Commit graph

335 commits

Author SHA1 Message Date
PurpleCrowbar
9db54d7892 [BLB] Implement Ral, Crackling Wit 2024-07-28 15:20:23 +01:00
Oleg Agafonov
521a0f6e32 GUI: introduced default card hints:
* refactor: added helper emblems instead rad counter's inherent emblems (use initGameDefaultHelperEmblems to define new card hints or other fake objects);
* refactor: added card hints support for emblems, planes and other command objects;
* GUI: added storm counter as default card hint (use hints tool to see it, closes #12360);
2024-07-27 09:40:41 +04:00
ssk97
e8808c3ae3
Remove duplicate code for X costs (#12551)
* Replace "([a-zA-Z]+).getManaCostsToPay().getX()" with CardUtil.getSourceCostsTag(game, $1, "X", 0)
Fix Disrupting Shoal

* Change final card .getX() calls

* Condense all ManacostVariableValue enum values into "instance"

* Further removal of getX, Display X symbol for non-mana X cards

* Fix test

* Fully remove ManaCosts.getX

* Replace all different X dynamic values with GetXValue

* Remove individual cards checking getAmount for X values (leaving cost reduction that does not use X)

* Add null check for game object inside getSourceCostsTagsMap

* fix build errors

* fix Vicious Betrayal

* text fix
2024-07-23 01:57:47 -04:00
theelk801
bac4e7b507 (refactor) break out assignment into its own package 2024-06-18 13:44:11 -04:00
Evan Kranzler
08c7d2ab8f
implement [M3C] Planar Nexus [MH3] Omo, Queen of Vesuva and [UNF] Nearby Planet ; introduce AllNonbasicLandTypes status (#12203) 2024-06-07 18:36:41 +02:00
xenohedron
d7a8af00c1 text fixes 2024-05-30 01:03:21 -04:00
Susucre
20b7a115da
prevent direct access of Player->counters ; some cleanup on counter removal effects ; implement [MH3] Izzet Generatorium (#12314) 2024-05-29 22:34:54 +02:00
Oleg Agafonov
0e39d6a833 images: fixed miss token image in some use cases (if it was created from a card and a set contains multiple images); 2024-05-26 12:56:03 +04:00
Susucre
8002cdf88f implement [MH3] Tamiyo Inquisitive Student // Tamiyo, Seasoned Scholar 2024-05-22 21:43:07 +02:00
Susucre
bab302f653 implement [MH3] Six 2024-05-22 20:24:33 +02:00
PurpleCrowbar
a95b988ac7 Add SCD token images 2024-05-15 03:18:53 +01:00
xenohedron
fa728eafb1
refactor: Cleanup CopyTargetStackObjectEffect (#12220)
* simplify constructors

* rename class

* adjust to accommodate any stack object

* adjust all usages to main common class
2024-05-04 00:47:16 -04:00
Susucre
85cad4ff1e
cleanup AbilityType for easier check that an ability is an activated ability (#12153)
* cleanup AbilityType

* further cleanup

* cleanup instanceof

* tweak formatting

* rework Rex

* fix mistake in PlayerImpl

* cleanup 'instanceof' for 'ActivatedManaAbilityImpl'
2024-05-03 22:13:34 -04:00
Susucre
c0c05579ba fix client NPE if Radiation trigger in trigger order panel
The frameStyle was unexpectedly null when displaying the trigger in the view to choose trigger panels.
It was good on the stack so I missed that in initial implementation.

Bug showed up once there was another trigger on Beginning of Main Phase, for instance Coalition Relic.
The lack of frameStyle lead to a rendering NPE.
2024-04-21 18:52:46 +02:00
Susucre
9d7bf27d38
[PIP] Implement Rad Counters mechanic (#12087) 2024-04-17 20:04:17 +02:00
Susucre
c77634c843
separate 'you may play'|'you may cast' AsThoughtEffect approuvers
Also, reworked Gonti, Lord of Luxury and checks it now works properly with Zoetic Cavern.
2024-04-13 12:10:53 +02:00
xenohedron
8853e7d875
refactor: clean up static filters for sacrifice targets (#12120)
* simplify sacrifice target filters, part 1

* minor cleanup

* adjust SacrificeXTargetCost

* adjust Arctic Merfolk

* more cleanup

* remove unused

* adjust filters not used for sacrifice

* fix Hew the Entwood

* fix Nahiri's Lithoforming

* remove unused

* remove another

* cleanup more

* fix MegatronDestructiveForce

* remove next

* next batch of replacements

* remove next

* rename filter to match text

* finish removing

* use existing static filter
2024-04-12 22:24:10 -04:00
Oleg Agafonov
7817a5cac6 deck improves:
* gui: removed public deck hash info;
* gui: improved xmage dck-file - now it correctly load a card's amount (related to files from third party services);
* server: fixed wrong cheating warning on deck construction (closes #11877);
* refactor: removed outdated hash code and calculations;
* other: added docs, added multiple deck hash tests;
2024-04-10 22:18:07 +04:00
Susucre
68dfcf4eac Fix some more inexact rule texts 2024-04-06 17:16:33 +02:00
xenohedron
347f07ce81
Cleanup subtype filters that shouldn't limit to creatures (#11920)
* common Cohort Ability
2024-03-07 22:34:07 -05:00
PurpleCrowbar
e5759bbd9e
[PH17] Implement Inzerva, Master of Insights (#11774)
* Remove superfluous code from fateseal effect
2024-03-07 19:02:52 -05:00
Oleg Agafonov
e38a79f231
Face down images and cards rework (#11873)
Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
2024-02-29 01:14:54 +04:00
Oleg Agafonov
ad8e7daf97 refactor: improved card info 2024-02-18 22:40:30 +04:00
Oleg Agafonov
78612ddc91 multiple changes:
* refactor: improved target pointer init code and logic, added docs and runtime checks;
* game: fixed miss or wrong init calls in some continuous effects;
* game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
2024-02-18 15:05:05 +04:00
xenohedron
9b3ff32a33
Rework sacrifice effects to support "can't be sacrificed" (#11587)
* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
2023-12-31 14:10:37 -05:00
Oleg Agafonov
d97b034711 cheats: fixed broken emblem commands (example: emblem:Human:ElspethSunsChampionEmblem:1) 2023-12-16 02:25:03 +04:00
xenohedron
05e2cf11e7
refactor: replacement effects don't use apply method now (#11484) 2023-11-28 11:17:28 +04:00
Oleg Agafonov
74862c83b2 Merge fix 2023-11-19 19:28:04 +04:00
Oleg Agafonov
27c9543f62 The Ring Emblem - fixed not working 3rd effect with blocker sacrifice (closes #11425), added docs and usage example for BLOCKER_DECLARED and CREATURE_BLOCKED game events 2023-11-19 19:16:55 +04:00
xenohedron
ebf71941a9
cleanup EntersBattlefieldAllTriggeredAbility and subclasses (#11372)
* comment out rule override to use generated text instead

* new ETB Opponent trigger class

* text improvements

* update ETB cast trigger

* remove controlledtext parameter

* more text improvements

* more fixes

* lots of other fixes

* most of the remaining fixes

* fix halana text

* fix smoke shroud text

* improve text gen

* remove rule param from constructors

* minor adjustments

* whenever a player puts

* final fixes

* standardize when/whenever phrase generation
2023-10-31 21:00:45 -04:00
ssk97
5e095afdb0
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-10-09 21:06:19 -04:00
xenohedron
708ec9b8e9 text fixes and filter corrections: GainAbilityControlledEffect 2023-10-03 23:05:52 -04:00
Steven Knipe
26af2602e4 Merge branch 'master' of https://github.com/magefree/mage.git into MorphRework_v2
# Conflicts:
#	Mage.Sets/src/mage/cards/b/Banefire.java
2023-10-01 22:59:27 -07:00
Steven Knipe
76150b2793 Remove SpellAbilityType.FACE_DOWN_CREATURE, fix cast ability displayed on battlefield 2023-10-01 16:47:42 -07:00
Artemis Kearney
41874b0b4b
new feature: Emblem Cards (#10498)
* new feature: Emblem Cards

Allows match/tournament creator to specify cards to give each player
emblem versions of (or just the starting player for symmetric effects).

Technical details:
- new UI for specifying emblem cards (.dck files)
  - available for all match/tournament types
- new class `EmblemOfCard`
- new method `copyWithZone` on `AbilityImpl` (used to make abilities
  work from command zone)
- new fields on `GameOptions` and `MatchOptions` for emblem cards
- emblems are granted after mulligans, before first turn (technically
  after Planechase starting plane creation)

* fixes

* defaults for emblem cards in match options (fixes quick game buttons)

* minor fixes

* use DeckCardInfo instead of Card for emblem cards options

* restore accessible parent properties

* fix images for card emblems

* look up cards in a way that preserves which art

* fix typos; make Emblem.sourceObject protected

* add descriptions to planechase and emblem cards

* fixes

* add some unit tests for known working cards

* fix author name

* add explanation comment

* fix up tests

* copyWithZone: no longer modifies zone for singleton abilities

* directly check for MageSingleton
2023-09-26 22:47:13 -04:00
Oleg Agafonov
a9152e886f refactor: improved ContinuousRuleModifying effects:
* removed unused apply methods;
* added miss overrides of checksEventType (related to wrong event usage, see 5f2edde20c).
2023-09-22 21:32:55 +04:00
Vivian Greenslade
5ddb69e1ba
Rework DealCombatDamageControlled to allow a creature filter (#11037)
* Added filter to ability

* wip

* updated logic for trigger to use new event

* updated classes using trigger to account for constructor changes

* condensed constructors, added total damage dealt as value, added exception for SetTargetPointer

* fixed set value

* fixed optional flag on cards

* fixed filter
2023-08-30 19:47:52 -04:00
xenohedron
869de1eac6
fix getText() overrides ignoring staticText (#11044)
* fix text: SkipNextPlayerUntapStepEffect

* remove old copyright info

* individual card text fixes

* fix overrides ignoring staticText
2023-08-26 20:47:02 -04:00
ssk97
a756529e05
Fix casting commander transformed (#10790)
Remove CastCommanderAbility and instead apply the modification directly
2023-08-24 03:30:09 +04:00
xenohedron
817e1a813a put getCount method in SpellsCastWatcher and use it where applicable 2023-08-13 01:17:51 -04:00
Susucre
0e5069ccc2
[LTC] Implement Gandalf, Westward Voyager (#10727)
* refactor and cleanup SpellCastControllerTriggeredAbility

* [LTC] Implement Gandalf, Westward Voyager

* throw on unexpected setTargetPointer
2023-08-04 22:26:25 -04:00
Susucre
f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00
xenohedron
481384a3c8
Text fixes [M10] [M11] [M12] [M13] [M14] [M15] [ORI] (#10630)
* Text fixes M10-ORI core sets, part 1

* Text fixes M10-ORI core sets, part 2

* Text fixes M10-ORI core sets, part 3

* another text fix
2023-07-16 00:35:18 -04:00
Susucre
14235b6320
Rework Ring-bearer implementation. Add GUI + gamelogs. (#10596)
* Fix Ring-bearer choosing & add some GUI + logs

* use a ring svg in a separate gold panel

* use a fontawesome svg

* add a couple null checks, group icon with commander

* rework rinbearer logic according to review

* fix typo in game log

* small fixes
2023-07-12 19:40:09 -04:00
xenohedron
6c9079012c
Cleanup: source deals damage to {this}; mill cards (#10603)
* New common class for "Whenever a source deals damage to {this}, " which resolves #9340 
* Merge `PutLibraryIntoGraveTargetEffect` with functionally identical `MillCardsTargetEffect`
* Text fix on `RevealDragonFromHandCost` noticed in #10593
* Text fix following up on #10594
2023-07-09 22:05:28 -04:00
xenohedron
0fa971514a
code style: eliminate unnecessary static imports (#10585)
* SacrificeTargetCost(StaticFilters)

* remove import static mage.constants.Outcome

* remove import static mage.constants.Duration

* remove other import static

* a few more sacrifice filters

* simpler constructors

* remove import static mage.filter

* remove a few more import static
2023-07-08 13:08:28 -04:00
Alex Vasile
6b5d4abb69
Add documentation to Cards and CardsImpl (#9019)
* Added minor documentation and TODO questions

* Fixed typo

* Address one set of comments

* merge fix

* remove commented code

---------

Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-07-02 18:20:28 -04:00
Oleg Agafonov
afe89a1056 momir game: fixed game error on start, added momir emblem image 2023-06-17 09:29:47 +04:00
xenohedron
2cdfb255cf
cleanup to use ObjectColor.COLORLESS (#10447)
* Replace for BecomesColorSourceEffect

* Replace for BecomesColorTargetEffect

* Remove unused class

* Use common static instance
2023-06-11 23:36:01 -04:00
xenohedron
807a6c95f1
Merge pull request #10369 from xenohedron/refactor-search
Refactor search library effect classes to clean up text generation
2023-06-04 22:18:18 +03:00