Commit graph

996 commits

Author SHA1 Message Date
18ths
40036271da
Implemented Allosaurus Shepherd and Blessed Sanctuary (#6711)
* added allosaurus shepherd and blessed sanctuary

* fixed nonascii apostrophes

* added continuous effect dependency
2020-06-24 10:17:32 -05:00
Evan Kranzler
785be83484
Refactoring cards that mill (WIP, do not merge) (#6713)
* added mill method

* updated mill effects to use new method

* refactored individual cards

* small updated to Grindstone and Sphinx's Tutelage

* another updated to Grindstone

* fixed a test

* fixed Countermand null check

* more refactoring

* updated dredge ability to use mill
2020-06-24 07:50:00 -04:00
LevelX2
29e5230469 * Oathbreaker format - Fixed that signate spell didn't return to command zone. Added unit test for oathbreaker format (fixes #6695). 2020-06-23 09:18:40 +02:00
LevelX2
c8ddd62e3b * Reworked some card movement to player methods (#4866). 2020-06-22 15:38:36 +02:00
Evan Kranzler
6754636f86 fixed an error 2020-06-21 22:39:09 -04:00
Evan Kranzler
d74c2c8355 Implemented Tinybones, Trinket Thief 2020-06-21 22:14:03 -04:00
Oleg Agafonov
05950dcc2f Improved text generation for TargetCardInASingleGraveyard (additional to #6557) 2020-06-20 02:17:20 +04:00
Oleg Agafonov
85083a4433 * Devour abilities - fixed that it doesn't trigger simultaneous events after multiple permanents sacrifice (#6254, #6273) 2020-06-19 21:52:31 +04:00
Evan Kranzler
d8370013af Implemented Thriving Heath 2020-06-17 20:49:36 -04:00
LevelX2
85709c0a16 * Some rework/clean up of the PlayFromNotOwnHandZone effects (fixes #6580). Some added tests. 2020-06-18 01:19:23 +02:00
Thomas ARBLAY
2f68db7086
[RFR] Correction of the text of some cards (#6602)
* Fix some cards

* Fix Clot Sliver

* Fix WarrenScourgeElf

* Fix Olivia Voldaren

* Fix Domri Rade Emblem

* Fix Broken Ambitions Missing text

Co-authored-by: Thomas ARBLAY <thomas.arblay@smile.fr>
2020-06-17 09:58:35 -05:00
htrajan
d8f90f9196
Implement chandra cards (#6641)
* Implement Chandra, Heart of Fire

* Implement Chandra's Pyreling

* rename var
2020-06-15 18:56:01 -04:00
LevelX2
f9479993e2 * UntapLandsEffect - Changed filter message. 2020-06-14 19:41:18 +02:00
LevelX2
39ca6d0dcc
Merge pull request #6615 from Grath/patch-2
Text correction on UntapLandsEffect
2020-06-14 19:37:59 +02:00
Oleg Agafonov
ad4be5a9fe Fixed effect texts 2020-06-14 04:28:58 +04:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) (#6620)
* updated commander zone change rules

* moved commander tracking into game state

* fixed a zone change error

* fixed some more tests for new commander rule

* updated variable names

* updated a test name
2020-06-12 07:42:36 -04:00
18ths
e68a20c5fb
fixed and refactored balance effect (#6595)
* fixed and refactored balance effect

* inversed logic in balance effect - now players choose cards to keep instead to sacrifice/discard
2020-06-12 01:19:45 +04:00
Evan Kranzler
c592542ff6 a few more mill changes 2020-06-11 08:20:33 -04:00
Evan Kranzler
36b31d097e reinstated new mill wording 2020-06-10 22:38:59 -04:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00
LevelX2
25802dc105 * Updated some failing tests with old text after fix of 5a17b9665e. 2020-06-10 22:08:51 +02:00
LevelX2
5a17b9665e * Fixed text generation for cards going from library to graveyard. 2020-06-10 17:17:40 +02:00
jeffwadsworth
2e8ece1dbd - Fixed #6581 2020-06-09 10:04:59 -05:00
LevelX2
6c90eb1b3c * Changed the method for step end processing of spells with multiple steps (608.2) from game.applyEffects() to game.getState().processAction(game);
Added d8fb962 change for two more effects.
2020-06-09 14:49:46 +02:00
johnmeat
3119e7e78c
Fixed Unlicensed Disintegration damage part (#6614)
* Damage to creature's controller abilities -- fixed that damage part can be skipped if that creature died/destroyed (example: Unlicensed Disintegration, see #6614)

Co-authored-by: johnm <johnm@WINDOWS-QR5QIIL.lan>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-06-09 05:51:58 +04:00
htrajan
5185d71638
Implement liliana4 and necromentia (#6616)
* LilianaWakerOfTheDead init commit

* Necromentia init commit

* benefit outcome

* fix text

* fix Liliana

* don't change VerifyCardDataTest

* use hasOpponent

* add hint and fix name chooser

* use positive # for hint

* don't change test
2020-06-07 21:16:53 -04:00
Evan Kranzler
0590243d6d updated some more of the mill templating 2020-06-07 19:29:00 -04:00
Evan Kranzler
c4283cd591 Implemented Carrion Grub 2020-06-07 19:21:19 -04:00
Eric Nelson
bc9da1d11f
Text correction on UntapLandsEffect
UntapLandsEffect asks you to choose untapped lands to untap; by changing the fillter from "untapped lands" to "tapped lands" (technically you can choose already untapped lands but...) it will now ask you to choose tapped lands to untap.
2020-06-07 17:52:38 -04:00
htrajan
8369184cac
Implement more m21 cards (#6612)
* init commit

* AdherentOfHope init commit

* BasrisAegis init commit

* don't change test

* FungalRebirth init commit

* GarruksWarsteed init commit

* KeralKeepDisciples init commit

* ChromaticOrrery init commit

* add back filter names

* fix GolgariFindbroker text

* address comments

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2020-06-07 16:02:07 -04:00
Evan Kranzler
65d2f3c9c4 Implemented Teferi's Tutelage (mill errata not complete) 2020-06-07 13:40:19 -04:00
htrajan
a897df7c79
Implement 6 cmc pws (except Teferi) and rin (#6611)
[M21] Implement 6 cmc pws (except Teferi) and rin
2020-06-07 06:13:20 +04:00
Oleg Agafonov
e95ae2675b Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e);
Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
LevelX2
07386cce8d * Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect (fixes #6571). 2020-06-03 15:07:52 +02:00
Oleg Agafonov
c656bea31c Ability refactor: removed deprecated code 2020-05-28 23:38:16 +04:00
Oleg Agafonov
f3f1c29926 Ability refactor: face down; 2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6 Ability refactor: source improves, deprecated code removed; 2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a Ability refactor: new code to search abilities in cards and permanents; 2020-05-28 22:34:27 +04:00
Oleg Agafonov
978118148b Ability refactor: new code to remove abilities from permanent; 2020-05-28 22:31:54 +04:00
LevelX2
f04c0bbc2a * Fixed some rule text problems. 2020-05-27 18:06:04 +02:00
LevelX2
5e63c44c5d * Abondon Hope - Fixed rule text (#6532). 2020-05-26 19:29:46 +02:00
LevelX2
3aefbfb360 * Fixed problems with win / lose restrictions in relation to empty draw condition (fixes #1681 #6553). 2020-05-26 16:38:01 +02:00
Evan Kranzler
c24851b4a9 fixed a bunch of discard issues (#6532) 2020-05-15 21:19:04 -04:00
Evan Kranzler
713a7ab35d fixed a null pointer exception when multiple players discard 2020-05-15 20:51:42 -04:00
Evan Kranzler
b4fd4aab58 fixed bookmark usage in DoWhenCostPaid 2020-05-05 10:04:07 -04:00
Evan Kranzler
bde65d6279
Created class for reflexive triggered abilities (Ready for review) (#6500)
* added class for reflexive triggered abilities

* added DoWhenCostPaid

* a few more refactors

* some more refactoring

* almost all refactors done

* finished refactoring

* updated text generation

* Delete SendOptionUsedEventEffect.java

* fixed Wildborn Preserver text
2020-05-04 20:51:38 -04:00
Oleg Agafonov
8a3ba6729f
Merge pull request #6507 from emerald000/abilityResolved
Refactor and add hint for "Ability resolved X times"
2020-05-04 08:54:40 +02:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00
emerald000
111114e338 Refactor and add hint for "Ability resolved X times"
Affects Ashling the Pilgrim, Inner-Flame Igniter and Soulbright Flamekin.
2020-05-03 09:42:16 -04:00
Tim Haering
7310e0ad96 remove not needed quotes 2020-04-30 08:58:38 +02:00