magenoxx
21eb420c16
Moved Mage.Common classes from src to src/main/java
2017-04-20 19:05:09 +03:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
ingmargoudt
f519b12d0e
introduced isCreature/isLand/isArtifact/... etc for CardView
2017-04-07 15:08:28 +02:00
ingmargoudt
08197f192c
remove CardHelper class
2017-04-07 10:00:16 +02:00
ingmargoudt
d60e01d497
move CardHelper::getColor to CardView::getColorText
2017-04-06 22:11:57 +02:00
ingmargoudt
63df7f65a7
remove isCreature from CardHelper, move to Cardview
2017-04-06 22:07:59 +02:00
Mark Langen
047449f14e
* Correct type line rendering for split cards with different types on each half.
...
* Correct art rendering for Aftermath, Split, and Fuse cards on the stack. Fused cards show as a single card with all the abilities / characteristics of both halves while on the stack.
2017-04-04 21:58:52 -06:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
a0930e3379
missed 2 hashsets to enumsets
2017-03-03 22:14:00 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
c6c88ee197
* Chnaged some handling of transformable cards.
2017-01-15 16:21:06 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
Eirkei
004a14759e
Add correct targets to spells with modes - Fixes #2391
2016-10-03 11:32:32 +02:00
LevelX2
a5af6c3a1d
Minor rework of transform.
2016-09-28 22:37:20 +02:00
LevelX2
86648c7190
* Reworked some parts of transform handling. Fixes #2396 .
2016-09-28 17:02:37 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
Mark Langen
8d90f4558d
Merge pull request #2234 from stravant/master
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Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
a638625c77
Fixed full-arts seemingly not replicating properly
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* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
spjspj
8342d03ac9
spjspj - Set Token Descriptor
2016-09-07 21:52:52 +10:00
Mark Langen
f0a1938b3e
Full art Land rendering
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* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)
* Added support for rendering based off of frameStyle
* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
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Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc
Merge remote-tracking branch 'magefree/master'
2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
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This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
fwannmacher
a052830628
- Removed "CARD ZONE" from tooltip when it is not necessary
2016-08-08 18:30:42 -03:00
fwannmacher
9b5a02c09c
- Fixed issue #2075
2016-08-04 09:52:56 -03:00
drmDev
f593623508
finished implementation of cards. CardView bug fix for card number change.
2016-07-26 22:58:20 -04:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
...
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
LevelX2
1dbba3f7a9
* Soulbond - Reworked to two triggerd abilities ( fixes #1882 ).
2016-04-16 02:43:52 +02:00
LevelX2
4711e0cf99
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
2015-11-14 01:56:56 +01:00
LevelX2
e88c60eb85
* Scroll Rack - Fixed that the cards were shown face down if setting the order they go to library.
2015-10-31 10:33:37 +01:00
LevelX2
a7fd898fcc
* Fixed that activation of gained abilities of face down permanents (e.g. by Singing Bell Strike) did uninteded reveal the face down creature.
2015-09-11 00:13:48 +02:00
LevelX2
662ee7ca10
* Fixed handling of face down card selection (e.g. for Scroll Rack).
2015-08-05 17:45:45 +02:00
LevelX2
c27ef5ee97
* Started to fix color setting for cards (e.g. Painter's Serverant) #408 (not completely finished yet).
2015-06-10 01:24:38 +02:00
LevelX2
bafd27f5b3
Identifier are shown for Looked at and revealed cards view
2015-06-03 17:05:59 +02:00
LevelX2
ed501cad21
* Some minor adjustements/changes.
2015-05-12 23:00:34 +02:00
LevelX2
4d7f1a05bf
* Fixed that modes (if more than one was selected) did not resolve in the order they are written on the card but in order of selection by user.
2015-04-11 12:08:09 +02:00
LevelX2
3d46dcc2b9
* Fixed a problem with the new faceDown state of cards handled in the game State.
2015-03-13 14:55:02 +01:00
betasteward
9ad8530dee
moved faceDown property from Card to CardState
2015-03-12 22:09:12 -04:00
LevelX2
aad8edd8cc
* Tiny Leader - The commander cast X times is shown now, you can use deck name "Sultai" as default commander for UBG, check that the commander card can't be again in the deck or sideboard, sideboard can also be empty now, sideboard may not include the commander.
2015-03-12 01:11:31 +01:00
LevelX2
84e2ecb8ef
* Some fixes to cardState handling concerning card rules.
2015-03-11 21:03:42 +01:00
betasteward
fe2cd395a6
moved info from CardImpl to CardState and PermanentImpl + created InfoEffect for displaying rule info on Card
2015-03-10 14:57:55 -04:00
LevelX2
e01301d6f6
* Fixed that counters on permanents were not shown.
2015-03-05 07:50:17 +01:00