LevelX2
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2e31aacfaf
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Some changes to rule text generation, minor format changes.
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2013-01-06 11:19:01 +01:00 |
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North
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5dbe482662
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Renamed DynamicValue.clone to DynamicValue.copy
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2012-12-24 09:53:08 +02:00 |
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LevelX2
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f35e863511
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Some small fixes to rule text generation
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2012-09-30 09:41:39 +02:00 |
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North
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239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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magenoxx
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275142a143
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[AVR] 32 cards. Tests. Common effects. Fixes.
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2012-05-18 00:19:43 +04:00 |
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North
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67c1fc8ffa
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Fixed issue 171.
Also, removed some unused imports.
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2011-06-26 16:40:46 +03:00 |
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BetaSteward
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b7e754d8d9
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fixed NPE when amount is null
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2011-06-11 23:11:48 -04:00 |
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North
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b6f4f0082a
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Added cards.
Refactored some stuff regarding rule text.
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2011-06-11 00:28:04 +03:00 |
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North
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175dd21f92
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Added 3 cards
Added CardsInControllerGraveyardCount
Refactoring
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2011-06-08 23:06:40 +03:00 |
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Loki
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0aae5d6559
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Lich Lord of Unx, fix sword
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2011-06-08 22:42:05 +03:00 |
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North
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ca82485772
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Improved rule text generation for effects using DynamicValue.
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2011-06-05 15:37:06 +03:00 |
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North
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ade063fbbf
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Removed redundant field in PermanentsOnBattlefieldCount
Fixed the Cards that were using it
Removed duplicate "you control" form TapTargetCost
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2011-05-26 23:09:28 +03:00 |
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North
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3851aa1402
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Added cards.
Fixed 2 previously added cards.
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2011-05-22 23:56:15 +03:00 |
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