Commit graph

19 commits

Author SHA1 Message Date
drmDev
5ac81a4fdc Clear Shot fix - damage source is the creature 2016-07-21 09:07:09 -04:00
emerald000
9974cfe070 Color settings removal part 4 2015-05-20 04:43:02 -04:00
Quercitron
e5b2b39701 Make order of parameters the same for methods player.damage and permanent.damage 2014-07-18 02:11:11 +04:00
Quercitron
0a0983d7e9 Remove explicit set of required property in constructor 2014-06-13 15:15:16 +04:00
LevelX2
c58f6c68a1 * Made targets mandatory (415 cards). 2014-06-10 00:39:32 +02:00
North
14fa5b0f57 [refactor] removed generic parmaeter from CardImpl 2014-06-02 21:15:53 +03:00
North
c5f7db441e [refactor] removed generic parameter from Effects 2014-06-02 13:12:58 +03:00
LevelX2
d36a968579 * Thraximundar - Fixed that the second ability to sacrifice a creature didn't trigger. 2013-09-03 23:42:34 +02:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
North
30cbdd643d [filters] Replaced ControllerId condition in FilterPermanent with Predicate 2012-07-16 21:41:00 +03:00
North
239a4fb100 [refactoring][minor] Replaced all tabs with four spaces. 2012-06-19 23:50:20 +03:00
BetaSteward
33a5a23d33 fixed some targeted cards 2011-09-27 07:40:17 -04:00
BetaSteward
8f24862844 another big one - added Necrotic Ooze + refactored card names 2011-07-22 08:57:09 -04:00
BetaSteward
84b9cbb16b this is a big one - fixed modal targetting and refactored getText() 2011-07-21 22:04:08 -04:00
North
569191a55a Removed getArt and everything related to it. 2011-05-30 00:07:02 +03:00
BetaSteward
499a6fb0df adding Architect Ramp deck + plus necessary cards (taking a break from coding drafts) 2011-01-06 23:19:24 -05:00
BetaSteward
9c3ff863e8 fix for issue 22 + fix for planeswalker damage redirection 2010-11-28 04:31:48 +00:00
BetaSteward
44785178bf added cardNumber to card - updated some cards 2010-11-04 19:58:41 +00:00
BetaSteward
e0b4388361 ... 2010-09-25 20:35:23 +00:00