* add treasure mana support to mana code
* [AFR] Implemented Hired Hexblade
* [AFR] Implemented Jaded Sell-Sword
* [AFR] Implemented Forsword Paladin
* added test
* fixed test failure
* another test fix
* completely reworked tracking mana sources
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
* refactored mana methods to WUBRG order
* more WUBRG refactoring
* added new mana tracking object
* fixed code error
* fixed missing mana count
* fixed null pointer exception in tests
* fixed issue with equality
* more equality fixes
* some cosmetic changes to ManaTest
* added copy method to setToMana
* fixed some initialization issues
* fixed serialization issue
* [KHM] Implemented Search for Glory
* updated mana handling to track snow
* added tests for snow mana tracking
* updated implementation of setter methods
* updated paramater to use copy methods
* fixed snow mana test to ensure proper mana tapping
* replaced instances of getPayment with getUsedManaToPay
* updated tracking of snow mana
* reverted snow mana tracking removal
* finished reverting change
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
* fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130);
* Pay X abilities - fixed that it spends all available mana pool instead only needed;
* Pay X abilities - added support of interactions with other X effects like Rosheen Meanderer's mana usage for "pay X to prevent";
* Rosheen Meanderer - fixed that it can't use mana for "you may pay X" like Flameblast Dragon's effect (#5206);
* Devs: added support to use VariableManaCost to pay X in code (without generic's workaround, use ManaUtil.createManaCost to generate cost to pay);