Commit graph

31 commits

Author SHA1 Message Date
Oleg Agafonov
33380f09c2 Improved canActivate support:
* added support of non controller activates in ActivatedManaAbility (mayActivate);
* removed custom code from ActivatedManaAbility;
* removed custom code from Mana Cache;
* added additional comments;
2021-08-21 10:52:00 +04:00
Oleg Agafonov
ebe02c310a Merge fix 2021-08-20 15:52:16 +04:00
Oleg Agafonov
9fa487e60a * Suspend ability - fixed that suspend can be activated from opponent's hand; 2021-08-20 15:40:42 +04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
Evan Kranzler
cf2771e9fa [STX] Implemented Hall of Oracles 2021-04-05 20:37:06 -04:00
Daniel Bomar
bb0a995541
Tibalt, Cosmic Impostor - fixed that emblem can't cast not owned cards (#7598)
* Fixed ability.canChooseTarget not using correct playerId

* Fixed Necrotic Plague

* Revert "Fixed Necrotic Plague"

This reverts commit 7659039670.

* Set target controller on Necrotic Plague and add check in canChooseTarget

* Add test for Tibalt + Ephemerate interaction

* Tests improved

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-02-22 23:06:43 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
LevelX2
8105d8b26c * Improved handling of asThoughtAs approval by abilities that allows a clear and easy assignment of the approving effect. 2020-08-21 14:58:22 +02:00
Evan Kranzler
fde0873895 Implemented Capricopian 2020-04-21 17:34:18 -04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
LevelX2
133cc7342d * Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield. 2019-12-25 16:01:02 +01:00
LevelX2
e8eaf49280 * Fixed possible class cast exception. 2019-01-03 17:33:52 +01:00
Jeff
21c6afa1c7 - Added Volrath's Dungeon. 2018-12-05 16:05:46 -06:00
Ingmar Goudt
fe3f6fb6c8 make plane and emblem implement Controllable to give access to the isControlledBy method 2018-09-30 12:48:03 +02:00
igoudt
9f06046f22 add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts 2018-07-04 14:24:11 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
27ced167fb * Added logic to add permitting object to play/cast events. 2018-05-27 23:47:57 +02:00
Evan Kranzler
c7f57d8c68 Fixed implementation of team-controlled effects 2018-05-27 10:40:57 -04:00
LevelX2
2b69f1a311 * Soul Ransom - Fixed handling of some rare cases (e.g. Vedalken Orrery in play using Boomerang and playing Soul Ransom again). 2018-05-06 09:43:47 +02:00
LevelX2
92793327f3 * returned UUID of used THOUGHT AS effect instead of boolean. 2018-04-21 22:32:45 +02:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
Evan Kranzler
79d4c07d20 updated how Withering Wisps and limited use activated abilities are implemented 2017-10-14 09:04:45 -04:00
Evan Kranzler
98c2332b3c a few small changes 2017-09-14 07:04:44 -04:00
Evan Kranzler
9b25dd0e39 revamped how conditional and limited-use activated abilities are implemented 2017-09-12 09:33:12 -04:00
Evan Kranzler
650f184ee6 Begin Mairsil fix 2017-09-11 16:26:30 -04:00
LevelX2
0ef94a588c * Fixed some null pointer or other exception bugs. 2017-07-29 19:13:42 +02:00
MTGfan
4f744b4e53 Added Personal Incarnation
Personal Incarnation implemented. 
TargetController and ActivatedAbilityImpl added OWNER as required by Personal Incarnation
2016-11-29 20:15:02 -05:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
LevelX2
e5812a850b * Lightning Storm - Fixed that opponents of the caster can't activate the ability on the stack. 2016-02-08 23:40:32 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/abilities/ActivatedAbilityImpl.java (Browse further)