LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
spjspj
96e6a917b4
Add 3 cards (UGL)
2018-01-11 17:43:33 +11:00
LevelX2
70c08a2d81
* Victimize - Fixed that continuous effects of sacrificed permanent did not end before returning targets from graveyard ( fixes #4315 ).
2018-01-02 15:01:58 +01:00
Zzooouhh
bbc5f4594b
Implemented Imprison
2017-11-21 17:03:15 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
Quercitron
596e2f7f19
Fix DoIfCostPaid effect when it is not optional.
2016-05-02 16:06:56 +03:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
b80166664f
Fixed that discard cost of Wolf of Devil's Breach was not handled correctly ( fixes #1668 ).
2016-04-05 16:56:56 +02:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00