Commit graph

313 commits

Author SHA1 Message Date
Susucre
3343aebf79 Fix Emblem Cards not adding Watcher to GameState 2024-01-26 13:39:10 +01:00
Evan Kranzler
5a809f6fe4
Implementing "suspected" mechanic (#11670)
* [MKM] Implement Agrus Kos, Spirit of Justice

* rework effects

* [MKM] Implement Airtight Alibi

* [MKM] Implement Convenient Target

* [MKM] Implement Repeat Offender

* add test

* add more tests

* add tooltip for suspected

* implement requested changes
2024-01-25 20:30:51 -05:00
Oleg Agafonov
95481cd736 Mana Maze - fixed game error on usage (closes #11572, closes #11575); 2024-01-13 11:42:22 +04:00
Oleg Agafonov
72d6a7134d Merge fix 2024-01-08 23:28:17 +04:00
Oleg Agafonov
eedb9e6054 server, tests: improved game error and AI logs, added docs, added error stats in load test's result table (related to #11572); 2024-01-08 23:21:44 +04:00
Oleg Agafonov
b3c55555a1 tests: fixed error on load tests end (related to #11572), improved logs, improved session lifecycle on load tests;
tests: added additional test for Mana Maze and deep copy (related to #11572);
docs: added more info to network related code;
2024-01-08 04:14:27 +04:00
xenohedron
1bdacc6676
cleanup: CardsImpl and related (#11585)
* minor cleanup of unused params in ExileZone

* cleanup CardsImpl

standardize logic for different methods

remove unused ownerId param
2023-12-29 22:39:56 -05:00
Oleg Agafonov
d97b034711 cheats: fixed broken emblem commands (example: emblem:Human:ElspethSunsChampionEmblem:1) 2023-12-16 02:25:03 +04:00
Oleg Agafonov
00a7cc645d Copy abilities - fixed wrong copy of transformed tokens like Incubator/Phyrexian (related to #11535, #11307, #10801, #10263); 2023-12-10 14:49:47 +04:00
ssk97
f3e310cfd3
Fixed tags cost and MageObjectReference usage (#11500)
* Fix costs tag clearing while permanent still on the battlefield
* Improved version of game.getPermanentOrLKIBattlefield with MageObjectReference
* Improve documentation
2023-12-01 19:24:39 +04:00
xenohedron
201c1ef443 (can't remove PlanarRollWatcher without test rework) 2023-11-30 01:00:48 -05:00
xenohedron
6155f2d403 remove DamageDoneWatcher from default watchers 2023-11-30 00:59:21 -05:00
xenohedron
c164d70135 remove PlayersAttackedThisTurnWatcher from default watchers 2023-11-30 00:56:32 -05:00
xenohedron
1f764515f6 merge MorbidWatcher with CreaturesDiedWatcher 2023-11-30 00:11:10 -05:00
xenohedron
1ac4fe4e4a add doc comments for usage of default watchers 2023-11-29 20:57:12 -05:00
xenohedron
cd439ab8c8 remove another game default watcher with one usage 2023-11-29 20:40:57 -05:00
xenohedron
f801c9851e move watchers used only in Arboria effect 2023-11-29 20:37:47 -05:00
Oleg Agafonov
53add71826 Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
2023-11-24 21:22:16 +04:00
Oleg Agafonov
27c9543f62 The Ring Emblem - fixed not working 3rd effect with blocker sacrifice (closes #11425), added docs and usage example for BLOCKER_DECLARED and CREATURE_BLOCKED game events 2023-11-19 19:16:55 +04:00
ssk97
bea33c7493
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code (#11406)
* Implement Costs Tag Map system

* Use Costs Tag Map system to store X value for spells, abilities, and resolving permanents

* Store Bestow without target's tags
Change functions for getting tags and storing the tags of a new permanent

* Create and use deep copy function in CardUtil, add Copyable<T> to many classes

* Fix Hall Of the Bandit Lord infinite loop

* Add additional comments

* Don't store null/empty costs tags maps (saves memory)

* Fix two more Watchers with Ability variable

* Add check for exact collection types during deep copy

* Use generics instead of pure type erasure during deep copy

* convert more code to using deep copy helper, everything use Object copier, add EnumMap

* fix documentation

* Don't need the separate null checks anymore (handled in deepCopyObject)

* Minor cleanup
2023-11-16 23:12:32 +04:00
Oleg Agafonov
dfbd6627e5 game: fixed miss watchers from second side of transformable cards (closes #11329); 2023-11-06 10:40:05 +04:00
Evan Kranzler
595955a3cc
Add finality counters (#11379)
* [LCI] Implement Soulcoil Viper

* add finality counter test

* fix bug, add extra test

* [LCI] Implement Uchbenbak, the Great Mistake
2023-11-01 22:08:57 -04:00
Oleg Agafonov
d57a3c100d Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302) 2023-10-14 15:54:10 +04:00
ssk97
5e095afdb0
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-10-09 21:06:19 -04:00
Susucre
f14479c53c
Add custom options for starting life total and starting hand size (#11259)
* add startHandSize / startLife to the custom option panel

* use the custom startLife/startHandsize in all Game Modes
2023-10-06 23:22:48 -04:00
Artemis Kearney
41874b0b4b
new feature: Emblem Cards (#10498)
* new feature: Emblem Cards

Allows match/tournament creator to specify cards to give each player
emblem versions of (or just the starting player for symmetric effects).

Technical details:
- new UI for specifying emblem cards (.dck files)
  - available for all match/tournament types
- new class `EmblemOfCard`
- new method `copyWithZone` on `AbilityImpl` (used to make abilities
  work from command zone)
- new fields on `GameOptions` and `MatchOptions` for emblem cards
- emblems are granted after mulligans, before first turn (technically
  after Planechase starting plane creation)

* fixes

* defaults for emblem cards in match options (fixes quick game buttons)

* minor fixes

* use DeckCardInfo instead of Card for emblem cards options

* restore accessible parent properties

* fix images for card emblems

* look up cards in a way that preserves which art

* fix typos; make Emblem.sourceObject protected

* add descriptions to planechase and emblem cards

* fixes

* add some unit tests for known working cards

* fix author name

* add explanation comment

* fix up tests

* copyWithZone: no longer modifies zone for singleton abilities

* directly check for MageSingleton
2023-09-26 22:47:13 -04:00
Oleg Agafonov
4b3a19b4d5 refactor: improved target usage, replaced setNotTarget by withNotTarget 2023-09-07 05:35:54 +04:00
ssk97
c50e913398
Add Smoothed London Mulligan option (#10965)
* Add Smoothed London Mulligan (similar to but weaker than MTGA's)

* Make SmoothedLondonMulligan extend LondonMulligan instead of copying code

* modified to be have no effect within +1/-1 of the expected lands
fixed tests by always putting nonchosen hand on the bottom

* Inherit the primary mulligan logic as well, add comments

* Make drawHand public and part of Mulligan, use it on opening 7
use Card::isLand instead of reimplementing it, remove unused imports
Use standard spacing

* Better account for half-land MDFCs

* Don't count TDFCs as half-lands

* Remove "crossover_point" calculation to make algorithm clearer

* Genericize the tests, undo changed access that's no longer needed, unbox bool

* Use standard case in function naming

* Add Override

* Add mulligan type to TableView info, add tourneyMatchOptions local variable
2023-08-27 15:08:27 -04:00
Evan Kranzler
b20bdcede7
WIP: Implement Role mechanic (#10816)
* [WOE] Implement Embereth Veteran

* add SBA for role tokens

* [WOE] Implement Cursed Courtier

* [WOE] Implement Conceited Witch

* [WOE] Implement Besotted Knight

* [WOE] Implement Syr Armont, the Redeemer

* [WOE] Implement Living Lectern

* add role test

* [WOE] Implement Lord Skitter's Blessing

* [WOE] Implement Faunsbane Troll

* [WOE] Implement Twisted Fealty

* [WOC] Implement Ellivere of the Wild Court

* [WOE] Implement Monstrous Rage

* [WOE] Implement Spellbook Vendor

* add verify skips

* extra fix
2023-08-17 10:18:21 -04:00
xenohedron
7d170ef902 make SpellsCastWatcher a default game watcher 2023-08-13 01:17:51 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
Oleg Agafonov
3d3358cd05 game: turn modification improves:
- fixed miss phase changed events and logs in some use cases;
 - added source info in turn modification logs;
 - added game logs for take and lost control of the spell (example: Word of Command)
 - added game logs for skip step;
 - added game logs for extra step;
 - added game logs for skip phase;
2023-08-01 16:52:53 +04:00
Oleg Agafonov
8d938926b6 refactor: improved usage of one time turn modifications (skip step, extra turn, etc) 2023-07-31 20:16:28 +04:00
Susucre
4554fbc408
[LTC] Implement Denethor, Stone Seer (#10709)
* [LTC] Implement Denethor, Stone Seer

* rename game.damagePlayerOrPlaneswalker.

Reason being that It does actually damage any player or permanent.
2023-07-30 23:06:21 -04:00
Alexander Novotny
519b3988be
game timer: Add chess-style buffer time option (#10598)
* UI Changes

* Add new buffer time options

* Main functionality

* Final implementation

Also added player UI for when they are using their buffer time (timer turns green)
2023-07-28 22:05:21 -04:00
Alexander Novotny
a36a7d9b7f
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
2023-07-28 21:29:40 -04:00
Susucre
6b616dbf20
refactor: expose startingHandSize in GameImpl constructor. (#10629)
For now, it is 7 in every game mode.
2023-07-16 18:36:26 +04:00
Susucre
b960b77774
Refactor name of minimum deck size (was startingHandSize) (#10628)
* Refactor: rename starting hand size, it was actually minimum deck size (40, 60 or 100 most of the time)
2023-07-16 01:45:19 +04:00
Susucre
14235b6320
Rework Ring-bearer implementation. Add GUI + gamelogs. (#10596)
* Fix Ring-bearer choosing & add some GUI + logs

* use a ring svg in a separate gold panel

* use a fontawesome svg

* add a couple null checks, group icon with commander

* rework rinbearer logic according to review

* fix typo in game log

* small fixes
2023-07-12 19:40:09 -04:00
Oleg Agafonov
6529ead72f refactor: simplified extra turn code, fixed NPE error on usage (Alchemist's Gambit) 2023-06-30 06:39:01 +04:00
Evan Kranzler
60e488cf05
rename classes (#10383) 2023-05-17 18:49:30 -04:00
Evan Kranzler
024c3081df
[BRC] Implement Rootpath Purifier (ready for review) (#10363)
* refactor check supertype methods

* change supertype to list to match card type

* refactor various subtype methods

* implement mageobjectattribute for supertype

* a few fixes

* [BRC] Implement Rootpath Purifier

* a few extra fixes

* more fixes

* add test for purifier
2023-05-13 10:48:07 -04:00
Oleg Agafonov
9d9916280a Attacking you abilities and filters - fixed that planeswalker removes from a combat can cause a game error (NPE error, example: Curse of Hospitality) 2023-05-09 14:59:44 +04:00
theelk801
4271ec8aec [LTR] Implement Gandalf, Friend of the Shire 2023-05-08 17:28:38 -04:00
Oleg Agafonov
5c705a92a3 Cheats: added error dialog on wrong cheat command, added chat message about cheat try; 2023-05-09 00:22:00 +04:00
Oleg Agafonov
5f55c7c667 Tokens and command objects reworked (part 1 of 2):
- fixed that copy effect doesn't restore original image after effect's end;
 - removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
 - refactor command objects to use CommandObjectImpl;
 - refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
 - refactor another game objects to remove some duplicated fields;
2023-05-08 02:15:07 +04:00
Evan Kranzler
3503513c4e
Implement The Ring Tempts You mechanic (#10320)
* remove skip

* initial implementation of the ring mechanic

* some changes

* rework ring-bearer choosing

* [LTR] Implement Call of the Ring

* update ring-bearer condition
2023-05-07 14:32:28 -04:00
Oleg Agafonov
3986196aa4 Tokens rework: fixed morph support, fixed test (related to #10139) 2023-05-01 19:41:25 +04:00
theelk801
c270d282d0 a few small updates to battle rules 2023-04-16 22:22:51 -04:00
Evan Kranzler
947351932b
Ready for Review: Implementing Battles (#10156)
* add types and subtypes

* add startingDefense attribute

* [MOM] Implement Invasion of Ravnica / Guildpact Paragon

* fix two small errors

* refactor various instances of "any target"

* fully implement defense counters

* battles can now be attacked

* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper

* [MOM] Implement Invasion of Innistrad / Deluge of the Dead

* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship

* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs

* [MOM] Implement Invasion of Karsus / Refraction Elemental

* [MOM] Implement Invasion of Tolvada / The Broken Sky

* simplify battle info ability

* fix verify failure

* some more fixes for attacking battles

* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree

* [MOM] Implement Invasion of Lorwyn / Winnowing Forces

* [MOM] Implement Invasion of Moag / Bloomwielder Dryads

* [MOM] Implement Invasion of Shandalar / Leyline Surge

* [MOM] Implement Invasion of Belenon / Belenon War Anthem

* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn

* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring

* [MOM] Implement Marshal of Zhalfir

* [MOM] Implement Sunfall

* implement protectors for sieges

* partially implement siege defeated trigger

* fix verify failure

* some updates to blocking

* [MOM] Implement Invasion of Mercadia / Kyren Flamewright

* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering

* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir

* [MOM] Implement Invasion of Xerex / Vertex Paladin

* add initial battle test

* fix verify failure

* [MOM] Implement Invasion of Amonkhet / Lazotep Convert

* [MOM] update spoiler

* update how protectors are chosen

* update text

* battles can't block

* add control change test

* rename battle test for duel

* add multiplayer test

* [MOM] Implement Invasion of Alara / Awaken the Maelstrom

* [MOM] Implement Invasion of Eldraine

* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger

* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur

* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)

* add TODO

* add ignore for randomly failing test

* a few small fixes

* add defense to MtgJsonCard (unused like loyalty)

* implement ProtectorIdPredicate

* small fixes
2023-04-13 20:03:16 -04:00