Commit graph

564 commits

Author SHA1 Message Date
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Alex W. Jackson
91176a19dd ObjectColor objects are mutable, so let's not assign the 'constant' ones to variables 2021-10-29 13:56:48 -04:00
Alex W. Jackson
1e6709de46
New booster color validation algorithm, fixes #8177 (#8413) 2021-10-29 11:51:37 -04:00
Daniel Bomar
5a6bfb710e
Fixed more instances of missing sub abilities 2021-10-22 19:12:19 -05:00
Alex W. Jackson
7926193e34
Refactor ExpansionSet and its subclasses (#8382)
* Don't purge cards-by-rarity cache between tournaments

* Move DOM and WAR specific checks out of base ExpansionSet class

* Move Battlebond specific methods out of base ExpansionSet class

* Refactor ExpansionSet and subclasses

* Zendikar boosters also only have full-art basic lands

* Fix Eldritch Moon (#8171)
2021-10-13 11:47:23 -04:00
Oleg Agafonov
1c6eb10bd1 Dev: migrated to single json lib (removed json-simple from deck import code), clean up guava lib usage in cards; 2021-10-01 17:57:54 +04:00
Evan Kranzler
7b1e3fae7b [MIC] Implemented Wall of Mourning 2021-09-30 08:52:24 -04:00
Alex W. Jackson
edbb99f0ba
Implement booster collation for (original) Innistrad and Dark Ascension (#8339) 2021-09-29 09:03:46 -04:00
Oleg Agafonov
f9beed6a89 Dev: clear pom files, fixed wrong test packages and scope, added zip tests; 2021-09-29 16:01:36 +04:00
Evan Kranzler
b895611c4d
Updating standard (don't merge until 9/24) (#8297)
* removed rotated cards from standard ban list

* updated standard legality to handle sets releasing after fall set inn the same year

* some more updates to standard

* small change
2021-09-24 22:07:12 -04:00
Alex W. Jackson
384051d9eb
Make BoosterCollator not share state between tables on a server (#8312) 2021-09-23 08:06:08 -04:00
Evan Kranzler
a88427a6d9 [MIC] Implemented Visions of Dominance 2021-09-20 08:48:28 -04:00
Oleg Agafonov
2cf005f971 Tests: improved performance in game tests; 2021-09-18 22:10:55 +04:00
Evan Kranzler
2fa76fc7be reworked Clockwork creature implementations (fixes #8292) 2021-09-18 11:08:17 -04:00
Oleg Agafonov
f107c1e4db Tests: improved performance in game tests; 2021-09-18 00:24:10 +04:00
Evan Kranzler
d93475a5bb refactored flashback to remove unnecessary timing rule argument 2021-09-11 18:08:35 -04:00
Phred
2b2f30a88a
corrected typo: prefered -> preferred
ag -l prefered | xargs sed -i 's/refered/referred/g'
2021-09-11 10:03:10 -05:00
Oleg Agafonov
c9eacfda26 Prepare new release 2021-09-05 22:49:33 +04:00
Oleg Agafonov
2158d682cc Prepare new release 2021-08-30 14:44:03 +04:00
jeff@delmarus.com
5a87664a55 - Fixed #8166 2021-08-28 15:40:46 -05:00
Oleg Agafonov
76e57d009e Multiple changes:
- game: fixed possible empty pay text in custom costs;
- debug: improved debug info for CardInfo objects;
- db: removed unused split sides from cards database;
- db: fixed constant cards adding on each cards database scan (e.g. on tests start);
2021-08-13 14:54:10 +04:00
spjspj
cd22dfd4cc
Merge pull request #8121 from spjspj/master
Add in decreasing rectangle spiral for paper original dual lands
2021-08-13 18:49:09 +10:00
Oleg Agafonov
49308bcd4f * Performance: optimized cards database to increase tests and boosters generation; 2021-08-12 23:59:08 +04:00
Oleg Agafonov
1664ee01cf Fixed miss copy code in Game object (lki, cards), removed unused code. Possible fixes:
* simulated games was able to change objects from another games (ConcurrentModificationException, related to d202278ccd, details in 3a6cdd2615);
* AI: fixed cards disappear in multiplayer games with computer (details in #6738);
2021-08-12 00:08:08 +04:00
spjspj
e29b22df6e Add in decreasing rectangle spiral for paper original dual lands 2021-08-12 00:21:41 +10:00
Oleg Agafonov
5e91099f62 Tests: added additional checks on boosters (see #8081); 2021-07-31 19:50:57 +04:00
Oleg Agafonov
5dcdbcfd4f * GUI: fixed wrong deck validation in Deck Editor for partners and planeswalker's commanders; 2021-07-25 10:31:22 +04:00
Oleg Agafonov
1e4f3524a9 Merge fix 2021-07-25 01:16:12 +04:00
Oleg Agafonov
c6a3d5e588 Prepare new release 2021-07-25 01:15:33 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Oleg Agafonov
62dad3730f * Cards: updated Arena New Player Experience sets by new cards and structure; 2021-06-30 03:02:19 +04:00
Evan Kranzler
9604a9c3ea refactored and encapsulated card name choosing effects 2021-04-29 19:43:44 -04:00
Evan Kranzler
d6c3ef33f0 [STX] added booster collation 2021-04-25 22:19:00 -04:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Evan Kranzler
802dacea29 [C21] Implemented Scholarship Sponsor 2021-04-14 18:33:28 -04:00
Evan Kranzler
c83db2cad3 [STX] Implemented Dragon's Approach 2021-04-09 08:20:59 -04:00
Oleg Agafonov
05b1366c39 Fixed missing override, restored and additional comments 2021-04-02 11:43:42 +04:00
Evan Kranzler
a55ed17beb [STX] Implemented Torrent Sculptor / Flamethrower Sonata 2021-03-27 11:33:08 -04:00
Evan Kranzler
3feb2017d3 removed unnecessary overrides of adjustTargets and adjustCosts 2021-03-23 20:43:16 -04:00
Oleg Agafonov
b36f915d74 * Copy spell - improved support, now all copied spells are independent (bug example: Seasons Past fizzled after copy resolve, see #7634, 10f8022043); 2021-03-06 19:32:17 +04:00
Evan Kranzler
425c1eda26 [TSR] added set 2021-03-05 18:17:01 -05:00
Evan Kranzler
3b5147f6ee updated some methods to support collections of card subclasses 2021-03-02 09:41:39 -05:00
Oleg Agafonov
c4750ff6c9 prepare new release 2021-02-27 22:27:11 +04:00
Oleg Agafonov
dda69cd009 * AI: improved support of "as though mana" abilities (now computer can choose correct mana ability to pay, example: Draugr Necromancer);
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
2021-02-27 20:14:12 +04:00
Oleg Agafonov
2accab79c5 * Spark Double - fixed duplicated counters on copying of another Spark Double (#7553); 2021-02-22 21:22:31 +04:00
Oleg Agafonov
f6c0f4c712 * Geode Golem - fixed duplicated commander tax on damage trigger (#7593); 2021-02-22 16:11:13 +04:00
Oleg Agafonov
b6cb5cef9c Refactor: removed default comment headers 2021-02-21 08:15:16 +04:00
Oleg Agafonov
eb64a7bb73 GUI: fixed broken add lands and random deck dialogs in deck editor (#7562); 2021-02-13 20:26:06 +04:00
Oleg Agafonov
e94fd1b456 Prepare new release 2021-02-13 19:35:26 +04:00
Evan Kranzler
073ec1cdb9 changed collation to strings to allow non-int collector numbers 2021-02-13 09:03:52 -05:00