Commit graph

14 commits

Author SHA1 Message Date
magenoxx
0267e963e9 Since now use effect.setValue(key, object) instead of gameState.setValue(key, object). 2011-08-19 08:55:27 +04:00
North
89bd7ccc97 [M12] Warstorm Surge
[M12] Grab for Power Starter Deck
2011-08-18 19:14:05 +03:00
magenoxx
5e8aa0036e Hurray! Fixed Issue 61. This also fixes card copies not working (e.g. Basilisk Collar copied several times with Prototype Portal). 2011-08-01 20:01:44 +04:00
magenoxx
aa2449f342 [SOM] Grafted Exoskeleton 2011-07-29 02:50:36 +04:00
BetaSteward
84b9cbb16b this is a big one - fixed modal targetting and refactored getText() 2011-07-21 22:04:08 -04:00
North
84c1fbccdc Moved effect from framework to card implementation
(only one card used it and very few cards can use it)
Also some small refactoring.
2011-06-24 23:42:03 +03:00
Loki
0b10a3a121 add targets pointer 2011-06-07 22:13:42 +03:00
Loki
3710f275db Elspeth vs Tezzeret started, SOM cards, static text support for abilities 2011-01-23 11:07:16 +02:00
BetaSteward
7efd24464c fixed issue 44 and made triggered abilities extendable 2010-12-08 04:27:28 +00:00
BetaSteward
428609ab8b fixes for issues 18, 19, 20, 21 + more fixes 2010-11-25 03:15:35 +00:00
BetaSteward
0cd0b7045a lots of fixes - mainly to continuous effects and zone changes 2010-11-23 05:08:45 +00:00
BetaSteward
f13c9bc3bb fixes and cleanup 2010-11-09 03:38:55 +00:00
BetaSteward
3fa0e8b8f4 ... 2010-09-01 03:01:43 +00:00
BetaSteward
a4ecfa58fa Initial 2010-03-20 02:47:42 +00:00