Commit graph

294 commits

Author SHA1 Message Date
Oleg Agafonov
2eac541b80 gui: fixed broken watcher view mode (closes #11481) 2023-11-28 08:04:14 +04:00
Oleg Agafonov
d016e4c4c3 GUI: added starting chat hints about popup hotkeys (hold <ALT+E> to force image, press <ALT+D> to show/hide right card panel) 2023-11-26 22:48:24 +04:00
Oleg Agafonov
939ff7b441 GUI: added real objects in card popup for game logs and hints toolbox (workable hints, actual abilities, etc - closes #9529) 2023-11-26 14:42:49 +04:00
Oleg Agafonov
4500b79008 GUI: added changeable card popup mode for chats/logs by card name clicks (alternative to mouse wheel from game cards);
other: fixed duplicated chat popups in game, added miss error logs from popup related code, added additional checks for good code usage;
2023-11-26 12:48:41 +04:00
Oleg Agafonov
c5bd8663d4 tests: render dialog - added player panel render (PoC, without any options) 2023-11-22 00:29:42 +04:00
Oleg Agafonov
6e99a3653a Initiative abilities - added card hint with initiative info to all related cards (closes #11424);
tests: added verify test for miss initiative card hint;
gui: fixed wrong max amount of card hint windows;
2023-11-19 23:00:42 +04:00
Oleg Agafonov
2bbe2b3c43 GUI - new card hints window features:
* new help window can be opened from a player panel;
* it collect and show all visible game hints from all players and all zones;
* it updates in real time on game update;
* allows to customize visible data;
* allows to open multiple windows (current limit is 5 windows, can be slow to render);
* allows to minimize opened windows;
* workable card popup on mouse move over card name or card id;
* filter modes:
  * all - show hints from all players;
  * player - show hints from single player;
* group mode:
  * by hints - show same hints as one with all used cards;
  * by cards - show full cards list with own hints;
* search mode:
  * allows to filter card hints by player name, card name, card id or card hint;
  * allows to search multiple words (equals to "or")
* current limitation:
  * card popup shows a card instead a real object, e.g. miss card hints in it (relelated to game logs problem);
  * unsupport of emblems, dungeons and other non card objects from a command zone;
  * unsupport of revealed and library's top cards;

GUI - player's panel improves:
* added hints helper button;
* added player hithlight as possible target in choose dialogs;
* improved player name button in small mode;
* fixed wrong height in small mode;

Other fixes:
* game logs: added card popup support for logs with custom object name;
2023-11-18 14:48:25 +04:00
Oleg Agafonov
81d44e615f gui: improved multi amount dialog (added cancel option, added mana symbols support in messages, improved form structure) 2023-11-02 12:30:40 +04:00
xenohedron
ac4dae5061 adjust message wording 2023-10-09 23:52:57 -04:00
xenohedron
2ec532b157 add tray message on match start if window inactive 2023-09-30 16:28:44 -04:00
Oleg Agafonov
a3e5754d10 GUI: improved preferences dialog and battlefield:
* removed outdated storm counter button and settings (related cards must have same card hint);
* clean preferences dialog from empty events/actions;
* fixed logs folder names to release names in the labels;
2023-09-23 21:13:59 +04:00
Oleg Agafonov
598aaa7632 GUI: fixed cards disappear in stack area on some use cases like GUI resize (closes #8158) 2023-09-22 10:24:52 +04:00
Oleg Agafonov
103f75975c Choose triggers order dialog - fixed that it can't remember ability name with card name in it 2023-09-22 09:44:39 +04:00
Oleg Agafonov
342979a55a
network: reworked client-server events (related to triggers dialog problem from #11173) (#11189)
* added bad connection mode to test client works on slow network, use -Dxmage.badconnection;
* added bad connection protection in events processing due event type;
* split events to different types (can be ignored, must be synced, etc);
* removed some unused server events.
2023-09-21 18:40:52 +04:00
Alexander Novotny
519b3988be
game timer: Add chess-style buffer time option (#10598)
* UI Changes

* Add new buffer time options

* Main functionality

* Final implementation

Also added player UI for when they are using their buffer time (timer turns green)
2023-07-28 22:05:21 -04:00
Alexander Novotny
a36a7d9b7f
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
2023-07-28 21:29:40 -04:00
Alex Vasile
96f6fbefc8
GUI: Autochoose targets if choice can be made (#9206) 2022-07-08 21:58:42 -04:00
DeepCrimson
9084180937
Fix 'chosen' spelling (#9021) 2022-05-27 21:45:07 -06:00
Oleg Agafonov
6bc5a00e8a * Alternative costs - fixed that it can be activated on free cast (example: cascade with overload, #6925, #7410, #7741, #6342); 2021-09-21 14:22:46 +04:00
Oleg Agafonov
46081d9185 GUI related improves:
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225);
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
2021-09-20 02:17:22 +04:00
Oleg Agafonov
fe4d4c0834 * GUI: fixed that choose from list dialog can fizzle some effects like Haunting Voyage (#8223); 2021-09-05 12:14:58 +04:00
Oleg Agafonov
c328c71ef9 GUI: chats code upgraded to use new popup hint code; 2021-08-15 10:47:19 +04:00
Oleg Agafonov
d587cc9151 * GUI: added card popup info in choose dialog (example: choose dungeon, #8012);
* GUI: added texts popup info in choose dialog (example: choose from any list);
2021-08-14 09:18:50 +04:00
Oleg Agafonov
36affdcdeb Merge fix 2021-08-09 11:36:56 +04:00
Oleg Agafonov
c9ab896d24 * GUI: added auto-choose for replacement effects (remember answer in dialog + reset answer in popup menu + new option in preferences; #4360, #328, #4219, #6676, #7914); 2021-08-09 11:26:11 +04:00
Oleg Agafonov
28473c7bd0 * GUI: added popup menu to view player's outside/sideboard at any time (allows to view only own or computer's sideboards); 2021-07-21 13:44:35 +04:00
Oleg Agafonov
f48da4c923 * GUI: fixed that look at and reveals dialogs doesn't show card's playable status; 2021-07-21 03:34:43 +04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Oleg Agafonov
b506c7fb53 Merge fix 2020-12-22 17:33:36 +04:00
Oleg Agafonov
0ac4a9d87a * Activate spell's ability on the stack - fixed that it can't be activated by humans (example: Lightning Storm); 2020-12-22 17:13:00 +04:00
vyacheslav.raskulin
b23ccb8191 since these branches are identical we may collapse them 2020-09-09 14:48:21 +03:00
Oleg Agafonov
c9c1bc2b90 GUI: added info about combat arrows bug on re-connect 2020-08-02 14:22:59 +04:00
Oleg Agafonov
610baac6ab GUI: improved feedback needed sound notifications (plays only for inactive game or app, see #6853); 2020-07-31 20:00:36 +04:00
18ths
99d5eafc8a
GUI enchancements (themes, sound notification, deck validation) (#6755)
GUI enchancements (themes, sound notification, deck validation)
2020-07-17 19:15:02 +02:00
emerald000
c3684a732b [IKO] Implement Companion and 2 companions
Keruga, the Macrosage and Umori, the Collector
2020-04-12 08:29:25 -04:00
Oleg Agafonov
217517feee Additional to prev commit 2020-01-18 20:38:55 +04:00
Oleg Agafonov
2249bba1f1 * UI: fixed that some user defined hotkeys can be broken after last update; 2020-01-18 20:37:00 +04:00
Oleg Agafonov
8add25fa12 * UI: choose modes dialog improves:
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
 * "Up to" modes choose dialog - added "done" button in dialog;
 * "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
 * Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
 * Fixed that mode choose dialog doesn't close on cancel (#6199);
2020-01-18 06:30:44 +04:00
Oleg Agafonov
cde9957f54 * UI: added playable card marks in look-at windows; 2019-12-18 22:44:42 +04:00
Ingmar Goudt
eb0cfc94f8 change some size() comparisons, to isEmpty() 2019-07-14 20:53:23 +02:00
Oleg Agafonov
efbd36963d * UI: improves for player's panel:
* added cards count for commander zone icon;
 * added colorized text for non empty mana pool;
 * added colorized text for playable/chooseable cards in grave/exile/command zones;
2019-06-30 18:25:33 +04:00
Oleg Agafonov
f6123037ec * UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc); 2019-06-28 03:30:57 +04:00
Oleg Agafonov
11b254e5f7 * UI: added F12 hotkey to go in or out from game chat (can be changed in preferences); 2019-04-06 04:01:06 +04:00
Oleg Agafonov
1dbf5ba183 * UI: improved hotkeys:
* added support for characters keys (no more skip hits in chat or search windows while typing, #4676);
  * fixed that user can activate skip button in choose dialogs;
  * fixed that mouse clicks outside from chat fields can't reset the focus;
2019-04-06 01:02:47 +04:00
Oleg Agafonov
0e6dbb4eed * UI: improved and fixed possible targets highlighting:
* added blockers highlighting on declare blockers step;
   * fixed that blocker targets highlights all attackers instead real;
   * fixed wrong attackers draw in images render mode;
2019-03-28 09:29:15 +04:00
Oleg Agafonov
bf2861c309 * UI: improved skip buttons and preferences:
* added new setting for STACK skip button: stops on full empty stack (default) or on new objects added;
 * added new dynamic hints for skip buttons to see current settings and modes;
 * fixed that some skip buttons not de-activated after goal was achieved;
 * fixed wrong default render mode for cards, MTGO must be default (#4409);
2019-03-17 04:38:31 +04:00
Oleg Agafonov
1ad6dc9976
Merge pull request #5626 from hitch17/more-forgiving-button-presses
Simulate JButton behavior while still preserving check for BUTTON1
2019-03-11 17:39:52 +01:00
John Hitchings
11b93d0771 Simulate JButton behavior while still preserving check for BUTTON1 using MouseAdapter. Add a slight tint when button is pressing, but not pressed. 2019-03-10 23:02:13 -07:00
Oleg Agafonov
d8bee36892 * Multiple choosing abilities - added de-selection (click on selected permanent to de-select it); 2019-03-10 15:36:53 +04:00