Oleg Agafonov
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dceb93e7a6
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Additional fixes for getNetMana from #6132 (final)
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2020-01-03 06:27:39 +04:00 |
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Oleg Agafonov
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f5ef16c8cf
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Additional fixes for getNetMana from #6132, added TODO task for next mana improves;
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2020-01-01 02:27:54 +04:00 |
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Iain Monro
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48fbd30f2d
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#5935 Fix and standardise firing of TAPPED_FOR_MANA event
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2019-08-16 15:26:40 +01:00 |
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LevelX2
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77dbab7f41
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* Vedalken Engineer - Fixed a problem that the promt to choose a color was unintended shown if player got priority.
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2019-01-03 15:24:12 +01:00 |
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GrayedFox
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3953f3dbdd
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remove all MIT copyright notices from files
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2018-06-02 17:59:49 +02:00 |
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Evan Kranzler
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a6e51e592b
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Changed all card classes to final
I was tired of the "overridable method call in constructor" warning and card classes should be final anyway
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2018-05-21 10:53:44 -04:00 |
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LevelX2
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21e5591e29
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* Some rework of handling of mana effects.
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2018-05-13 22:52:14 +02:00 |
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Evan Kranzler
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7deb521a65
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more mana pool errata
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2018-04-21 18:36:22 -04:00 |
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LevelX2
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b752eacfaa
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* Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263).
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2018-02-04 17:51:12 +01:00 |
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Evan Kranzler
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245bf2f2df
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Refactored subtypes to enum
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2017-09-07 21:18:19 -04:00 |
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LevelX2
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cd6c7623ed
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* Added missing imports, imports reorg.
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2017-07-23 16:29:29 +02:00 |
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ingmargoudt
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b5e8c88153
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remove all contains(cardtype.XX) references, instead use the default interface method
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2017-03-05 09:14:33 +01:00 |
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LevelX2
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d2561c1752
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* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
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2016-11-03 22:37:54 +01:00 |
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Neil Gentleman
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0125f88611
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add mana-generation helpers to ChoiceColor
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2016-10-30 23:02:04 -07:00 |
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JOAC69
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59f88047e4
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Modify cards
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2016-10-04 20:06:28 -05:00 |
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JOAC69
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4b8d31e5f4
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Move cards
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2016-10-04 19:58:48 -05:00 |
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