Commit graph

31 commits

Author SHA1 Message Date
Evan Kranzler
a535cb5adc
Refactoring methods which add counters to track which player adds the counters (ready for review) (#7448)
* added parameter for player adding counters to players

* added parameter for player adding counters to cards/permanents

* updated methods to use new parameter

* fixed a few initial errors

* refactored instances of cards that add counters by a player other than the controller

* fixed some instances of incorrect arguments

* refactored abilities that trigger off of a particular player adding counters

* a few more cards that were missed

* [KHM] Implemented Vorinclex, Monstrous Raider

* added test for Vorinclex, Monstrous Raider

* fixed a test failure
2021-01-26 19:06:13 -05:00
LevelX2
9fc0e2f25a * Added some trace output for continous effects and triggered abilities. Changed duration of AffinityEffect to WhileOnStack to prevent wrong handling for removement of the effect. 2021-01-13 09:14:29 +01:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Evan Kranzler
20e7c7cda3 [ZNR] fixed Moraug, Fury of Akoum bugs with combat (#7046) 2020-09-22 18:50:21 -04:00
Evan Kranzler
378dfbf89a
Updated implementation of Unpredictable Cyclone (#6423)
* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
2020-04-16 08:04:21 -04:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Oleg Agafonov
5adab75324
Revert "format: organize imports" 2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7 format: organize imports 2020-02-04 16:21:48 -03:00
Evan Kranzler
86906ec25f refactored all instances of SubtypePredicate 2020-01-06 16:48:00 -05:00
Ingmar Goudt
1cf6d99515 fix couple of sonar issues 2019-06-23 23:22:21 +02:00
Oleg Agafonov
534037e095 * Until end of your turn - fixed that effects discarded too early in multiplayer games (#5759, #5676);
Tests: added dozen tests for end of turn effects and related cards.
2019-04-28 11:27:08 +04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files 2018-06-02 17:59:49 +02:00
theelk801
fbde510bac
Merge pull request #4940 from magefree/master
merge
2018-05-14 14:08:30 -04:00
LevelX2
cddd81123b Some changes related to #4893. 2018-05-03 01:33:21 +02:00
Evan Kranzler
4ac6e7d86c Fixing saga implementation
Related to #4875, still need to rework how the SBA removes the saga with respect to the final trigger
2018-04-27 15:12:11 -04:00
igoudt
00f91391e9 Homarid Drake, reprints, and rewriting his or her to their 2018-03-22 16:52:26 +01:00
LevelX2
f9ca04dfbb * Wildfire Eternal - Fixed that the ability triggered multiple times if more than one player blocked during the turn (fixes #4466). 2018-01-31 00:10:02 +01:00
LevelX2
f5499531c7 Fixed that combat damage triggered abilities go to stack during the related combat step. 2018-01-27 17:56:46 +01:00
LevelX2
393f8dc9f4 * World at War - Fixed that its extra Main Phase was not executed (fixes #4382). 2018-01-13 11:14:13 +01:00
LevelX2
58d3fc2328 Fixed player leaving/conceding handling. 2017-10-21 16:13:45 +02:00
LevelX2
80beebccf5 * Fixed a problem of EndTurnEffect not beeing able to remove stackAbilities and endless looping as a result (fixes #3221). 2017-04-25 21:30:45 +02:00
LevelX2
60cc3a7622 * Some minor fixed and log changes. 2017-04-25 17:37:38 +02:00
LevelX2
097a8ce0dd Some rework to end turn logic and removing of stack objects (related to #2977). 2017-04-02 15:18:50 +02:00
ingmargoudt
d01aed42ed change enum equals to == 2017-03-01 15:05:44 +01:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
igoudt
ac8962cb29 replaced enum comparison from equals to == 2017-01-11 09:53:16 +01:00
vraskulin
c0cf22bbf7 Refactoring
See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
LevelX2
8bf299e342 * Fixed and extended extra turn test. 2016-11-26 13:46:10 +01:00
Quercitron
0dcc2a85b8 * Emrakul, the Promised End - Fix that extra turn is not giving when Emrakul is cast during an opponent's turn (fixes #2492). 2016-10-31 03:01:02 +03:00
LevelX2
97b872d926 * Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes). 2016-10-22 10:38:10 +02:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00