Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Oleg Agafonov
eaaa37db11
Card render testing dialog improves:
...
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Oleg Agafonov
2ebad63595
Added seeds support to random util:
...
* all xmage code uses shared util to generate random values;
* tests can uses seeds to repeat "random" results like deck builds or AI plays;
2018-12-30 03:52:30 +04:00
Quercitron
79120e7484
Make color distribution in booster more uniform
2018-07-25 02:46:31 +03:00
Evan Kranzler
a4a4cf7bd5
Implemented Last One Standing
2018-05-23 14:09:37 -04:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
ingmargoudt
e62241c3eb
fix for the RandomUtil, always use .current() to get the correct thread.
2016-09-14 09:11:26 +02:00
LevelX2
d0a570aeee
Quick fix to get random shuffling.
2016-09-10 19:39:59 +02:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00