Commit graph

356 commits

Author SHA1 Message Date
Oleg Agafonov
66db821437 refactor: combined announceX methods in one, improved X message and selection for AI (part of #10330) 2025-05-16 19:34:57 +04:00
Oleg Agafonov
133e4fe425
other: reworked target selection: (#13638)
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
2025-05-16 13:55:54 +04:00
theelk801
563e7fb712 [DSC] Implement Demonic Covenant 2025-04-30 10:16:07 -04:00
theelk801
46aa2a043d [ACR] Implement Havi, the All-Father 2025-04-23 09:55:01 -04:00
xenohedron
74d2265c12
refactor: find targeting stack object (#13534)
* refactor: simplify finding targeting stack object
related to #11185, 8e1805c

* clarify docs

---------

Co-authored-by: xenohedron <12538125+xenohedron@users.noreply.github.com>
2025-04-14 10:19:57 -05:00
theelk801
1ace958057 [TDC] Implement Broodcaller Scourge 2025-04-11 12:19:45 -04:00
Oleg Agafonov
dcdf0ca4a5 Choose a player at random - fixed that it wrongly choose same player (example: Scrambleverse, close #12679, close #13526);
Inniaz, the Gale Force - fixed that it wrongly choose left/right player (close #13526);
2025-04-10 12:42:42 +04:00
Oleg Agafonov
bae3089abb Reworked cost adjuster logic for better support of X and cost modification effects:
Improves:
* refactor: split CostAdjuster logic in multiple parts - prepare X, prepare cost, increase cost, reduce cost;
* refactor: improved VariableManaCost to support min/max values, playable and AI calculations, test framework;
* refactor: improved EarlyTargetCost to support mana costs too (related to #13023);
* refactor: migrated some cards with CostAdjuster and X to EarlyTargetCost (Knollspine Invocation, etc - related to #13023);
* refactor: added shared code for "As an additional cost to cast this spell, discard X creature cards";
* refactor: added shared code for "X is the converted mana cost of the exiled card";
* tests: added dozens tests with cost adjusters;

Bug fixes:
* game: fixed that some cards with CostAdjuster ignore min/max limits for X (allow to choose any X, example: Scorched Earth, Open The Way);
* game: fixed that some cards ask to announce already defined X values (example: Bargaining Table);
* game: fixed that some cards with CostAdjuster do not support combo with other cost modification effects;
* game, gui: fixed missing game logs about predefined X values;
* game, gui: fixed wrong X icon for predefined X values;

Test framework:
* test framework: added X min/max check for wrong values;
* test framework: added X min/max info in miss X value announce;
* test framework: added check to find duplicated effect bugs (see assertNoDuplicatedEffects);

Cards:
* Open The Way - fixed that it allow to choose any X without limits (close #12810);
* Unbound Flourishing - improved combo support for activated abilities with predefined X mana costs like Bargaining Table;
2025-04-08 22:39:10 +04:00
Jmlundeen
0df5f17603
[TDM] Implement omen mechanic (#13501)
* Abstract AdventureCard to SingleFaceSplitCard

* Fix AdventureCardSpellImpl

* Finish converting adventure card and adventure spell

* Update Brightcap Badger

change finalize call to adventure card

* Update Darksteel Monolith

being cast from hand condition referencing AdventureCardSpell

* Update Tlincalli Hunter

exiled creature condition referencing AdventureCardSpell

* Update Twice Upon a Time

finalizeAdventure called from Adventure card

* Finish abstracting Adventure

missed some more references to adventure cards

* Implement Omen cards

* Implement Dirgur Island Dragon

* Missed some adventureSpellName references

* OmenCardSpell had wrong comma symbol

* Add tests for Omen Cards

* Rename two part card components

change from SingleFaceSplitCard to CardWithSpellOption

* Update comments and variable name
2025-04-08 08:54:18 -04:00
jmlundeen
8e1805c874 Fix Ward batch event bug
Fixes #13498

getTargetingStackObject wasn't processing all stackObjects in a batch event

added tests for some related cards that also use the method
- Agrus Kos, Eternal Soldier
- Pawpatch Recruit
- Ward Ability
2025-04-05 07:47:24 -05:00
Oleg Agafonov
90034fe9b0 refactor: removed outdated and unused debug code (combat and continuous effects) 2025-02-22 15:32:30 +04:00
theelk801
bc120a34c7 [DFT] various text fixes 2025-02-08 16:42:10 -05:00
Oleg Agafonov
f17cbbe72b AI: improved performance and fixed crashes on use cases with too much target options like "deals 5 damage divided as you choose" (related to #11285):
* added DebugUtil.AI_ENABLE_DEBUG_MODE for better IDE's debugging AI code;
 * it's a target amount optimizations;
 * it's use a grouping of possible targets due same static and dynamic stats (name, abilities, rules, damage, etc);
 * instead of going through all possible combinations, AI uses only meaningful targets from particular groups;
2025-02-06 17:40:22 +04:00
Grath
4dbce1132c Fix typo in method name. 2025-01-30 13:33:06 -05:00
Oleg Agafonov
36309206a2 Create copy effects - fixed that it can't copy second side of the modal double-faced card (close #11307, close #13269); 2025-01-29 00:51:34 +04:00
Oleg Agafonov
1f1d1088a1 Turn under control reworked:
- game: fixed game freezes when computer try to take control over another computer or human (added game logs, related to #12878);
 - cheats: improved take and give control commands, now you can give control under yourself to another player;
 - cheats: improved take and give control commands, now you can return control to computer in the same priority;
 - cheats: deleted useless and unused command to activate opponent's ability;
2025-01-11 22:21:58 +04:00
Oleg Agafonov
5626c5f932 cheats: added default commands to take and remove control over another player (related to #12878) 2025-01-07 19:47:25 +04:00
Oleg Agafonov
c076f4925f Turn under control reworked:
- game: added support for human games (cards like Emrakul, the Promised End, #12878);
 - game: added support of 720.1. to reset control in the turn beginning instead cleanup step (related to #12115);
 - game: added game logs for priorities in cleanup step;
 - game: fixed game freezes and wrong skip settings usages (related to #12878);
 - gui: added playable and choose-able marks for controlling player's cards and permanents, including switched hands;
 - gui: added controlling player name in all choice dialogs;
 - info: control of computer players is it not yet supported;
2025-01-07 12:38:01 +04:00
Oleg Agafonov
2955535927 tests: added tests for auto-lands suggestion in deck editor and tourney (related to #13127) 2024-12-16 21:50:27 +04:00
Oleg Agafonov
c265e640bb Keen-Eyed Curator - fixed not working boost effect (#13022) 2024-10-24 22:18:29 +04:00
Grath
e5a351ff58
[DSC] Implement The Lord of Pain. (#12940)
Also adds "their" to the text that CardUtil.addArticle supports and fixes a range of influence bug in SpellCastAllTriggeredAbility.
2024-09-29 13:12:31 -04:00
Oleg Agafonov
45ded61d6f server: improved compatibility to run server under java 9+ (related to #12768, #6197) 2024-09-13 14:53:05 +04:00
xenohedron
2f9ba6dba9
fix "any number of targets with total value X or less" (#12808)
* improve UX for Call of the Death-Dweller

* add new utility methods for targets of total value limit

* fix affected cards to use new standard methods

* adjust message

* remove incorrect check

* requested adjustments
2024-09-09 00:18:29 -04:00
theelk801
64774b457f [DSK] Implement Zimone, All-Questioning 2024-08-31 21:48:40 -04:00
Oleg Agafonov
f105828e1c GUI: reworked battlefield panels to use layouts and dynamic settings (no needs in NetBeans to modify it, no needs in size calculations, improved positions and sizes, deleted outdated code); 2024-08-05 19:00:42 +04:00
Oleg Agafonov
bfa7c4c9a8 download: improved images download from scryfall source:
- fixed wrong timeouts for api (fixed 429 Too Many Requests);
- added any/10 parallel threads support;
- current api limit is 1 request per 300 ms;
2024-08-01 11:46:37 +04:00
Oleg Agafonov
b5527a28db download: added debug logs/stats for http requests (DebugUtil.NETWORK_PROFILE_REQUESTS) 2024-08-01 11:23:54 +04:00
Oleg Agafonov
e1cffbde40 download: reworked connection:
- added shareable code with default proxy, headers and other settings for download tasks like images, symbols, mtgjson, etc;
- use XmageURLConnection.downloadText for text resources
- use XmageURLConnection.downloadBinary for any file resources
- added user agent with app version for all requests;
- added http logs and improved error messages;
2024-07-31 21:25:56 +04:00
Oleg Agafonov
1d701df0e8 GUI: added gui scale support for skip and phase button on game panel (part of #969, #6887):
- reworked skip and phase buttons to use layouts instead IDE designer;
- added GUI scale support skip and phase buttons (depend on dialogs font size from preferences settings);
2024-07-28 18:01:15 +04:00
Oleg Agafonov
2bf6e3e3a2 GUI: added mana and other symbols support in choose spell dialog (closes #12155) 2024-07-27 10:17:22 +04:00
Oleg Agafonov
521a0f6e32 GUI: introduced default card hints:
* refactor: added helper emblems instead rad counter's inherent emblems (use initGameDefaultHelperEmblems to define new card hints or other fake objects);
* refactor: added card hints support for emblems, planes and other command objects;
* GUI: added storm counter as default card hint (use hints tool to see it, closes #12360);
2024-07-27 09:40:41 +04:00
ssk97
e8808c3ae3
Remove duplicate code for X costs (#12551)
* Replace "([a-zA-Z]+).getManaCostsToPay().getX()" with CardUtil.getSourceCostsTag(game, $1, "X", 0)
Fix Disrupting Shoal

* Change final card .getX() calls

* Condense all ManacostVariableValue enum values into "instance"

* Further removal of getX, Display X symbol for non-mana X cards

* Fix test

* Fully remove ManaCosts.getX

* Replace all different X dynamic values with GetXValue

* Remove individual cards checking getAmount for X values (leaving cost reduction that does not use X)

* Add null check for game object inside getSourceCostsTagsMap

* fix build errors

* fix Vicious Betrayal

* text fix
2024-07-23 01:57:47 -04:00
ssk97
78649c1a62
Remove KickerAbility.getSpellKickedCount (#12553)
* Remove KickerAbility.getSpellKickedCount

* Check spell LKI instead of only current spell object

* Remove bad LKI storage under wrong ID
2024-07-22 23:13:48 -04:00
Oleg Agafonov
d0c907242c Merge fix 2024-07-18 21:44:42 +04:00
Oleg Agafonov
bf3f26ccc1 server: database improves:
- fixed broken database in some use cases (example: AI and choose name dialog, related to #11285);
- added docs and debug tools for sql queries, caches and memory analyse (see DebugUtil);
- refactor code to use shared settings;
- deleted outdated and un-used code (db logs, stats, etc);
2024-07-18 21:22:10 +04:00
Evan Kranzler
7fe6ba9c57
Implement "Promise a gift" mechanic (#12578)
* [BLB] Implement Wear Down

* [BLB] Implement Valley Rally

* [BLB] Implement Dawn's Truce

* add initial test

* [BLB] Implement Kitnap

* [BLB] Implement Long River's Pull

* [BLB] Implement Peerless Recycling

* [BLB] Implement Into the Flood Maw

* add more tests

* add verify skip

* remove skip

* a few requested changes

* [BLB] Implement Nocturnal Hunger

* add test for gifting a food token

* [BLB] Implement Starforged Sword

* add comment to activation ket

* add test for adding extra cards
2024-07-18 09:15:45 -04:00
ssk97
7cb669603f
[WHO] Time Reaper, Add target adjuster for "that player controls/owns" damage trigger targets (#12528)
* Implement Time Reaper, start rework

* Create DamagedPlayerControlsTargetAdjuster, convert Aberrant to use it

* Always add targets for EachOpponentPermanentTargetsAdjuster

* Improve target name, finish Time Reaper

* Convert some cards

* Improve documentation, more cards

* More cards, fix cards that needed to use owner instead of controller

* Fix unfinished AlelaCunningConqueror changes

* more cards

* All remaining cards

* Fix target type

* Remove outdated attempt at TargetController.SOURCE_EFFECT_TARGET_POINTER

* Finish removal of SOURCE_EFFECT_TARGET_POINTER

* Change targetAdjuster blueprint target to be set inside setTargetAdjuster, add error checking

* Always add Target Adjuster after Target

* Add comment

* Fix TolarianContemptTest to skip opponent with no valid targets

* Forgot to git add the new abstract GenericTargetAdjuster

* Test now possible after merge, fix missed ChangeOfPlans adjuster order

* Text and optional-ness fixes

* Always set target pointer
2024-07-02 08:46:14 +04:00
Oleg Agafonov
1e2d179410 multiple player/opponent choose - fixed that game ask players in random order instead APNAP (closes #12532);
game: fixed wrong player restore for TestPlayer and SimulatedPlayer2;
2024-07-01 13:22:58 +04:00
Oleg Agafonov
8a4a23bb8f game: improved cost tags to support card hints on stack (example: evidence, fixes #12522); 2024-06-25 18:25:08 +04:00
Oleg Agafonov
e7b8eecd64 Evidence abilities - added improved card hint with available evidence to collect 2024-06-25 10:30:50 +04:00
Oleg Agafonov
dc0942fac2 merge fix 2024-06-23 16:12:26 +04:00
Oleg Agafonov
72586616ae GUI: added HD screen support (resizing) for player panels (preferences settings under development, part of #12455, #12451, #7563); 2024-06-23 16:07:18 +04:00
Oleg Agafonov
7d675de876 server: fixed server app freeze on another instance already running, improved threads usage (related to #11285); 2024-06-23 15:58:25 +04:00
xenohedron
fc21365847
Fix "becomes the target of" logic to check all modes (#12452)
* check all targets from all modes for getTargetingStackObject

* update logic related to a97dec3
2024-06-11 00:58:12 -04:00
Oleg Agafonov
e209ce1c97 server: fixed wrong cheater detection in some tourney sideboardings (closes #11877) 2024-06-11 00:30:00 +04:00
Ikko Eltociear Ashimine
be8a52fe60
chore: update TournamentUtil.java (#12444)
appropiate -> appropriate
2024-06-09 18:56:04 -04:00
Evan Kranzler
08c7d2ab8f
implement [M3C] Planar Nexus [MH3] Omo, Queen of Vesuva and [UNF] Nearby Planet ; introduce AllNonbasicLandTypes status (#12203) 2024-06-07 18:36:41 +02:00
Oleg Agafonov
de323a3577 fixed tests 2024-06-07 13:34:49 +04:00
xenohedron
f2d6629313 text fixes 2024-06-06 23:05:44 -04:00
Evan Kranzler
27bea843a3
[M3C] Implement Ulalek, Fused Atrocity and new colorless hybrid mana (#12273)
* improved by (#12415)
* Added symbol downloads for new colorless hybrid
---------

Co-authored-by: Alexander Novotny <alexander_novo@mail.tmcc.edu>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2024-06-06 23:43:45 +04:00