Commit graph

121 commits

Author SHA1 Message Date
Evan Kranzler
319775c0b4 [CMR] Implemented Benevolent Blessing 2020-11-08 18:06:30 -05:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
00411b4a9b * Regeneration abilities improved:
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
2020-08-02 14:01:58 +04:00
Oleg Agafonov
c7595ca476 * Regeneration abilities - added card hint about activated and used regeneration; 2020-08-01 21:29:08 +04:00
Evan Kranzler
73026b57b1 implemented Neyith of the Dire Hunt 2020-06-30 21:29:59 -04:00
LevelX2
d2d892a7cb * Fixed that permanents under non owner control sine they are on the battlefield were no exiled if the controller left the game (e.g. Captive Audience) (fixes #5593). 2020-06-27 23:47:04 +02:00
Oleg Agafonov
2b21298377 * UI: fixed that tokens in M15 render mode did not use a variety of images (all same named tokens uses same image); 2020-06-15 20:21:30 +04:00
LevelX2
f65f4a4344 * Fixed that calling the destroy method for an object of the class permanent did move the card in game but shouldn't (#6571). 2020-06-03 15:06:12 +02:00
Oleg Agafonov
c656bea31c Ability refactor: removed deprecated code 2020-05-28 23:38:16 +04:00
Oleg Agafonov
f3f1c29926 Ability refactor: face down; 2020-05-28 23:02:20 +04:00
Oleg Agafonov
978118148b Ability refactor: new code to remove abilities from permanent; 2020-05-28 22:31:54 +04:00
Evan Kranzler
7f32ea0be2
Updated implementation of Hexproof abilities (#6451)
* updated implementation of hexproof abilities

* added hexproof from color test

* updated generic in AbilityPredicate
2020-04-23 20:01:13 -04:00
Samuel Sandeen
29ce4b1ad4
Fix Lifelink so it triggers per source instead of per recipient in combat. (#6272)
* Fix Lifelink so it triggers once per source instead of once per recipient in combat.

* Undo an import collapse.

* Add more tests for lifelink.
2020-02-08 20:31:50 -06:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
cae3081123 Additional card hints for 68326c8554 2020-01-29 07:08:52 +04:00
Oleg Agafonov
68326c8554 * UI: added card hints about active requirement effects (permanent must attack or must block); 2020-01-29 06:51:39 +04:00
Oleg Agafonov
8ca6fd8552 Can't be target/attached effects - fixed that user gets multiple warning message about prevention effect; 2020-01-28 05:31:32 +04:00
Oleg Agafonov
9ec6aa83c4 * Infected counters - fixed rollback error on usage; 2020-01-26 18:41:01 +04:00
Oleg Agafonov
11976b5c89 Refactor: move player.damage params to default (same as permanent.damage); 2020-01-14 09:15:33 +04:00
Oleg Agafonov
ab1475d7e0 Little fixes 2020-01-09 08:52:25 +04:00
LevelX2
b68110f60b * Removed redundant applies check. 2020-01-06 23:16:33 +01:00
Oleg Agafonov
9cf1ee2f42 Questing Beast - fixed rollback error on damage prevent (#6116); 2019-12-24 10:53:51 +04:00
LevelX2
515b55f088 Fixed handling of Guardian Beast, fixed rule text display (fixes #5922). 2019-12-14 22:20:59 +01:00
John Gray
b05981020c add unit test for hapatra vizier of poisons + fix issue #5886 2019-07-20 13:21:14 -04:00
Oleg Agafonov
7ac58f9787 * UI: fixed missing text for tokens in Card Viewer; 2019-07-19 10:32:09 +04:00
Evan Kranzler
61287046f4 Implemented Veil of Summer 2019-06-23 19:29:28 -04:00
Oleg Agafonov
ec5134a663 * Chandra, Fire Artisan - fixed that it doesn't triggers on own damage; 2019-04-30 18:26:37 +04:00
Oleg Agafonov
6846db75f4 * Fixed cards with skip untap optional ability that cause game freezes (#5606) 2019-03-01 18:10:32 +04:00
Oleg Agafonov
7e4767fd30 Hints: removed duplicated hints from popup; 2019-02-09 12:28:29 +04:00
Oleg Agafonov
f341d35ece Hints: disable card hints in m15 render mode; 2019-02-09 12:00:24 +04:00
Oleg Agafonov
1b32793388 Added restrict effect hints to permanents; 2019-02-08 03:08:28 +04:00
Oleg Agafonov
2a63314714 Added condition hints for cards 2019-02-05 02:43:13 +04:00
Oleg Agafonov
13ed3c6dbd Added static and colored hints for cards 2019-02-04 18:48:45 +04:00
Evan Kranzler
7a89d22880 Implemented Sphinx of the Guildpact 2019-01-10 19:05:38 -05:00
Ingmar Goudt
d5003a6f8f add null check 2019-01-11 01:04:34 +01:00
Evan Kranzler
fd709bcd28 Implemented Verity Circle 2019-01-04 20:58:02 -05:00
Evan Kranzler
1f24af8716 Implemented Carnival // Carnage 2019-01-04 12:28:14 -05:00
Oleg Agafonov
02b7e2cf10 Refactor: extract card names compare logic (is empty name, is same name)
Fixed last broken tests
2018-12-07 00:26:50 +04:00
Kevin Shin
7d2ba0cf2e all tests passing and satisfied with minimal changes; ready to merge 2018-08-25 23:24:01 -05:00
Kevin Shin
3ffd812bc6 After some revisions, BestowTest is now fully passed! Now to fix the other tests that don't anymore... 2018-08-25 04:43:38 -05:00
Kevin Shin
e1bfd8a196 Permanents now detach all attachments when they change zones. Ready to test. 2018-08-25 03:57:43 -05:00
Colin Redman
9adfa96667 Fixed phased out creatures not removed from combat (#5200) 2018-08-05 17:13:42 -06:00
igoudt
c456a1961e add more isActivePlayer and isAttachedTo calls 2018-07-09 21:25:04 +02:00
igoudt
dcb1affb9d use isActivePlayer where possible, some minor text fixes 2018-06-29 21:18:05 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
27ced167fb * Added logic to add permitting object to play/cast events. 2018-05-27 23:47:57 +02:00
LevelX2
b28bf51c02 * Reworked some more card movement handling (#4866). 2018-05-26 22:39:20 +02:00
LevelX2
92793327f3 * returned UUID of used THOUGHT AS effect instead of boolean. 2018-04-21 22:32:45 +02:00
Evan Kranzler
3c2a8ee17d refactored Player.setLife() to include source, some more changes 2018-04-18 21:14:05 -04:00