Commit graph

43 commits

Author SHA1 Message Date
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
Oleg Agafonov
e5ef545d8f * UI: fixed wrong feedback panel color for non active turn; 2018-02-23 18:21:08 +04:00
Oleg Agafonov
5c44bef2ea Fixed "all attack" button position 2018-02-05 10:45:07 +04:00
Oleg Agafonov
ff6ec8222a UI: added settings to setup battlefield panel colorizing (default is multicolor; preferences -> main -> battlefield; see #1201) 2018-02-04 21:06:06 +04:00
Oleg Agafonov
ec5c8a01df UI: added different colors for current turn phase (same as buttons -- see #1201) 2018-02-04 12:48:50 +04:00
Oleg Agafonov
5947326a4f UI: added green colorized panel on player's priority (see #1201) 2018-02-04 12:09:21 +04:00
Oleg Agafonov
5fa20278b0 UI: improved ask dialog (same size for all buttons) 2018-02-04 09:53:40 +04:00
Oleg Agafonov
9009d72c82 UI: increased tooltip time before hide (60 secs) 2018-01-02 00:15:44 +04:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
ingmargoudt
3019991473 removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session 2016-09-15 20:52:41 +02:00
Quercitron
c04bd6d64a Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear. 2016-07-31 15:57:45 +03:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
dd9431c8ea * Added scrolling to the game dialog area. Some more GUI resizing. Removed some unwanted borders of viewports. 2016-03-05 21:00:55 +01:00
LevelX2
249d709cc7 Sizable GUI - game dialog area elements resize now. 2016-02-20 02:31:47 +01:00
LevelX2
e15807b9ed * Some more changes to adjustment possibilities of GUI size. 2016-02-19 16:30:52 +01:00
LevelX2
77eff0984a Some more changes to GUI to better support high screen resolutions. 2016-02-18 00:27:48 +01:00
LevelX2
7ef0a0a7f0 Some more changes to GUI to better support high screen resolutions. 2016-02-13 02:30:05 +01:00
LevelX2
706d319f81 Some more changes to GUI to better support high screen resolutions. 2016-02-12 13:35:04 +01:00
LevelX2
39e62095e4 Fixed some dialogs for human players that were not shown after a reconnect to a game (e.g choose mulligan, any use Yes/No choice, amount choice, Pile choice). 2015-08-28 14:29:54 +02:00
LevelX2
758f56792e * Added button popup menu to be able to automatically answer ability related "Yes" / "No" requests (related to #328). 2015-08-28 11:44:14 +02:00
LevelX2
3eb1fd4047 Added a button to attack with all available cratures. 2015-07-02 17:03:14 +02:00
LevelX2
0a0cb40783 * Fixed that creatures that have to pay costs to block were wrongly forced to block causing UI locks. 2015-07-01 23:00:22 +02:00
LevelX2
df3e6db569 Please test! Some changes to the display of user choices, showing also a longer text in tooltip window. 2015-06-28 21:55:48 +02:00
LevelX2
67e9ee1fa9 * Changed graveyard window handling to a window that can stay open. 2015-06-23 00:46:27 +02:00
LevelX2
9da44a547d Added an option that player has to confirm if he passes priority with empty stack and has mana in his pool. Implements #707. 2015-06-07 22:37:12 +02:00
LevelX2
dce2b027ee Updated HelperPanel button handling, try to fix #451. 2014-08-24 18:43:43 +02:00
LevelX2
dda33f86a4 Removed more memory leaks in game and editor panes and panels of client. 2014-02-01 18:15:42 +01:00
magenoxx
29b84e0d92 Closed #169: Make it possible to untap lands 2013-03-29 20:35:16 +04:00
LevelX2
095c3c5776 Improved message transformation. 2013-03-27 22:29:50 +01:00
LevelX2
e4145c90b5 Fixed issue #135 that cards with miracle were always shown on the stack if it was possible to cast them with miracle also if the owner of the card dicided not to use the miracle ability. Minor formating. 2013-02-14 14:50:41 +01:00
LevelX2
7eb6ee15c0 ExileFromHand Cost, some small changes 2012-11-03 16:41:19 +01:00
magenoxx
7d1bdfb0ce Added F4 hot key for 'End Turn' action 2012-07-08 18:42:28 +04:00
magenoxx
6d670fa3ff [UI] Moved Concede button from helper component to bottom-left 2012-07-08 09:41:04 +04:00
magenoxx
ebf8e372bd Minor helper fix 2012-06-29 10:01:37 +04:00
magenoxx
30264a4326 Made button non visible on helper component rather than disabled 2012-06-28 10:08:13 +04:00
magenoxx
6ad352709a Focus on button for space and enter hot keys 2012-06-28 01:06:38 +04:00
magenoxx
25bdce4b67 Hiding 'End Turn' button 2012-06-28 00:53:59 +04:00
magenoxx
75e641580c Displaying text in helper component. Removed feedback component 2012-06-27 15:07:01 +04:00
magenoxx
c2a517f1b3 New helper component 2012-06-27 14:25:12 +04:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
North
06a185a3a5 removed unused imports 2012-05-26 20:08:39 +03:00
magenoxx
7ca04d4cf7 Additional panel on the bottom with the buttons linked to feedback panel (should be easier to use). 2011-06-08 20:13:51 +04:00