Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone ( #6423 )
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* updated implementation of Unpredictable Cyclone, refactored drawCard method
* fixed another small implementation error
* added test for Unpredictable Cyclone
* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
2e73f9d1c5
* UI: added turn number and step info in game logs
2020-02-28 20:27:07 +04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Evan Kranzler
86906ec25f
refactored all instances of SubtypePredicate
2020-01-06 16:48:00 -05:00
Ingmar Goudt
1cf6d99515
fix couple of sonar issues
2019-06-23 23:22:21 +02:00
Oleg Agafonov
534037e095
* Until end of your turn - fixed that effects discarded too early in multiplayer games ( #5759 , #5676 );
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Tests: added dozen tests for end of turn effects and related cards.
2019-04-28 11:27:08 +04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
theelk801
fbde510bac
Merge pull request #4940 from magefree/master
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merge
2018-05-14 14:08:30 -04:00
LevelX2
cddd81123b
Some changes related to #4893 .
2018-05-03 01:33:21 +02:00
Evan Kranzler
4ac6e7d86c
Fixing saga implementation
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Related to #4875 , still need to rework how the SBA removes the saga with respect to the final trigger
2018-04-27 15:12:11 -04:00
igoudt
00f91391e9
Homarid Drake, reprints, and rewriting his or her to their
2018-03-22 16:52:26 +01:00
LevelX2
f9ca04dfbb
* Wildfire Eternal - Fixed that the ability triggered multiple times if more than one player blocked during the turn ( fixes #4466 ).
2018-01-31 00:10:02 +01:00
LevelX2
f5499531c7
Fixed that combat damage triggered abilities go to stack during the related combat step.
2018-01-27 17:56:46 +01:00
LevelX2
393f8dc9f4
* World at War - Fixed that its extra Main Phase was not executed ( fixes #4382 ).
2018-01-13 11:14:13 +01:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
LevelX2
80beebccf5
* Fixed a problem of EndTurnEffect not beeing able to remove stackAbilities and endless looping as a result ( fixes #3221 ).
2017-04-25 21:30:45 +02:00
LevelX2
60cc3a7622
* Some minor fixed and log changes.
2017-04-25 17:37:38 +02:00
LevelX2
097a8ce0dd
Some rework to end turn logic and removing of stack objects (related to #2977 ).
2017-04-02 15:18:50 +02:00
ingmargoudt
d01aed42ed
change enum equals to ==
2017-03-01 15:05:44 +01:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
c0cf22bbf7
Refactoring
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See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
LevelX2
8bf299e342
* Fixed and extended extra turn test.
2016-11-26 13:46:10 +01:00
Quercitron
0dcc2a85b8
* Emrakul, the Promised End - Fix that extra turn is not giving when Emrakul is cast during an opponent's turn ( fixes #2492 ).
2016-10-31 03:01:02 +03:00
LevelX2
97b872d926
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-22 10:38:10 +02:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00