Commit graph

76 commits

Author SHA1 Message Date
Oleg Agafonov
a648268c4c * Howlpack Avenger - fixed game error on usage (#9781) 2023-03-26 22:45:23 +04:00
Oleg Agafonov
a15a0daa04 Fixed potential NPE errors in getPhase usage (fixed Berserker's Frenzy, etc) 2023-03-25 16:01:27 +04:00
Evan Kranzler
3ed26a2b1f
Refactor effects which disable the "legend rule" (#9662) 2022-10-28 18:04:23 -04:00
Oleg Agafonov
94dc91d8e1 Fixed miss code for reversed turn order (see Aeon Engine, #8804) 2022-05-27 09:35:30 +04:00
teskogi
7ec94425df
Implement Aeon Engine (#8804)
Co-authored-by: teskogi <tojile7269@yeafam.com>
2022-05-25 15:33:28 -05:00
Alex Vasile
015cdf3136
Revert "Added missing fields to many copy constructors. (#8957)" (#8999)
This reverts commit 82708e4273.

Some of these (AI related result in bloated memory usage, needs more investigation).
2022-05-25 12:57:24 -06:00
Alex Vasile
82708e4273
Added missing fields to many copy constructors. (#8957) 2022-05-25 09:51:18 -06:00
Evan Kranzler
86dad5e54f [CLB] Implemented White Plume Adventurer 2022-05-17 20:18:18 -04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
jeffwadsworth
df07ad4418 - added fix by JayDi for gameState().value and Lists. 2021-07-31 18:16:09 -05:00
jeffwadsworth
f84805d487 - Removed test log 2021-07-14 17:17:16 -05:00
jeffwadsworth
ffe75f77ed - Fixed #7572 2021-07-14 16:44:28 -05:00
Oleg Agafonov
b929b28e43 * AI: fixed game freezes with Karn Liberated in the game (#7922); 2021-07-02 15:03:06 +04:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Oleg Agafonov
b36f915d74 * Copy spell - improved support, now all copied spells are independent (bug example: Seasons Past fizzled after copy resolve, see #7634, 10f8022043); 2021-03-06 19:32:17 +04:00
Oleg Agafonov
712cf4576d * Gain abilities - fixed that objects can get only one instance of triggered ability instead multiple (example: 2+ cascades from copies of Imoti, Celebrant of Bounty, f52753ad61); 2021-03-05 16:22:46 +04:00
Oleg Agafonov
9b8df48183 Improved commander support for mdf/split/adventure cards (additional fixes for ac98a3a31a) 2021-02-06 17:07:10 +04:00
Oleg Agafonov
ac98a3a31a * Commander: fixed duplicated triggers after play (example: Esika, God of the Tree, see #7501, #7503, #7505); 2021-02-06 10:51:41 +04:00
Oleg Agafonov
f38639e1db Token's zone change counter (ZCC) improves:
* Now token's zcc uses same logic as card's zcc: enters to battlefield with +1 zcc instead +0 zcc
* It can improve support of copied spells that store zcc related data (bug example: lost kicked status for copied spell/token);
* Kicker abilities - improved support with copied creature spells (example: Verazol, the Split Current, #7431, #7433);
* Refactor: simplified kicker code;
2021-02-04 19:15:54 +04:00
Oleg Agafonov
6dcbcbe962 Tyvar Kell and gain ability fixes:
* GainAbilityTargetEffect - reworked to support static/dynamic targets, added support of spells (card + related permanent);
* SpellCastControllerTriggeredAbility - now it can setup the target to a card instead a spell;
* Added checks/errors on wrong ability adding code (example: if you add permanent's ability by game state instead permanent's method);
* Tyvar Kell Emblem now use a standard code;
* Test framework: added additional logs for some errors;
2021-01-12 04:41:35 +04:00
LevelX2
c67ce93ec4 * Fixed some problems with color changes of cards and spells - e.g. Painter's Servant (fixes #7325 fixes #6487). 2021-01-08 11:03:39 +01:00
Oleg Agafonov
10cf9c4a4e * Genesis Ultimatum - fixed rollback error on usage with modal double faces cards (#7275); 2020-12-23 09:15:04 +04:00
LevelX2
137070d523 * Chorus of the Conclave - Fixed a problem with game copy logic (related to rollback and AI) (fixed #7195). 2020-11-24 16:07:53 +01:00
Oleg Agafonov
656653f38b Modal Double Faces cards fixes:
* Fixed that mdf card can duplicate triggers (example: Skyclave Cleric, see #7187);
 * Fixed that mdf card can raise triggers from another side (example: Kazandu Mammoth, see #7180);
2020-11-18 02:04:32 +04:00
Evan Kranzler
8b3064fc17 [CMR] Implemented Malcolm, Keen-Eyed Navigator 2020-11-10 20:31:54 -05:00
Evan Kranzler
e387cf3c54 [CMR] Implemented Yurlock of Scorch Thrash 2020-11-08 16:35:12 -05:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00
LevelX2
783239e79e * Aminatou's Augury - Fixed that spells in exile where not shown as castable and that AI usage prevented casting of multiple spells from exile (fixes #6987). 2020-08-20 16:48:13 +02:00
Oleg Agafonov
848c5b6052 Fixed missing watchers from DelayedTriggeredAbility:
* Planeswalkers Mischief - fixed rollback error on play;
* Psychic Theft - fixed rollback error on play;
2020-07-25 19:01:49 +04:00
LevelX2
d721c0bea3 * Commander state-based action -Fixed that commander movement did not always work correctly after rollback (#6866). 2020-07-20 22:22:20 +02:00
LevelX2
5661bb1bfe * Some minor code changes. 2020-06-29 14:50:46 +02:00
LevelX2
3beaec4525 * Fixed that effects with "as long as Intet remains on the battlefield" condition were reapplied as the card returned to battlefield.
Some other minor fixes.
2020-06-18 19:12:58 +02:00
Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) (#6620)
* updated commander zone change rules

* moved commander tracking into game state

* fixed a zone change error

* fixed some more tests for new commander rule

* updated variable names

* updated a test name
2020-06-12 07:42:36 -04:00
LevelX2
1e36b39434 - Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
2020-06-10 22:28:23 +02:00
htrajan
5a1b40a42f add filter copy to GameState's copy constructor and restore method 2020-04-16 19:54:07 -07:00
htrajan
1dc305f329 -setStrictChooseMode and assertAllCommandsUsed in every test
-store filter info in GameState
-put instead of putIfAbsent
2020-04-16 19:21:54 -07:00
emerald000
c3684a732b [IKO] Implement Companion and 2 companions
Keruga, the Macrosage and Umori, the Collector
2020-04-12 08:29:25 -04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
2ca1643b54 * Delay triggered abilities - fixed that copied spell with multiple delayed triggered abilities can freeze the game or missing from stack (#5437); 2020-01-23 07:04:19 +04:00
LevelX2
8854871c15 * Fixed problems of Yixlid Jailer that removed abilities from cards in graveyard permanently (fixes #1147). 2020-01-03 15:23:52 +01:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
Patrick Hulin
19a9d98287 Adventures basically working.
No graphics yet.
2019-12-09 12:46:43 -05:00
Oleg Agafonov
699329f522 * Woodland Champion - fixed that it doesn't trigger on tokens put (#5871); 2019-07-01 12:00:10 +04:00
Oleg Agafonov
534037e095 * Until end of your turn - fixed that effects discarded too early in multiplayer games (#5759, #5676);
Tests: added dozen tests for end of turn effects and related cards.
2019-04-28 11:27:08 +04:00
Oleg Agafonov
08616b6ec9 * Mind's Desire - improved exile windows; 2019-04-20 09:00:04 +04:00
Ingmar Goudt
63718e7a6e Sonar fixes
remove the deprecated GameState.getWatchers()
2019-02-02 22:09:55 +01:00
Oleg Agafonov
8c7df840f3 Fixed NPE errors for some cards (#5471) 2019-01-07 14:04:33 +04:00
Ingmar Goudt
9a310732d8 rewrite watchers to GameState.getWatcher(), rather than getWatchers().get(). This hides away the implementation of the watchers. Accepts the class rather than the name. Always returns the specific subclass, so there is no more casting needed. Only 1 line in the common library remains, that is still using the old 'deprecated' method. Needs a new version release to do that. 2019-01-06 20:59:13 +01:00
Oleg Agafonov
59bda7f1d5 Refactor: added copyFrom info for all objects (original card used for copy, copy of copy and etc); 2018-11-29 19:29:39 +04:00