Commit graph

14 commits

Author SHA1 Message Date
Evan Kranzler
4591ac07cc
Reworking goad effects (ready for review) (#8034)
* changing goad to designation, refactored goad effects to be continuous

* [AFC] Implemented Vengeful Ancestor

* reworked effects which goad an attached creature

* updated goading implementation

* updated combat with new goad logic

* some more changes, added a test

* another fix

* update to test, still fails

* added more failing tests

* more failing tests

* added additional goad check

* small fix to two tests (still failing

* added a regular combat test (passes and fails randomly)

* fixed bug in computer player random selection

* some changes to how TargetDefender is handled

* removed unnecessary class

* more combat fixes, tests pass now

* removed tests which no longer work due to combat changes

* small merge fix

* [NEC] Implemented Komainu Battle Armor

* [NEC] Implemented Kaima, the Fractured Calm

* [NEC] added all variants
2022-02-15 09:18:21 -05:00
Evan Kranzler
b9550a7387 made a util function more generic because why not 2021-08-21 11:20:30 -04:00
Evan Kranzler
5e569b597a made randomutil method generic 2021-08-05 20:35:18 -04:00
Evan Kranzler
e61f019cd3 [AFC] Implemented Maddening Hex 2021-08-02 20:13:54 -04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Oleg Agafonov
eaaa37db11 Card render testing dialog improves:
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
Oleg Agafonov
2ebad63595 Added seeds support to random util:
* all xmage code uses shared util to generate random values;
 * tests can uses seeds to repeat "random" results like deck builds or AI plays;
2018-12-30 03:52:30 +04:00
Quercitron
79120e7484 Make color distribution in booster more uniform 2018-07-25 02:46:31 +03:00
Evan Kranzler
a4a4cf7bd5 Implemented Last One Standing 2018-05-23 14:09:37 -04:00
vraskulin
498c8cf60c Made utility classes final to explicitly forbid it's inheritance 2017-02-27 17:03:38 +03:00
ingmargoudt
e62241c3eb fix for the RandomUtil, always use .current() to get the correct thread. 2016-09-14 09:11:26 +02:00
LevelX2
d0a570aeee Quick fix to get random shuffling. 2016-09-10 19:39:59 +02:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00