Marc Zwart
d4d8a04694
Extracted Token interface and renamed Token implementation to TokenImpl + renamed tests
2018-04-03 14:04:08 +02:00
Marc Zwart
12becca27d
removed unused / bad code + fixed implementations of new tokens
2018-04-03 12:55:45 +02:00
Marc Zwart
2d922cb6af
marked Token class as abstract and removed abstracted copy method
2018-04-02 17:45:56 +02:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
Evan Kranzler
6b2c20b29e
initial commit for changing CDAs interacting with Scarab God/God-Pharaoh's gift (untested)( #4082 )
2017-10-02 12:48:15 -04:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
...
* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
0ccaca4a3b
Fixed a problem that tokens that came into play with modified attributes (P/T e.g. from Master of Etherium) were seen for triggered abilities (e.g. Sword of the Meek ) with unmodified attributes.
2016-11-19 12:08:38 +01:00
LevelX2
159180d79b
Fixed a minor game log issue.
2016-11-06 10:51:58 +01:00
LevelX2
70126988c5
Changed rule text from "put token onto the battlefield" to "create token".
2016-10-29 23:42:19 +02:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
Mark Langen
818efb8535
* Textual set symbols no longer displayed if set symbol image doesn't exist.
...
* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
LevelX2
d0db2d51ed
* Fixed Identity Thief copying creature with +1/+1 counter gets P/T boost from it, but not counter ( fixes #2131 ).
2016-08-05 21:15:07 +02:00
fwannmacher
9f08ce8b56
- Fixed Issue #2071
2016-07-25 15:59:49 -03:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
...
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
drmDev
8a4a1933b1
Soul Separator fixes
2016-07-04 06:26:26 -04:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
ac19cfe379
Some changes to token expansion set calculation.
2015-12-04 08:24:18 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00