LevelX2
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4e56e584b6
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* Fixed that PriorityTimer was not canceled. Added gaeId to Timer name.
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2015-02-05 22:43:51 +01:00 |
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LevelX2
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473c9e207b
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Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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LevelX2
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dda33f86a4
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Removed more memory leaks in game and editor panes and panels of client.
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2014-02-01 18:15:42 +01:00 |
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magenoxx
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6532aaffdf
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Timers on client side. Refactored.
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2013-06-20 00:17:06 +04:00 |
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