htrajan
8369184cac
Implement more m21 cards ( #6612 )
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* init commit
* AdherentOfHope init commit
* BasrisAegis init commit
* don't change test
* FungalRebirth init commit
* GarruksWarsteed init commit
* KeralKeepDisciples init commit
* ChromaticOrrery init commit
* add back filter names
* fix GolgariFindbroker text
* address comments
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2020-06-07 16:02:07 -04:00
Evan Kranzler
65d2f3c9c4
Implemented Teferi's Tutelage (mill errata not complete)
2020-06-07 13:40:19 -04:00
htrajan
a897df7c79
Implement 6 cmc pws (except Teferi) and rin ( #6611 )
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[M21] Implement 6 cmc pws (except Teferi) and rin
2020-06-07 06:13:20 +04:00
Oleg Agafonov
e95ae2675b
Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e);
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Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
LevelX2
07386cce8d
* Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect ( fixes #6571 ).
2020-06-03 15:07:52 +02:00
Oleg Agafonov
c656bea31c
Ability refactor: removed deprecated code
2020-05-28 23:38:16 +04:00
Oleg Agafonov
f3f1c29926
Ability refactor: face down;
2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6
Ability refactor: source improves, deprecated code removed;
2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a
Ability refactor: new code to search abilities in cards and permanents;
2020-05-28 22:34:27 +04:00
Oleg Agafonov
978118148b
Ability refactor: new code to remove abilities from permanent;
2020-05-28 22:31:54 +04:00
LevelX2
f04c0bbc2a
* Fixed some rule text problems.
2020-05-27 18:06:04 +02:00
LevelX2
5e63c44c5d
* Abondon Hope - Fixed rule text ( #6532 ).
2020-05-26 19:29:46 +02:00
LevelX2
3aefbfb360
* Fixed problems with win / lose restrictions in relation to empty draw condition ( fixes #1681 #6553 ).
2020-05-26 16:38:01 +02:00
Evan Kranzler
c24851b4a9
fixed a bunch of discard issues ( #6532 )
2020-05-15 21:19:04 -04:00
Evan Kranzler
713a7ab35d
fixed a null pointer exception when multiple players discard
2020-05-15 20:51:42 -04:00
Evan Kranzler
b4fd4aab58
fixed bookmark usage in DoWhenCostPaid
2020-05-05 10:04:07 -04:00
Evan Kranzler
bde65d6279
Created class for reflexive triggered abilities (Ready for review) ( #6500 )
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* added class for reflexive triggered abilities
* added DoWhenCostPaid
* a few more refactors
* some more refactoring
* almost all refactors done
* finished refactoring
* updated text generation
* Delete SendOptionUsedEventEffect.java
* fixed Wildborn Preserver text
2020-05-04 20:51:38 -04:00
Oleg Agafonov
8a3ba6729f
Merge pull request #6507 from emerald000/abilityResolved
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Refactor and add hint for "Ability resolved X times"
2020-05-04 08:54:40 +02:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) ( #6489 )
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* added new discard method
* started refactoring to use new discard method
* refactored A through I
* fixed some issues
* separated balance effect into its own class
* refactored J through R
* refactored S through Z
* applied requested changes
2020-05-03 14:35:26 -04:00
emerald000
111114e338
Refactor and add hint for "Ability resolved X times"
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Affects Ashling the Pilgrim, Inner-Flame Igniter and Soulbright Flamekin.
2020-05-03 09:42:16 -04:00
Tim Haering
7310e0ad96
remove not needed quotes
2020-04-30 08:58:38 +02:00