Commit graph

2874 commits

Author SHA1 Message Date
Evan Kranzler
1656324329 [VOW] Implemented Undead Butler 2021-11-08 20:30:30 -05:00
Daniel Bomar
902fec22dd
[VOW] Implemented Spiked Ripsaw 2021-11-08 09:58:20 -06:00
Evan Kranzler
10185a0999 [VOW] Implemented Screaming Swarm 2021-11-08 08:04:16 -05:00
Evan Kranzler
3801325a04 added TransformIntoSourceTriggeredAbility to simplify copied code 2021-11-07 08:31:23 -05:00
Evan Kranzler
1f2fa8d8dc [VOW] Implemented Gutter Skulker / Gutter Shortcut 2021-11-06 19:30:49 -04:00
Evan Kranzler
ecfe08cee0 moved TransformAbility into DayboundAbility for simplicity 2021-11-05 19:59:00 -04:00
Evan Kranzler
30afb11cd2
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-11-05 23:11:23 +04:00
Evan Kranzler
950aacd6fc [VOW] Implemented Sanguine Statuette 2021-11-05 09:31:54 -04:00
Evan Kranzler
8091538bbc [VOW] Implemented Sigardian Palading 2021-11-05 08:52:58 -04:00
Evan Kranzler
6a3b768ca6 [VOW] Implemented Ancient Lumberknot 2021-11-02 19:27:30 -04:00
Evan Kranzler
ee09285d54 small reworking to PermanentsOnTheBattlefieldCondition 2021-11-02 19:00:54 -04:00
Evan Kranzler
fb38ee9b8d [VOW] Implemented Groom's Finery 2021-11-02 09:12:35 -04:00
Evan Kranzler
6d488d9900 [VOW] Implemented Fell Stinger 2021-10-29 08:10:37 -04:00
Evan Kranzler
d8718a5fb5 [VOW] Implemented Apprentice Sharpshooter 2021-10-28 20:29:15 -04:00
Evan Kranzler
d289348483 [VOW] Implemented Dig Up 2021-10-28 20:10:31 -04:00
Daniel Bomar
bcacb870af
Text fixes (fixes #8399) 2021-10-22 23:50:30 -05:00
Daniel Bomar
e8db40bb8d
[C21] Fixed Fractal Harness adding too many counters on attack (fixes #8377) 2021-10-20 14:38:05 -05:00
Daniel Bomar
aa4397dee5
BalanceEffect - Fixed effect when a player has 0 permanents/cards (fixes #7950) 2021-10-19 21:53:25 -05:00
Oleg Agafonov
fa79c1eba5
Merge pull request #8394 from weirddan455/ward
Fixed Ward countering wrong ability (fixes #8378)
2021-10-19 10:32:03 +04:00
Jeff Wadsworth
328b1f1eec - non-card refactoring related to #8375 2021-10-18 14:02:57 -05:00
Daniel Bomar
aa96a4af86
Fixed Ward countering wrong ability (fixes #8378) 2021-10-17 19:08:50 -05:00
Evan Kranzler
3bba2a308d [SLD] Implemented Dustin, Gadget Genius 2021-10-14 18:57:44 -04:00
Evan Kranzler
ce88658495 [GRN] various text fixes 2021-10-12 10:16:20 -04:00
Evan Kranzler
f98069e829 [ZNR] a few text fixes 2021-10-10 17:16:03 -04:00
Evan Kranzler
79235d9ad6 small change to conditional triggered ability text generation 2021-10-10 16:07:34 -04:00
Evan Kranzler
f7e821be2f
Reworking effects that allow controlling combat (WIP) (#8159)
* reworked effects that allow controlling combat

* [AFC] Implemented Berserker's Frenzy

* [AFC] updated Berserker's Frenzy to roll correctly
2021-10-10 10:25:10 -04:00
Evan Kranzler
f14e15d33a replace some instances of getPlayers with getPlayersInRange (#8348) 2021-10-07 19:20:18 -04:00
Evan Kranzler
2506261063 [MIC] Implemented Gorex, the Tombshell 2021-10-07 09:32:26 -04:00
Jeff Wadsworth
22493c22af - Fixed #8299 2021-10-05 16:54:49 -05:00
Evan Kranzler
f3d643a351 [MID] a few more text fixes 2021-10-05 08:20:37 -04:00
Evan Kranzler
4fe2904f3f [MIC] various text fixes 2021-10-04 21:16:14 -04:00
Jeff Wadsworth
c45f8c91a3 - Fixed #8329 2021-10-01 15:56:40 -05:00
Jeff Wadsworth
970125c5c4 - small refactor Foretell ability 2021-09-29 09:45:08 -05:00
Oleg Agafonov
f9beed6a89 Dev: clear pom files, fixed wrong test packages and scope, added zip tests; 2021-09-29 16:01:36 +04:00
Jeff Wadsworth
6f76c3371e - Fixed #8334. Refactored and simplified some aspects of the Foretell ability. 2021-09-28 16:49:43 -05:00
Jeff Wadsworth
7ca17020ef - Fixed #8317 2021-09-27 16:35:10 -05:00
Evan Kranzler
11d5fc7eae [MIC] Implemented Prowling Geistcatcher 2021-09-27 08:40:16 -04:00
Evan Kranzler
a87b28f348 [MID] various text fixes 2021-09-26 14:34:32 -04:00
Oleg Agafonov
f3b8f0a44a * Hextproof from color - improved card icon, added details in icon's popup text; 2021-09-26 00:31:17 +04:00
Evan Kranzler
3a3e3fda48 various files converted from CRLF to LF 2021-09-23 19:37:47 -04:00
Jeff Wadsworth
ea561892f5 - Fixed #8293 2021-09-23 16:45:35 -05:00
Evan Kranzler
bcb42b8f46 simplified ObjectSourcePlayerPredicate interface 2021-09-22 21:20:55 -04:00
Oleg Agafonov
d35e1fbfb1 * Play card without mana - fixed that some cards did not allow to choose a casting spell from split/mdfc cards (#7410); 2021-09-21 15:30:40 +04:00
Evan Kranzler
c6feab68da refactored all instances of BeginningOfUpkeepAttachedTriggeredAbility 2021-09-20 21:22:17 -04:00
Evan Kranzler
bd22c4a3ae [MIC] Implemented Curse of Obsession 2021-09-20 21:06:41 -04:00
Evan Kranzler
541511692e [MIC] Implemented Curse of Unbinding 2021-09-20 20:57:37 -04:00
Evan Kranzler
affd33c23b [MIC] Implemented Cleaver Skaab 2021-09-18 16:58:59 -04:00
Evan Kranzler
3d0571d5e9 [MIC] Implemented Tomb Tyrant 2021-09-18 16:41:48 -04:00
Oleg Agafonov
021a2d251c Improves in some effects:
* ConditionalAsThoughEffect - improved support with target effects (see comments from e6e802033b);
* TargetCardInLibrary - added additional checks on wrong usage (must be used inside effects only, not as ability's target);
* PlayFromNotOwnHandZone - fixed wrong playable mark on battlefield's permanents (AI related too);
2021-09-17 21:21:37 +04:00
Evan Kranzler
7c2db3c5fc [MID] Implemented Sungold Sentinel 2021-09-17 08:43:49 -04:00