jeffwadsworth
ffe75f77ed
- Fixed #7572
2021-07-14 16:44:28 -05:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide ( #7899 )
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Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Oleg Agafonov
f38639e1db
Token's zone change counter (ZCC) improves:
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* Now token's zcc uses same logic as card's zcc: enters to battlefield with +1 zcc instead +0 zcc
* It can improve support of copied spells that store zcc related data (bug example: lost kicked status for copied spell/token);
* Kicker abilities - improved support with copied creature spells (example: Verazol, the Split Current, #7431 , #7433 );
* Refactor: simplified kicker code;
2021-02-04 19:15:54 +04:00
Oleg Agafonov
4d362d7edc
* Copy spells - improved combo support with other abilities like Kicker or Entwine ( #7192 ):
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* Now ZCC of copied spells syncs with source card or coping spell (allows to keep ability settings that depends on ZCC);
* Fixed bug that allows to lost kicked status in copied spells after counter the original spell or moves the original card (see #7192 );
* Test framework: improved support of targeting copy or non copy spells on stack;
2020-12-15 20:06:53 +04:00
Oleg Agafonov
fde24f349f
* Modal Double Faces cards - fixed that it can be returned to battlefield as second side instead the main side only ( #7212 );
2020-12-14 00:57:30 +04:00
Oleg Agafonov
db239a1055
Refactor: replaced sourceId by source and introduced source param in some methods;
2020-12-12 20:23:19 +04:00
Oleg Agafonov
656653f38b
Modal Double Faces cards fixes:
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* Fixed that mdf card can duplicate triggers (example: Skyclave Cleric, see #7187 );
* Fixed that mdf card can raise triggers from another side (example: Kazandu Mammoth, see #7180 );
2020-11-18 02:04:32 +04:00
Oleg Agafonov
cff67085b7
[ZNR] Fixed MDF cards with put to battlefield effects ( #7174 )
2020-11-07 21:24:59 +04:00
Oleg Agafonov
02e19f0a3f
[ZNR] Improved modal double faces cards implementation and more tests ( #7012 )
2020-11-01 10:03:09 +01:00
Oleg Agafonov
a73c9bddae
[ZNR] Added all modal double faces cards ( #7012 )
2020-11-01 10:03:09 +01:00
Oleg Agafonov
8ac78b4b9e
Added modal double faces cards implementation (MDF cards, #7012 )
2020-11-01 10:03:09 +01:00
LevelX2
22e6fee101
* Fixed a bug that non permanent cards could be moved to battlefield instead of staying in the zone they are.
2020-08-18 19:02:15 +02:00
Oleg Agafonov
96155ec799
Cheat engine: fixed that it doesn't init effects and other staff from battlefield permanents ( #6888 );
2020-07-27 20:46:21 +04:00
LevelX2
ba31b956dc
* Meld Keyword - Fixed that the melt status was not correctly handled related to rollbacks or AI game simulation ( fixes #6723 ).
2020-07-18 16:33:28 +02:00
LevelX2
a2ae232b43
* Fixed some corner cases for Worl Enchantment State-Based actions (704.5k).
2020-07-18 12:23:19 +02:00
Oleg Agafonov
529153312f
Fixed potential freeze on put cards order
2020-07-01 13:13:44 +04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Oleg Agafonov
105062beb7
Fixed multiple NPE errors in cards;
2020-01-28 03:37:49 +04:00
Oleg Agafonov
a31da48084
Little fixes
2020-01-16 17:11:19 +04:00
Oleg Agafonov
699329f522
* Woodland Champion - fixed that it doesn't trigger on tokens put ( #5871 );
2019-07-01 12:00:10 +04:00
LevelX2
226019be89
* Desecrated Tomb - fixed that it did not produce bat tokens if a Zombie cards was cast from graveyard ( fixes #5318 ).
2018-09-27 17:26:22 +02:00
LevelX2
cddd81123b
Some changes related to #4893 .
2018-05-03 01:33:21 +02:00
LevelX2
041ad9e036
[DOM] Added three cards. Some fixes to rule texts and some more minor fixes.
2018-04-15 11:33:57 +02:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
a15220d51e
Bugfixes with != instead of equals and default toString calls
2017-02-15 19:52:20 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
LevelX2
75cbfdf3b9
* Some changes to EnterTheBattlefield events, some other fixes ( fixes #2765 ).
2017-01-15 15:22:33 +01:00
vraskulin
c0cf22bbf7
Refactoring
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See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
LevelX2
7daa476542
* Fixed that the color of cards cast face dwon and later turned face up was not set.
2016-11-20 22:34:12 +01:00
LevelX2
97b872d926
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-22 10:38:10 +02:00
LevelX2
4ad3ef4e68
* Fixed a problem with card movement that prevented Tiny Leaders go to command zone at game start.
2016-09-22 23:08:40 +02:00
Samuel Sandeen
17d4d6c190
Handle tokens correctly in the new zone change code.
2016-09-15 19:44:32 -04:00
Samuel Sandeen
91b4e024fb
Remove a bit of duplicate code.
2016-09-14 19:33:17 -04:00
Samuel Sandeen
edd97587fc
Add code for a few edge cases in zone change handling
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Specifically this should fix the bugs that happen when tokens copy
PermanentCards.
2016-09-14 19:30:14 -04:00
LevelX2
9f199dfa39
* ZonesHandler - fixed possible null pointer exception ( #2271 ). Cause still unclear.
2016-09-14 23:25:36 +02:00
Samuel Sandeen
cdff9bae78
Add Event to the signature of updateZoneChangeCounter.
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This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Samuel Sandeen
c33a731a4a
Refactor the core zone change code to use a common code path.
2016-09-07 23:31:26 -04:00