LevelX2
18cab46b05
* Improved editor search function, fixed some problems with search for split card rules.
2017-07-29 11:43:05 +02:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
...
* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
LevelX2
5774deb90c
XMAGE 1.4.24V3
2017-07-16 19:46:41 +02:00
LevelX2
20c8c1a9c9
* Fixed that Persist did not working with Hapatra, Vizier of Poisons and Obelisk Spider ( fixes #3679 ).
2017-07-16 15:58:50 +02:00
igoudt
905829561e
talk to interfaces rather than implementations
2017-07-16 11:08:09 +02:00
LevelX2
75aff217da
Xmage 1.4.24V2
2017-07-09 21:09:42 +02:00
LevelX2
8e666c9403
Xmage 1.4.24.V1
2017-07-09 01:29:26 +02:00
LevelX2
d1f61f48f1
XMage 1.4.24V0
2017-07-08 15:54:06 +02:00
LevelX2
0fd72c3010
* Added check if the deck was modified during sideboarding.
2017-06-05 20:23:09 +02:00
Derek Monturo
1d662a0a58
adding welcome deck 2017 - closes #3453
2017-05-30 07:31:14 -04:00
Simown
62c14a9c24
Added missed private member
2017-05-29 13:40:48 +01:00
Simown
12a520c85a
Fixed mock split card generation. Fixes #3444 .
...
Implementation was missing - copied it from actual split cards.
2017-05-29 13:33:50 +01:00
LevelX2
0b7a50e48f
* Xmage 1.4.23V6
2017-05-21 01:01:50 +02:00
LevelX2
11ba007fd3
Xmage 1.4.23V5
2017-05-18 21:55:44 +02:00
LevelX2
97a4e9ed05
Xmage 1.4.23V4
2017-04-30 00:23:33 +02:00
igoudt
2c34870bf0
remove util function on converted manacost, make getColorIdentity default interface method
2017-04-27 10:57:48 +02:00
LevelX2
85e44017ea
Xmage 1.4.23V3
2017-04-25 22:17:22 +02:00
LevelX2
c085ea148a
* Changed some logging messages.
2017-04-23 14:11:02 +02:00
LevelX2
900e7b29ba
XMage 1.4.23V2
2017-04-23 01:57:26 +02:00
spjspj
8c46f23e02
Increased performance function for finding a card in DB with a specific set. Cube from deck (custom cube) now respects chosen set for a given card.
2017-04-18 20:58:03 +10:00
LevelX2
d55c82adf4
XMage 1.4.23V1
2017-04-18 07:50:49 +02:00
LevelX2
90c583f755
* Fixed a bug that prevented the display of supertypes ( fixes #3142 ).
2017-04-17 23:14:06 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
fireshoes
7dea71df59
[AKH] Implemented some of the 4/13 spoiled cards.
2017-04-13 23:28:21 -05:00
Jeff
b3bd801c47
- Removed unneeded import.
2017-04-05 09:01:14 -05:00
Mark Langen
047449f14e
* Correct type line rendering for split cards with different types on each half.
...
* Correct art rendering for Aftermath, Split, and Fuse cards on the stack. Fused cards show as a single card with all the abilities / characteristics of both halves while on the stack.
2017-04-04 21:58:52 -06:00
Mark Langen
a2e8cedd02
Merge branch 'master' into akh-card-frame
2017-04-04 18:36:37 -06:00
Mark Langen
18663f0a7a
Amonket Aftermath ability and card frame changes Completed
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* Aftermath Ability implementation complete (At least until we see comprehensive rules that contradict the way I assumed it will work)
* Aftermath Card Frame rendering complete
* Normal Split and Fuse Split card frame rendering complete
* Amonket Split card CMC changes NOT made, but left for a separate commit
2017-04-04 00:29:54 -06:00
Mark Langen
a96a7f89f5
Work in progress changes for Amonket Aftermath ability.
...
* Card Rendering has support for Aftermath Split card frames
* Card Rendering has support for Split cards
* Aftermath ability work in progress
2017-04-03 04:15:25 -06:00
ingmargoudt
594ffa2754
rewrote some streams and optionals
2017-04-01 22:45:40 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
ingmargoudt
0879298e92
refactor cards to use supertype enum
2017-03-27 21:56:33 +02:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
ingmargoudt
234cfe9519
rewrote singleton to enum where applicable
2017-03-14 16:32:47 +01:00
ingmargoudt
1f215cdbe3
removed autoboxing :
...
Boolean -> boolean
Integer -> int
Float -> float
2017-03-11 15:17:14 +01:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
ingmargoudt
d01aed42ed
change enum equals to ==
2017-03-01 15:05:44 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
3600d03e2c
StringBuilder in a class field may cause memory leaks, it's not GCed, so it's a better way to store all errors just in string field
2017-02-28 11:37:31 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
spjspj
fbbfc6c611
Merge pull request #2869 from spjspj/master
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Limit deck to 1000 cards
2017-02-16 08:07:17 +11:00
spjspj
b65c1180e4
Limit deck to 1000 cards
2017-02-16 08:06:23 +11:00
ingmargoudt
3a152ab3d6
rewrote enum comparisons, iterator to removeIf, added some stream and filters
2017-02-11 22:37:00 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
3525e46514
XMage 1.4.21V2
2017-02-05 11:39:43 +01:00
LevelX2
067b72dcce
* Added test.
2017-02-03 21:36:33 +01:00