Commit graph

52 commits

Author SHA1 Message Date
Oleg Agafonov
12aa3b82b8 * GUI: added card icon for face down permanents; 2021-07-18 21:13:03 +04:00
Oleg Agafonov
2d8be6663b [AFR] added card icons with class level info (#7808) 2021-07-15 23:46:19 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
spjspj
ae2787f119 Add in color identity as a sortable option in the deck editor and draft editor 2021-06-18 00:36:38 +10:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Oleg Agafonov
10e557b873 * Performance: memory usage optimization for deck editor (part 2 of removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:12:18 +04:00
Oleg Agafonov
275e996c08 * Performance: memory usage optimization for deck editor (removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:00:16 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Oleg Agafonov
a87c0b1ff6 Fixed potentially rollback errors with missing game data (#7273); 2020-12-24 23:43:53 +04:00
Oleg Agafonov
74d96b98cf [KHM] added images download 2020-12-17 03:30:31 +04:00
Oleg Agafonov
a0a1dcb39f * GUI: added additional target arrows to stack objects (now you can see triggered or affected permanents and another related links, see #6918);
* Amulet of Vigor - improved combo support for multi triggers (now you can see triggered land name and chooses stack order, see #6918);
2020-12-17 03:05:58 +04:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
898d271c36 [ZNR] Improved GUI for modal double faces cards (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00
LevelX2
bd9738f128 * Fixed a problem where for copies of cards/permanent the included spell ability was not correctly copied and the copied card had the spell ability twice. That could cause in some rare cases problems with spell ids of copies (this fixes #6824) or did allow on the other side some unproper handling of things (Animate Dead). 2020-07-14 21:30:30 +02:00
LevelX2
ff3a51cc22 * Some minor code clean up. 2020-06-16 10:42:53 +02:00
LevelX2
2788eab082 * Fixed card type displaying order (fixes #6055). 2020-06-15 21:11:54 +02:00
Oleg Agafonov
eaaa37db11 Card render testing dialog improves:
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Oleg Agafonov
339c419d4b * UI: multiple improves for adventure/split cards:
* Split cards shows left and right mana cost (in deck editor, hand, etc);
 * Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
 * Adventure cards shows adventure spell name in deck editor's list;
 * Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
LevelX2
8854871c15 * Fixed problems of Yixlid Jailer that removed abilities from cards in graveyard permanently (fixes #1147). 2020-01-03 15:23:52 +01:00
Oleg Agafonov
cde9957f54 * UI: added playable card marks in look-at windows; 2019-12-18 22:44:42 +04:00
Ingmar Goudt
178da75e4d Sonar fixes 2019-07-09 21:57:55 +02:00
Oleg Agafonov
f6123037ec * UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc); 2019-06-28 03:30:57 +04:00
Oleg Agafonov
0e6dbb4eed * UI: improved and fixed possible targets highlighting:
* added blockers highlighting on declare blockers step;
   * fixed that blocker targets highlights all attackers instead real;
   * fixed wrong attackers draw in images render mode;
2019-03-28 09:29:15 +04:00
Oleg Agafonov
0c8fdfcaf2 UI: added draft rating info in card viewer 2019-02-01 18:32:22 +04:00
Oleg Agafonov
38a45c2e8e Refactor: removed outdated code for non implemented cards 2018-09-09 16:06:40 +04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
LevelX2
329116669a * Fixed a problem with stack abilities created by Designations eg. Monarch triggered ability (fixes #4457). 2018-04-26 23:35:26 +02:00
spjspj
d97a3ebf04 Continuing implementation of Planechase. 2018-04-13 01:20:10 +10:00
spjspj
c8b741f0bf Continuing implementation of Planechase. 2018-04-12 00:07:24 +10:00
spjspj
e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
Marc Zwart
1053db617b fixed missing linebreaks 2018-04-03 14:31:59 +02:00
Marc Zwart
3e32287f00 fixed Token/TokenImpl imports and references 2018-04-03 14:05:41 +02:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
Shaun Hannah
4b331355de [WIP] SPIKE - gson @Expose 2018-02-26 19:24:00 -05:00
L_J
f0ab1575f9
Banding arrow fix 2018-02-14 15:27:01 +00:00
L_J
e7301e2c08
Implemented banding (#41) 2018-02-13 20:36:25 +01:00
igoudt
ea14f9c361 fix order of subtypes on a cardview 2017-07-17 10:08:20 +02:00
ingmargoudt
09f0c9ad97 huge rework on subtypes (#3668)
* huge rework on subtypes

* update for coat of arms

* fix test
2017-07-16 16:57:39 -05:00
LevelX2
d03bd3bf57 Fixed a bug that the owner of controlled cards were no longer shown in the card tooltip. 2017-06-11 09:52:29 +02:00
magenoxx
d73709bdbe Moved CardView to src/main/java 2017-05-13 18:55:54 +03:00
spjspj
e73e7d8600 Token refactor 2017-05-06 23:35:14 +10:00
LevelX2
3cc157bc2c * Fixed null pointer exception problems in client. 2017-04-30 00:07:37 +02:00
spjspj
241691b153 spjspj - Add in Tokens to the Card Viewer (first version) 2017-04-29 17:25:54 +10:00
igoudt
9ca9975cb0 remove sun reference 2017-04-29 08:39:26 +02:00
igoudt
5b21f34941 rewrote gettypetext, added removeIf to TableModel 2017-04-27 10:57:48 +02:00
igoudt
27aea04820 move methods from cardutil to magepermanent, cardview:getColorText now uses ObjectColor.getDescription 2017-04-27 10:57:48 +02:00
magenoxx
ee7026f71d Revert "Added hashCode and equal to main server objects"
This reverts commit 27a454f042.
2017-04-21 20:43:32 +03:00