Ingmar Goudt
45f665eb1d
Sonar cleanups 03032019
2019-03-04 10:43:20 +01:00
Ingmar Goudt
8319fbf9ad
replace public fields with encapsulation
2019-03-03 09:51:14 +01:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
ecbe7e68a6
* Fixed that second or higher level of attachments was not shown correctly on battlefield ( fixes #892 fixes #4539 fixes #785 fixes #258 ).
2018-04-08 20:38:26 +02:00
ingmargoudt
1649530e7b
remove helper functions from cardUtil
2017-04-07 16:40:38 +02:00
ingmargoudt
f519b12d0e
introduced isCreature/isLand/isArtifact/... etc for CardView
2017-04-07 15:08:28 +02:00
ingmargoudt
2b91b88551
fixing some additional singleton classes
2017-03-16 09:48:02 +01:00
vraskulin
f99cd21275
Mostly code format fixes.
2017-02-09 18:30:31 +03:00
vraskulin
076840df53
Big refactoring
...
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
3b0f7b074f
* Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet).
2016-07-01 15:08:40 +02:00
LevelX2
6d4a3bac28
Fixed that wathcing games did not work correctly.
2016-02-28 10:52:55 +01:00
LevelX2
f7a7b2e7a0
Some more changes to GUI to better support high screen resolutions.
2016-02-14 23:34:36 +01:00
LevelX2
7ef0a0a7f0
Some more changes to GUI to better support high screen resolutions.
2016-02-13 02:30:05 +01:00
LevelX2
706d319f81
Some more changes to GUI to better support high screen resolutions.
2016-02-12 13:35:04 +01:00
LevelX2
fb2d367992
* Phasing- Fixed that permanets with phasing did not phase out at controllers untap step and phased out permanents where count as on the battlefield.
2014-11-23 13:00:58 +01:00
LevelX2
220331dcd9
* Animate Dead (finished). Only Battlefield layout can't handle a attached card in graveyard yet.
2014-11-06 15:34:18 +01:00
magenoxx
92479c0ba0
[UI] sorting layout if counters on a permanent were changed
2014-08-29 13:33:23 +04:00
magenoxx
95843f6fa3
[UI] Fixed Issue#470: equipped wasn't positioned correctly if equipped creature was returned to owner's hand
2014-08-01 14:04:33 +04:00
magenoxx
ca49dc7a31
Moved card layout strategy to separate class
2014-05-30 18:44:17 +04:00
magenoxx
812099a9ff
Probably a fix for Issue#418
2014-04-25 14:04:10 +05:30
LevelX2
17253fa099
* Battlefield layout - Permanents getting creatures and vice versa move now always immediately to the correct area / row on the battlefield ( fixes #387 ).
2014-03-14 08:38:59 +01:00
LevelX2
dc73d85cd0
Minor changes to readme.md. Some minor formatiing.
2014-03-02 21:58:13 +01:00
LevelX2
4bd4ad3d8a
Fixed a bug that during sideboarding the display of the card the mouse hoovered on did stop to show in the big card panel.
2014-02-26 20:41:27 +01:00
LevelX2
81eaac46c7
* Added new preference option to enable sound in game and other sounds separately.
2014-02-12 08:35:27 +01:00
LevelX2
753ada0a01
* Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions.
2014-02-11 00:38:10 +01:00
LevelX2
bf4ccf185c
Some minor formatting.
2014-02-03 17:47:12 +01:00
LevelX2
0a18a7bea6
Removed majority of memory leaks from game / editor / dialog handling.
2014-02-02 21:57:02 +01:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
magenoxx
6b895d90cf
Fixed Issue#46: Creature display order on the battlefield random
2012-09-07 21:11:24 +04:00
magenoxx
de146458a9
[UI] Some sounds
2012-07-19 18:11:00 +04:00
magenoxx
2de4506ad2
[UI] Added popup menu. Moved Concede action to popup.
2012-07-16 16:49:09 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
675d2f1183
UI fix for attachments z-order
2012-05-25 10:19:31 +04:00
magenoxx
9a5000616d
Fixed UI bit with cards z-order
2012-05-25 08:58:16 +04:00
magenoxx
5e97b56508
UI battlefield transparency fix
2012-05-25 01:32:17 +04:00
magenoxx
d15499748d
Fixed 1,5 years old bug with battlefield scroll missing. Also removed unnecessary gap.
2012-05-21 21:55:04 +04:00
magenoxx
2312b38a75
UI battlefield layout fix
2012-05-21 00:18:31 +04:00
BetaSteward
afef9c06fe
handle smaller screen sizes
2011-12-07 10:03:17 -05:00
BetaSteward
e911f0b662
fixed large hand cards + improved resizing
2011-12-01 14:49:14 -05:00
magenoxx
ae52438c67
Fixed Issue 183
2011-08-14 12:19:49 +04:00
BetaSteward
3ef090b6f5
clean up imports
2011-06-02 23:06:33 -04:00
magenoxx
2abc0e888d
Reduced hand cards size. Removed battlefield card area gap (cards now have more place and are less reduced in size).
2011-01-29 20:03:22 +03:00
magenoxx
08a4aa4aea
New game panel: new player info, centered hand, displaying poison counters, layout fix (Issue 25 fix), avatars, etc.
2011-01-23 14:41:57 +03:00
magenoxx
56eff16857
Collection Viewer.
2011-01-09 03:03:19 +03:00
magenoxx
3123207b0d
New tooltips.
2010-12-26 18:40:28 +03:00
magenoxx
850f931bc7
Fade in\fade out effects for adding and removing permanents.
2010-12-09 22:14:19 +00:00
magenoxx
14b8069afc
Fixed Issue 41. Made title displayed on the center.
2010-12-08 16:21:16 +00:00
magenoxx
b20b572f60
Fixed Deck generator that put very high rated cards even if they didn't fit the selected colors. Fixed bug in grouping attachments.
2010-12-05 14:08:55 +00:00
magenoxx
937ddf79a2
Chat panel is one touch resizeable. Minor fix for delayed popup. Added sorting layout on BattlefieldPanel resize.
2010-11-29 21:59:21 +00:00