Commit graph

285 commits

Author SHA1 Message Date
LevelX2
1cdf2ab4b0 [C14] Added two planeswalker and 10 black cards. 2014-11-27 00:56:35 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
betasteward
08c9dc32be Optimization - setUniqueTimestamp was waiting for timestamp to change causing many small pauses 2014-11-15 12:42:28 -05:00
LevelX2
d7f100b24b * Added "Duel Commander" format (fixes #436). 2014-11-08 01:33:29 +01:00
LevelX2
307677ed2b * Copied cards - Copied cards (e.g. spell cast with Isochron Scepter) cease to exist on check of next state based effects if they are moved to graveyard (#611). Before they did not trigger cards like Vulturous Zombie. 2014-11-07 16:25:35 +01:00
LevelX2
e7e6a5bb99 * Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611). 2014-11-07 16:13:57 +01:00
LevelX2
df71237f46 * Added logic to auto select replacement effects. Some changes to counter size and font size handling. 2014-10-30 20:40:23 +01:00
LevelX2
d8d25dc00a * Morph - Fixed that copying a morph creature always copied the creature like it was face down. 2014-10-29 15:16:42 +01:00
LevelX2
7999126f61 Fixed order of extra turns. Extra turns of a player were only performed before and after that players turn. That didn't handle the order of extra turns correctly. 2014-10-29 11:22:47 +01:00
LevelX2
209f3bc8c8 * Prossh, Skyraider of Kher - Fixed that the tokens were not created if the spell was countered (part 2). 2014-10-24 21:52:58 +02:00
LevelX2
7dd873b1e6 * Fixes to put token onto the battlefield that's a copy of creature on the battlefield effects that copy creatures that already copy other creatures. 2014-10-21 16:01:00 +02:00
LevelX2
763023b550 * Fixed to the mana pool handling. 2014-10-20 21:26:18 +02:00
LevelX2
f893503acd Fixed empty mana pool handling to handle multiple effects at the same time correctly (fixes #482). Added support for mana that empties only at end of turn. 2014-10-20 17:49:40 +02:00
LevelX2
81408b3649 * Fixed Miracle handling (fixes #447). 2014-10-13 23:41:08 +02:00
LevelX2
63cd131855 * Added context information for restore call to be able to set add info if restore can#t be executed. 2014-10-12 12:37:10 +02:00
LevelX2
8121849a18 * Tournament game info -player names are listed beginning with the starting player. 2014-10-05 16:35:08 +02:00
LevelX2
f62b7ee1d9 * Fixed that if a creature has already blocked another creature this turn it's no longer forced to block that creature again if a "must be blocked this turn effect" was cast or activated (fixes ##225). 2014-09-30 16:42:46 +02:00
LevelX2
ae0417bf5c Some minor changes to server. 2014-09-29 08:11:18 +02:00
LevelX2
aa842efacc Added F5 button to skip priority until end step of opponent. Added PlayerAction handling. 2014-09-24 16:55:51 +02:00
LevelX2
5b5344a1a0 * MorphAbility - Fixed copying a face-down creature (fixes #566). Morph cards are indicated as playable now if you have the needed mana to play it by Morph. Cast of Morph spell is now colorless (fixes #569). 2014-09-23 17:01:09 +02:00
LevelX2
3d9357c2c9 Added initLife method for player to prevent triggering abilities of permanets added to test to battlefield from the start. 2014-09-16 14:13:34 +02:00
LevelX2
acb9b12291 * Fixed turn structure so that extra turns are taken after the current turn. 2014-09-11 17:20:48 +02:00
LevelX2
0ffa27e777 Added two new events and replacement calls - PLAY_TURN and EXTRA_TURN. 2014-09-11 17:00:21 +02:00
LevelX2
f12a616243 Some changes to debug messages and change to avoid conccurent change exception. 2014-09-05 12:47:49 +02:00
LevelX2
d3a2ba683c Some changes to user / session / chat / tournament handling (not all tested yet). 2014-08-28 17:18:36 +02:00
LevelX2
cb7d3ab284 Added custom duration handling to delayed triggered abilities. 2014-08-27 17:08:19 +02:00
LevelX2
e9560bb2b6 Added apply effects to handle successive events without getting again priority (e.g. creature dies that boost other creature and so on). 2014-08-24 18:33:50 +02:00
LevelX2
28d3d72c5d Fixed that a spell was still shown on the stack if triggered abilities from enters the battlefield event of the cast spell were put on the stack. 2014-08-24 09:11:34 +02:00
LevelX2
2f802ad467 Changed some comments. 2014-08-23 17:59:31 +02:00
magenoxx
edd1563c12 Fixes #468 :Rollback on error doesn't work 2014-08-18 23:58:43 +04:00
magenoxx
43e82b7a1a Added zoneChangeCounter into LKI. Reimplemented Trostani. PersistTest and LastKnownInformationTest do work now. 2014-08-18 19:45:37 +04:00
LevelX2
ddb9c786b4 Some changes to logging and NPE handling. 2014-08-17 20:38:57 +02:00
LevelX2
0c03ce3727 Some changes to game end handling (in hope to fix/improve server handling of games). Some chanmges to log messages. 2014-08-17 02:49:21 +02:00
Dustin Conrad
893e83ef7c Sacred Ground implemented. Re-ordered logic in GameImpl to handle simultaneous events before removing top of the stack. 2014-08-15 22:24:42 -04:00
LevelX2
f0e8041906 * Fixed a bug that winning with alternate win condition (e.g. Biovisionary) did not set game end date. That leads to a NPE in client. 2014-08-14 14:08:41 +02:00
LevelX2
98bfd16680 Fixed adouble calss name. 2014-08-13 18:44:43 +02:00
LevelX2
6068357c3f Set all cards at game start to face up (can be set to face down from previous game of the match e.g. by Pyxis of Pandemonium). 2014-08-09 19:44:14 +02:00
LevelX2
3aab091492 Some changes to client and server logging messages. 2014-08-04 17:21:14 +02:00
magenoxx
65a0c9fc79 [UI] Displaying creatures that can attack 2014-07-18 16:05:21 +04:00
LevelX2
020958078c Fixed end turn handling. Fixes #463 (this does not handle Time Vault correctly. It needs a skip current turn effect that's not implemented yet). 2014-07-17 15:37:48 +02:00
emerald000
7218cfe9a6 [NEW] Added Time Vault, Grim Tutor and Aluren. 2014-07-16 21:25:23 -04:00
LevelX2
12a2d020e7 * Changed handling of getting source object. Needed some change to adjust methods. 2014-07-14 09:02:06 +02:00
emerald000
7ca60078a0 Merge origin/master 2014-07-14 01:01:39 -04:00
emerald000
3a5e45cc87 [NEW] Added Gemstone Caverns. 2014-07-14 00:58:54 -04:00
magenoxx
5fcc3b1ba8 [UI] Displaying playable cards in hand 2014-07-11 19:35:01 +04:00
LevelX2
d40a3f591d Changes to game log. 2014-07-09 20:44:06 +02:00
LevelX2
6813ce6d14 * M15 - Added Garruk, Apex Predator and Sliver Hivelord. 2014-07-08 17:36:52 +02:00
LevelX2
18e78b8294 Some fixes to M15 cards or by M15 used classes. 2014-07-06 16:00:32 +02:00
LevelX2
09afaaf9ab * Prevent undo if game has already ended. Probably related to #433. 2014-06-30 17:36:09 +02:00
LevelX2
d337e2cc13 * Some changes to logging. 2014-06-25 17:17:17 +02:00