LevelX2
1eaa12aca4
[DOM] Added Rona, Disciple of Gix.
2018-04-18 17:12:27 +02:00
LevelX2
26ce05b42d
[DOM] Added Shield of the Realm.
2018-04-18 15:18:23 +02:00
LevelX2
de53977941
[DOM] Added Warcry Phoenix.
2018-04-18 10:47:29 +02:00
Evan Kranzler
093c6c380b
Implemented Chandra, Bold Pyromancer
2018-04-17 17:26:18 -04:00
Plopman
36d69a96be
Fix some card text
2018-04-16 21:03:16 +02:00
Evan Kranzler
240ac2c813
Implemented In Bolas's Clutches
2018-04-16 13:21:52 -04:00
LevelX2
9d7b2c808e
[DOM] Added five cards.
2018-04-15 21:54:03 +02:00
LevelX2
041ad9e036
[DOM] Added three cards. Some fixes to rule texts and some more minor fixes.
2018-04-15 11:33:57 +02:00
Evan Kranzler
2252353592
fixed an accidental error
2018-04-14 18:48:47 -04:00
Evan Kranzler
d753cffb01
Implemented Mishra's Self Replicator
2018-04-14 17:23:35 -04:00
spjspj
87d19c7d51
Continuing implementation of Planechase.
2018-04-12 11:51:28 +10:00
LevelX2
8bee825d5c
Merge pull request #4734 from spjspj/master
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Beginning of implementation of Planechase.
2018-04-10 10:45:26 +02:00
spjspj
334cfbc9d0
Beginning of implementation of Planechase.
2018-04-09 23:28:39 +10:00
spjspj
57354d83bb
Beginning of implementation of Planechase.
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10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 19:38:37 +10:00
Michael Simons
c38dacb879
Update LookLibraryAndPickControllerEffect to support random order return
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New Dominaria cards support looking in library and returning to bottom of library in random order.
2018-04-08 22:09:43 -04:00
spjspj
e932c139d9
Beginning of implementation of Planechase.
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10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
JRHerlehy
01c273ad20
Code DeDupe
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Reorder Dominaria Set file to alphabetical to allow card gen script to execute as expected.
2018-04-04 22:11:22 -07:00
Marc Zwart
1053db617b
fixed missing linebreaks
2018-04-03 14:31:59 +02:00
Marc Zwart
3e32287f00
fixed Token/TokenImpl imports and references
2018-04-03 14:05:41 +02:00
igoudt
00f91391e9
Homarid Drake, reprints, and rewriting his or her to their
2018-03-22 16:52:26 +01:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
LevelX2
85b13b88c8
* Kindred Summons - Fixed that no creatures were put onto the battlefield.
2018-03-17 22:35:03 +01:00
LevelX2
66bd5294e8
* Removed effect's ApplyEffectsAfter functionality. It's now always applied.
2018-03-17 13:43:31 +01:00
Oleg Agafonov
83a3de9a93
* UI: improved choose number dialog (fixed enter key, added more info colorized info for mana distribute dialog);
2018-03-15 00:14:04 +04:00
LevelX2
1e1e361c60
* Some minor changes to Casting of Bones and the used effect.
2018-03-13 22:57:27 +01:00
LevelX2
c8b1c6058b
Merge pull request #4613 from AMWJ/master
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Implemented card: Casting of Bones
2018-03-13 22:19:38 +01:00
spjspj
4258520158
Merge pull request #4615 from spjspj/master
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Allow automatic targeting of lands to occur when untapping them under certain conditions.
2018-03-14 01:34:51 +11:00
spjspj
3953ad8b0b
Untapping lands in response to a trigger is somewhat painful. Allow lands to be targeted automatically.
2018-03-14 01:21:03 +11:00
spjspj
fa53e1ef6f
Untapping lands in response to a trigger is somewhat painful. Allow lands to be targeted automatically.
2018-03-14 00:49:05 +11:00
AMWJ
5793e9a9dd
Merge branch 'master' of https://github.com/magefree/mage
2018-03-12 21:37:44 -04:00
AMWJ
a0f2311300
* Implemented Casting Of Bones ( https://scryfall.com/card/cst/44b ), and added it to Alliances set.
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* Refactored DrawDiscardOneOfThemEffect to be used in CastingOfBones, KrovikanSorcerer, and SoldeviSage.
2018-03-12 19:50:52 -04:00
Plopman
9aba870aa5
Change place counters to put counters
2018-03-12 22:52:02 +01:00
LevelX2
c2a4890603
* Fixed that commander replacement effect was wrongly only applied once (903.9). Simplified some replacement effects that move objects to other zones. ( fixes #4585 ).
2018-03-11 21:48:37 +01:00
L_J
5bd58ca56e
Included duration for BecomesChosenCreatureTypeSourceEffect
2018-03-04 10:38:38 +00:00
L_J
d2c39a1339
Included duration for BecomesChosenCreatureTypeTargetEffect
2018-03-04 10:37:22 +00:00
L_J
2c28f64294
CantBeBlockedByCreaturesAllEffect duration bugfix
2018-02-25 14:26:02 +00:00
LevelX2
dfb9446994
* Some minor mainly fixed target changes.
2018-02-24 10:26:11 +01:00
Jeff
62b6ee30eb
- Added requested card Telekinetic Bonds
2018-02-21 17:18:35 -06:00
Plopman
f31b1ab7e3
Improve some ability text
2018-02-22 00:02:23 +01:00
Plopman
866c1c3973
Fix Helm of Awakening and Sphere of Resistance text
2018-02-20 18:29:10 +01:00
Plopman
51f52dcc8b
Fix MaximumHandSizeControllerEffect setText function
2018-02-19 23:13:41 +01:00
LevelX2
d10d6361ac
* Some minor chnages.
2018-02-14 22:57:57 +01:00
LevelX2
82e104f9df
* Fixed a problem that instead putting cards to library bottom the cards cease to exist (e.g. Ancient Stirrings).
2018-02-08 22:42:34 +01:00
LevelX2
eeb938af94
* Fixed a bug that could lock the game if you should pick more cards from shown cards from your library than cards left in your library (e.g. Dig Through Time).
2018-02-07 14:24:17 +01:00
L_J
d1c5fe3f0f
Ponder fix ( #4484 #4481 )
2018-02-06 10:46:10 +00:00
LevelX2
b752eacfaa
* Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game ( #4263 ).
2018-02-04 17:51:12 +01:00
LevelX2
4dd196f373
* Fixed some problems with getting cards at random from collection that could cause loops.
2018-02-04 12:27:08 +01:00
LevelX2
afaa1149e7
Merge pull request #4450 from BenDawes/bugfix/becomesCreateAllEffectSetCalculation
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Fix becomesCreatureAllEffect set calculation
2018-01-27 19:03:54 +01:00
Ben Dawes
2f4b6ca713
BecomeCreatureAllEffect used to always calculate the permanent set to apply to every time it is applied
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Now we calculate it either at init-time (for abilities with affected object sets) OR at apply-time (Static abilities etc.)
2018-01-27 11:51:16 +00:00
LevelX2
6b90c1fd7f
Fixed some exception problems.
2018-01-27 11:42:43 +01:00